99 chances (2015)
Spielzeit: 60
Min. Alter: 8
Spieler: 3 - 6
Verlag: Gorilla Games
Designer: Jeff Siadek
Artisti: Richard Iorio II
Meccaniche: Role Playing, Storytelling, Betting and Bluffing, Voting, Acting
Min. Alter: 8
Spieler: 3 - 6
Verlag: Gorilla Games
Designer: Jeff Siadek
Artisti: Richard Iorio II
Meccaniche: Role Playing, Storytelling, Betting and Bluffing, Voting, Acting
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The indy RPG storytelling game 99 chances consists of a deck of cards, each with three distinct features: numbers from 1-99, opposing sets of words (good/bad, open/closed, wise/foolish, etc.), and genres (western, zombies, sci-fi, murder mystery, etc.)
Players are dealt a hand of cards and choose two genres from among them to mash up and pitch as a story. The group decides on a story by consensus, then builds characters. Players play cards on themselves with the positive side up to represent resources they have within the context of the story; they play cards negative side up on other players as problems.
Players take turns telling tales about how they will use their resources and the story itself to overcome their problems. Other players select number cards from their hands to represent the plausibility of the active storyteller's chance of success. The player who selects the median number is rewarded with a bonus resource and the median number becomes the chance of success for the storyteller. If the turn of a card is below this chance of success, the problem is turned into a resource.
After all players have had two turns to tackle their problems, the player with the most resources frames the climax. Players wager their resources on the final turn of the card.
Players are dealt a hand of cards and choose two genres from among them to mash up and pitch as a story. The group decides on a story by consensus, then builds characters. Players play cards on themselves with the positive side up to represent resources they have within the context of the story; they play cards negative side up on other players as problems.
Players take turns telling tales about how they will use their resources and the story itself to overcome their problems. Other players select number cards from their hands to represent the plausibility of the active storyteller's chance of success. The player who selects the median number is rewarded with a bonus resource and the median number becomes the chance of success for the storyteller. If the turn of a card is below this chance of success, the problem is turned into a resource.
After all players have had two turns to tackle their problems, the player with the most resources frames the climax. Players wager their resources on the final turn of the card.
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ag.gameitem.lastUpdated: 2025-04-22 00:54:00.196