Fearless Franco (2020)
Temps de jeu: 120
Age min.: 16
Joueurs: 1 - 9
Editeur: Die Bad Die Games
Concepteurs: Mike Cal Cahalan
Artistes: Mike Cal Cahalan
Mécaniques: Income, Bribery, Slide / Push, Take That, Alliances, Finale Ending, Negotiation
Age min.: 16
Joueurs: 1 - 9
Editeur: Die Bad Die Games
Concepteurs: Mike Cal Cahalan
Artistes: Mike Cal Cahalan
Mécaniques: Income, Bribery, Slide / Push, Take That, Alliances, Finale Ending, Negotiation
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Franco is an aging stunt daredevil. He wants to jump 10 more years and retire on top. His close associates include his trusty mechanic, his unethical doctor, and his gold-digging girlfriend. And there are also side-betting spectators.
Franco earns money and glory from completing jumps. The other players earn money from the cards they play. Every player has their own agenda. So the game can change from a co-op game to a screw-your-neighbor game in a second.
Each player has their own deck of cards and play cards during a turn. The cards might earn you money, or affect the next jump, or help/harm another player. Some cards are LD cards and laid down and then have benefits for every turn. The most important card is a players Hold card. It is placed face down and is a player's end-game strategy. Are you betting on Franco landing a great jump, or trying to profit from his fiery death.
Every few turns/seasons Franco will perform a jump. It could be a luck jump by rolling a die, or a skill (dexterity) jump by sliding his vehicle token up a ramp and onto a target. Bad jump landings result in damage to Franco's vehicle and injuries to himself. His mechanic will need money to repair Franco's vehicles, and his doctor will try to double bill for any hospital visits.
Each turn is a season of the year. So a game could last all 40 turns/seasons. However, the game could end abruptly if Franco dies or is forced into retirement because of excessive injuries. When the game ends, the player with the most money or glory wins.
-description from publisher
Franco earns money and glory from completing jumps. The other players earn money from the cards they play. Every player has their own agenda. So the game can change from a co-op game to a screw-your-neighbor game in a second.
Each player has their own deck of cards and play cards during a turn. The cards might earn you money, or affect the next jump, or help/harm another player. Some cards are LD cards and laid down and then have benefits for every turn. The most important card is a players Hold card. It is placed face down and is a player's end-game strategy. Are you betting on Franco landing a great jump, or trying to profit from his fiery death.
Every few turns/seasons Franco will perform a jump. It could be a luck jump by rolling a die, or a skill (dexterity) jump by sliding his vehicle token up a ramp and onto a target. Bad jump landings result in damage to Franco's vehicle and injuries to himself. His mechanic will need money to repair Franco's vehicles, and his doctor will try to double bill for any hospital visits.
Each turn is a season of the year. So a game could last all 40 turns/seasons. However, the game could end abruptly if Franco dies or is forced into retirement because of excessive injuries. When the game ends, the player with the most money or glory wins.
-description from publisher
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ag.gameitem.lastUpdated: 2025-04-25 06:37:05.147