CheckOrDice (1988)
Tempo de Jogo: 45
Idade Mín.: 0
Jogadores: 2
Editora: Jarwick Enterprises, Ltd.
Designers: Donald P. Jarvis, John H. Ludwig
Artistas: Desconhecido
Mecânicas: Desconhecido
Idade Mín.: 0
Jogadores: 2
Editora: Jarwick Enterprises, Ltd.
Designers: Donald P. Jarvis, John H. Ludwig
Artistas: Desconhecido
Mecânicas: Desconhecido
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Subtitled: "A Game of Points".
There was even included a button of which states: "I'm a CheckOrDice 'ER".
This has a checkerboard gameplay area of 8x8 with a separate scoring track provided off to the sides. There are some of the white squares depicted with a value, like the faces of a die, hence their being known as "Dice". Those white squares of which have no die depicted are called the "Check" squares. The black squares are never in play at all. Each player has 12 tokens, that are referred to as "tiles", with 2 smaller "markers" that players use to keep track of the score on the score track. Players move onto the "Dice", and/or jump over an opponent's pieces in order to score. The first player to amass 100 points is the winner!.
This also allows for doubling-up of the "tiles" when you have moved any to the opposite side/end of the board of "Gameplay" squares, whereupon those will score double the amounts later on then. There are also rules to extend the game if a longer duration is desired, with those being printed along the outside of the box.
Produced and published in Seattle, Washington, USA.
There was even included a button of which states: "I'm a CheckOrDice 'ER".
This has a checkerboard gameplay area of 8x8 with a separate scoring track provided off to the sides. There are some of the white squares depicted with a value, like the faces of a die, hence their being known as "Dice". Those white squares of which have no die depicted are called the "Check" squares. The black squares are never in play at all. Each player has 12 tokens, that are referred to as "tiles", with 2 smaller "markers" that players use to keep track of the score on the score track. Players move onto the "Dice", and/or jump over an opponent's pieces in order to score. The first player to amass 100 points is the winner!.
This also allows for doubling-up of the "tiles" when you have moved any to the opposite side/end of the board of "Gameplay" squares, whereupon those will score double the amounts later on then. There are also rules to extend the game if a longer duration is desired, with those being printed along the outside of the box.
Produced and published in Seattle, Washington, USA.
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ag.gameitem.lastUpdated: 2025-04-22 07:50:24.051