Masters of the Universe Pop-Up Game (1982)
Czas gry: 30
Min. wiek: 6
Gracze: 2 - 6
Wydawca: Clem Toys, Peter Pan Playthings, Whitman, Schmidt Spiele, Diset S. A., Schmidt International
Projektanci: (Uncredited)
Artyści: Nieznany
Mechaniki: Roll / Spin and Move
Min. wiek: 6
Gracze: 2 - 6
Wydawca: Clem Toys, Peter Pan Playthings, Whitman, Schmidt Spiele, Diset S. A., Schmidt International
Projektanci: (Uncredited)
Artyści: Nieznany
Mechaniki: Roll / Spin and Move
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He-man, the most powerful man in the universe, encounters numerous dangers as he travels to the fortress of power and mystery, castle Grayskull. He-man’s dream of ridding the planet Eternia of evil forces is jeopardized by the Lord of Destruction, Skeletor, and his evil sidekick, Beastman. As He-man crosses the treacherous terrain, Skeletor and Beastman, the Volcano Keepers seek to delay his journey to the mighty castle.
Using a spinner to determine how many squares they advance, the players travel freely across the 3D boardgame representing the lands of Eternia, until they reach one of the two crater-packed volcanos controlled by Skeletor and his aide. This two pieces are rotated each time a 6 is obtained on the spinner or a player falls in a square that orders it. Each time the volcanos are rotated, the crater squares changes its position. If a player falls on one of them, they must move back as much squares as it reads in the crater. Therefore, the player rotating the volcano can do it strategically in order to gain advantage over his competitors, making them fall in the craters. Once the volcanos are left behind, the first to reach the drawbridge of Grayskull wins the game.
Using a spinner to determine how many squares they advance, the players travel freely across the 3D boardgame representing the lands of Eternia, until they reach one of the two crater-packed volcanos controlled by Skeletor and his aide. This two pieces are rotated each time a 6 is obtained on the spinner or a player falls in a square that orders it. Each time the volcanos are rotated, the crater squares changes its position. If a player falls on one of them, they must move back as much squares as it reads in the crater. Therefore, the player rotating the volcano can do it strategically in order to gain advantage over his competitors, making them fall in the craters. Once the volcanos are left behind, the first to reach the drawbridge of Grayskull wins the game.
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ag.gameitem.lastUpdated: 2025-04-21 01:53:33.025