RUN (2020)
Speeltijd: 45
Min. Leeftijd: 6
Spelers: 1 - 8
Uitgever: The Happy Narwhal Co
Ontwerpers: Ben Lyon
Kunstenaars: Onbekend
Mechanismen: Card Play Conflict Resolution, Campaign / Battle Card Driven, Dice Rolling, Cooperative Game, Deck, Bag, and Pool Building, Open Drafting, Solo / Solitaire Game
Min. Leeftijd: 6
Spelers: 1 - 8
Uitgever: The Happy Narwhal Co
Ontwerpers: Ben Lyon
Kunstenaars: Onbekend
Mechanismen: Card Play Conflict Resolution, Campaign / Battle Card Driven, Dice Rolling, Cooperative Game, Deck, Bag, and Pool Building, Open Drafting, Solo / Solitaire Game
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A gateway board game that expertly balances the simplicity of traditional platforms with lite deck building and co-operative strategy.
Randomly select a character & place your pawns. (Each character has a different ability with which to support the team during play.) Select the dungeon boss & place its pawn. (Unique bosses create dynamic gameplay & allow for great expansion opportunities!)
Begin the players round. Each player draws from the Discovery deck, resolves play cards, then rolls for their movement. Begin chase round. The bosses do not enter the dungeon until after their Delay. Once in play, bosses move based on their speed + abilities. Fallen allies seek vengeance. Any players who have fallen to peril will draw from the VENGEANCE DECK and will attack the active players! Repeat rounds until the game is complete and you were able to run out of the dungeon.
The 2nd Edition will feature improved instructions, updated character tokens, an updated board, and each of our 211 cards are being rewritten to reduce unnecessary terms and provide players with an overall improved play ability across the board (no pun intended).
—description from the designer
Randomly select a character & place your pawns. (Each character has a different ability with which to support the team during play.) Select the dungeon boss & place its pawn. (Unique bosses create dynamic gameplay & allow for great expansion opportunities!)
Begin the players round. Each player draws from the Discovery deck, resolves play cards, then rolls for their movement. Begin chase round. The bosses do not enter the dungeon until after their Delay. Once in play, bosses move based on their speed + abilities. Fallen allies seek vengeance. Any players who have fallen to peril will draw from the VENGEANCE DECK and will attack the active players! Repeat rounds until the game is complete and you were able to run out of the dungeon.
The 2nd Edition will feature improved instructions, updated character tokens, an updated board, and each of our 211 cards are being rewritten to reduce unnecessary terms and provide players with an overall improved play ability across the board (no pun intended).
—description from the designer
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RUN
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ag.gameitem.lastUpdated: 2025-04-21 04:42:42.101