Code Crackers: The Enigma (0)
Temps de jeu: 90
Age min.: 8
Joueurs: 3 - 5
Editeur: (Self-Published)
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Take That, Card Play Conflict Resolution, Turn Order: Time Track
Age min.: 8
Joueurs: 3 - 5
Editeur: (Self-Published)
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Take That, Card Play Conflict Resolution, Turn Order: Time Track
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The year is 1942, and World War 2 rages on. You are the head of an elite team of cryptanalysts tasked with breaking the infamous Enigma code. But you're not the only one working towards this goal. It seems that rival teams are trying to decipher it as well - and only one can gain the fame and recognition that comes with deciphering this near impossible cipher. It seems the fate of the war rests on your shoulders.
You better get crackin'.
Objective:
Players work on a combined code with a maximum of 100 points. The game ends when the point value reaches 100, and the winner is whoever has contributed the most.
—description from the designer
You better get crackin'.
Objective:
Players work on a combined code with a maximum of 100 points. The game ends when the point value reaches 100, and the winner is whoever has contributed the most.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-24 03:23:46.342