Heavy Gear Silhouette Core Miniature Rules (2005)
Tempo di Gioco: 120
Età Min.: 12
Giocatori: 2 - 6
Editore: Dream Pod 9
Designer: Marc A. Vezina, Robert Dubois, John Buckmaster, Nick Pilon, Stuart Elle, Jean-François Fortier
Artisti: Ghislain Barbe, Phillippe Le Clerc, Alain Gadbois
Meccaniche: Action Points, Dice Rolling
Età Min.: 12
Giocatori: 2 - 6
Editore: Dream Pod 9
Designer: Marc A. Vezina, Robert Dubois, John Buckmaster, Nick Pilon, Stuart Elle, Jean-François Fortier
Artisti: Ghislain Barbe, Phillippe Le Clerc, Alain Gadbois
Meccaniche: Action Points, Dice Rolling
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From the back cover;
To celebrate the 10th Anniversary of Heavy Gear, we bring you the new 3rd Edition of miniature rules! The new Silhouette Core Heavy Gear Miniature Rules takes the acclaimed Silhouette game mechanics to the next level, with game play from one on one Melee Scale to massive Fleet Scale battles. The Tactical Scale has been revamped to speed up the game and save time on record keeping. Rules updates include improved Command Point
usage, streamlined ammunition tracking, plus new artillery, air and orbital strikes rules.
The best in Giant Robot miniature games just got better!
The Silhouette Core Heavy Gear Miniature Rules includes rules for the following:
• Tactical Scale, the main Heavy Gear miniature battle scale.
• Melee Scale, character-scale battles with rules for converting SilCORE RPG characters into miniature stats.
• Duelist Scale, for one on one duelist gear battles in close quarters skirmishes.
• Fleet Scale, massive battles with landships and squad stands.
• Weapon tables, combat tables and datacards included.
A core miniature game rulebook for all players; a few six-sided dice, miniatures, measuring tape, pen and paper are required to play the game.
For two to six players, age 8 and older.
80 Pages; August, 2005
To celebrate the 10th Anniversary of Heavy Gear, we bring you the new 3rd Edition of miniature rules! The new Silhouette Core Heavy Gear Miniature Rules takes the acclaimed Silhouette game mechanics to the next level, with game play from one on one Melee Scale to massive Fleet Scale battles. The Tactical Scale has been revamped to speed up the game and save time on record keeping. Rules updates include improved Command Point
usage, streamlined ammunition tracking, plus new artillery, air and orbital strikes rules.
The best in Giant Robot miniature games just got better!
The Silhouette Core Heavy Gear Miniature Rules includes rules for the following:
• Tactical Scale, the main Heavy Gear miniature battle scale.
• Melee Scale, character-scale battles with rules for converting SilCORE RPG characters into miniature stats.
• Duelist Scale, for one on one duelist gear battles in close quarters skirmishes.
• Fleet Scale, massive battles with landships and squad stands.
• Weapon tables, combat tables and datacards included.
A core miniature game rulebook for all players; a few six-sided dice, miniatures, measuring tape, pen and paper are required to play the game.
For two to six players, age 8 and older.
80 Pages; August, 2005
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Heavy Gear Silhouette Core Miniature Rules
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ag.gameitem.lastUpdated: 2025-04-22 07:55:02.981