MechWar '77: Tactical Armored Combat in the 1970's (1975)
Tiempo de Juego: 270
Edad Mínima: 12
Jugadores: 2
Editor: SPI (Simulations Publications, Inc.)
Diseñadores: Jim Dunnigan
Artistas: Redmond A. Simonsen
Mecánicas: Movement Points, Line of Sight, Programmed Movement, Dice Rolling, Hexagon Grid, Simulation, Grid Movement, Simultaneous Action Selection, Scenario / Mission / Campaign Game, Paper-and-Pencil, Events
Edad Mínima: 12
Jugadores: 2
Editor: SPI (Simulations Publications, Inc.)
Diseñadores: Jim Dunnigan
Artistas: Redmond A. Simonsen
Mecánicas: Movement Points, Line of Sight, Programmed Movement, Dice Rolling, Hexagon Grid, Simulation, Grid Movement, Simultaneous Action Selection, Scenario / Mission / Campaign Game, Paper-and-Pencil, Events
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Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash.
Scale: Each hex represents 200 meters from side to side.
Time: Each Game-Turn represent one to six minutes of elapsed time.
Counters: 400
Uses the same rules system (but with additional "modern" elements) as Panzer '44: Tactical Armored Combat, Europe, 1944-45
Scale: Each hex represents 200 meters from side to side.
Time: Each Game-Turn represent one to six minutes of elapsed time.
Counters: 400
Uses the same rules system (but with additional "modern" elements) as Panzer '44: Tactical Armored Combat, Europe, 1944-45
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ag.gameitem.lastUpdated: 2025-04-26 18:14:43.281