Hungry Higgs (2013)
Temps de jeu: 10
Age min.: 7
Joueurs: 2
Editeur: Gravity Board Games
Concepteurs: Leif Egholm, Michael Brommann
Artistes: Inconnu
Mécaniques: Grid Movement, Roll / Spin and Move
Age min.: 7
Joueurs: 2
Editeur: Gravity Board Games
Concepteurs: Leif Egholm, Michael Brommann
Artistes: Inconnu
Mécaniques: Grid Movement, Roll / Spin and Move
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Hungry Higgs is played with two dice with sides 1, 2 and 3, and pieces on a balancing board. Every one of the play pieces has got a certain weight that can have decisive influence on the game.
The main strategy is to balance between caution (don’t be knocked out by your opponents game piece) and greed (capture as much prey as possible).
Figure it out:
Hungry Higgs is played on a sort of tilt. This means that weight close to the middle of the board will appear to weigh less than weight situated longer away from the middle. If you capture prey on your opponents half of the board it will appear heavier than if you had captured it from your own half of the board.
It is also a good idea to figure out the probability for being knocked home by your opponent.
Steal space:
If you can place your game piece in the middle of the board – but in safe distance from your opponent – do it. Thus your opponent will have trouble to make a safe move when it is his turn.
Find out what kind of risk you want to take to find the balance between capturing prey, stealing space or being knocked home.
Tricks:
Keeping up appearances:
Perhaps your opponent is able to knock you home – but he might be more interested in capturing preys. Don’t let him discover that he can knock you home.
The main strategy is to balance between caution (don’t be knocked out by your opponents game piece) and greed (capture as much prey as possible).
Figure it out:
Hungry Higgs is played on a sort of tilt. This means that weight close to the middle of the board will appear to weigh less than weight situated longer away from the middle. If you capture prey on your opponents half of the board it will appear heavier than if you had captured it from your own half of the board.
It is also a good idea to figure out the probability for being knocked home by your opponent.
Steal space:
If you can place your game piece in the middle of the board – but in safe distance from your opponent – do it. Thus your opponent will have trouble to make a safe move when it is his turn.
Find out what kind of risk you want to take to find the balance between capturing prey, stealing space or being knocked home.
Tricks:
Keeping up appearances:
Perhaps your opponent is able to knock you home – but he might be more interested in capturing preys. Don’t let him discover that he can knock you home.
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ag.gameitem.lastUpdated: 2025-04-24 08:05:39.882