Game of Goose (1587)
Tempo di Gioco: 20
Età Min.: 5
Giocatori: 2 - 6
Editore: Johann Raab, Mon Petit Art, Djeco, David Funck, Borras Plana S.A., Editions ATLAS, Waldpost Spiele-Verlag, René Ackermann, ASS Altenburger Spielkarten, Galleryplay, Wild Horse, (Self-Published), Schmidt France, XVIe, Jeux Stella, La Petite Boîte, ABC Nürnberg, Galison, Dominioni Editore, Ricon, University Games, ABRA, Saussine Editeur, Robert Sayer, Tomland, Verlag J. A. Steinkamp, Daniel Mercier Chocolatier & Créateur, Schmidt Spiele, Christian Janicot, Société Générale Polishes, Clown Games, Nederlandse Spellenfabriek B.V. Amsterdam, Mulder, Sio, (Unknown), Tietz und Pinthus, Jos. Scholz, Epinal, Cayro, The Games, Hausser, J Vlieger, Watilliaux, MB Spellen, Noris Spiele, Sala, Nathan, Società Editrice Internazionale, Editrice Giochi, Peri Spiele, HEMA, Egel-Spelen, King International, Selecta Spielzeug, ΕΠΑ (EPA), Carlit, Reclame Uitgaven De Beukelaer, Diabolo, play time, Berliner Spielkarten, Zwan, ERA Aux Fruits D'Orient, Marigó, Carrom Art, Jumbo, Clementoni, Majora, Verlag G.N. Renner, Otto Maier Verlag, Abel Klinger, Ludens Spirit, Ravensburger, Martin Fritz, John Bowles & Son, Tactic, (Public Domain), Role of Honour Games, White Horse, Koster Brothers, Papita, Peliko Oy, John Wallis, Reader's Digest, Pellerin & Cie, Douwe Egberts, Rubinstein, MB Juegos, Kadon Enterprises, Το Καλό Παιχνίδι Α.Ε., Georg Nikolaus Renner, H. Overton, Spear's Games, Galt Toys, Selecta Spel en Hobby, Brückner Spiele, Bookmark Verlag, Fratelli Fabbri Editori (Fabbri Editore), Johann Trautner, Inovac Rima SA, Oehmigke & Riemschneider, Nürburg Spiele, Louvre Editions, Klee, Altap, Chupa Chups, Brimtoy, Playbox, Carlo Coriolani, Palet spil, Diset S. A., Jeu Jura, Kids Games Ltd, R. H. Laurie
Designer: (Uncredited)
Artisti: Sébastien Chebret, Mauro Gariglio, Claude Deschamps, Yasmin Imamura, Florence Thuillier, Michael Holzbecher, Eugen Osswald, Martin Jarrie, Séverine Prélat
Meccaniche: Race, Dice Rolling, Track Movement, Roll / Spin and Move, Lose a Turn, Events
Età Min.: 5
Giocatori: 2 - 6
Editore: Johann Raab, Mon Petit Art, Djeco, David Funck, Borras Plana S.A., Editions ATLAS, Waldpost Spiele-Verlag, René Ackermann, ASS Altenburger Spielkarten, Galleryplay, Wild Horse, (Self-Published), Schmidt France, XVIe, Jeux Stella, La Petite Boîte, ABC Nürnberg, Galison, Dominioni Editore, Ricon, University Games, ABRA, Saussine Editeur, Robert Sayer, Tomland, Verlag J. A. Steinkamp, Daniel Mercier Chocolatier & Créateur, Schmidt Spiele, Christian Janicot, Société Générale Polishes, Clown Games, Nederlandse Spellenfabriek B.V. Amsterdam, Mulder, Sio, (Unknown), Tietz und Pinthus, Jos. Scholz, Epinal, Cayro, The Games, Hausser, J Vlieger, Watilliaux, MB Spellen, Noris Spiele, Sala, Nathan, Società Editrice Internazionale, Editrice Giochi, Peri Spiele, HEMA, Egel-Spelen, King International, Selecta Spielzeug, ΕΠΑ (EPA), Carlit, Reclame Uitgaven De Beukelaer, Diabolo, play time, Berliner Spielkarten, Zwan, ERA Aux Fruits D'Orient, Marigó, Carrom Art, Jumbo, Clementoni, Majora, Verlag G.N. Renner, Otto Maier Verlag, Abel Klinger, Ludens Spirit, Ravensburger, Martin Fritz, John Bowles & Son, Tactic, (Public Domain), Role of Honour Games, White Horse, Koster Brothers, Papita, Peliko Oy, John Wallis, Reader's Digest, Pellerin & Cie, Douwe Egberts, Rubinstein, MB Juegos, Kadon Enterprises, Το Καλό Παιχνίδι Α.Ε., Georg Nikolaus Renner, H. Overton, Spear's Games, Galt Toys, Selecta Spel en Hobby, Brückner Spiele, Bookmark Verlag, Fratelli Fabbri Editori (Fabbri Editore), Johann Trautner, Inovac Rima SA, Oehmigke & Riemschneider, Nürburg Spiele, Louvre Editions, Klee, Altap, Chupa Chups, Brimtoy, Playbox, Carlo Coriolani, Palet spil, Diset S. A., Jeu Jura, Kids Games Ltd, R. H. Laurie
Designer: (Uncredited)
Artisti: Sébastien Chebret, Mauro Gariglio, Claude Deschamps, Yasmin Imamura, Florence Thuillier, Michael Holzbecher, Eugen Osswald, Martin Jarrie, Séverine Prélat
Meccaniche: Race, Dice Rolling, Track Movement, Roll / Spin and Move, Lose a Turn, Events
Mostra Descrizione Mostra Commenti Andamento Prezzi
The Game of Goose is an ancient children's classic, possibly tracing its roots all the way to the Ancient Egyptian game of Mehen which was played in early Old Kingdom times.
Francesco de Medici in Italy sent a copy of this game to King Felipe II of Spain during the 16th century.
It became one of the most popular games in Europe during that time.
Circa 1600, Benoît Rigaud's heirs printed in Lyon "Le Jeu de l'oye, renouvellé des Grecs, jeu de grand plaisir, comme aujourd'huy princes & grands seigneur" [sic] "le pratiquent" - Le jeu de l'oie, renewed from the Greeks, game of great pleasure, as today princes and great lord [sic] play it -, the oldest French copy known.
Father Claude-François Menestrier describes the game in his "Bibliothèque curieuse et instructive" (1704) : 'There's another type of game, that seems easier to learn, and easier to play; it's the game of goose so common and it is said to come from the Greeks, though nothing can be found about it in their authors. This game is much easier than cards game, because it's always wholly displayed to the players, and, being in the form of a snail or spirally folded snake, it's appropriate to print the things that one wants to learn...'.
The game became an instant hit in France in the 1600s, and engendered a lot of variants (educational, commemorative, ...) up to the present day.
It turned up later in England about 1750, according to Whitehouse, under the title "Royall & most pleasant game of the goose - Invented at the Consistory in Rome and are printed and sold by H. OVERTON at Ye White Horse without Newgate where all sorts of Fine Prints and maps are Sold and Framed at Reasonable Rate".
By 1851 it had been copied by the American publisher J.P. Beach of New York who entitled it The Jolly Game of Goose. An 1855 edition was called simply The Game of Goose.
It is a simple game of racing, using a spiral track with lovely illustrations. The main principle is one shared with Snakes and Ladders as well as the later Game of Life: virtue is rewarded and vice is punished.
Schmidt Spiele rates their Gänsespiel for ages 5 and up.
Bibliography
Whitehouse, F. R. B. (1971) [1951]. Table games of Georgian and Victorian days. Birmingham: Priory Press Ltd.
'Jeux de princes, jeux de vilains', edited by Eve Netchine, Bibliothèque nationale de France / Seuil (2009).
--gameplay description from Wikipedia:
The board consists of a track with consecutively numbered spaces (usually 63), and is often arranged in a spiral with the starting point at the outside. Each player's piece is moved according to throws of one or two dice. Scattered throughout the board are a number of spaces on which a goose is depicted; landing on a goose allows the player to move again by the same distance. Additional shortcuts, such as spaces marked with a bridge, move the player to some other specified position. There are also a few penalty spaces which force the player to move backwards or lose one or more turns, the most recognizable being the one marked with a skull and symbolizing death; landing on this space results in the player being sent back to start. On Spanish boards the reverse is usually a Pachisi board.
Many themed versions of the game have been created, depicting topics as diverse as ice skating, Richard Nixon, and sewage pumps. These can be valued for their historical or artistic merits even by those who have no interest in the game itself, with some editions having been sold for thousands of dollars at auction or displayed in museums.
Francesco de Medici in Italy sent a copy of this game to King Felipe II of Spain during the 16th century.
It became one of the most popular games in Europe during that time.
Circa 1600, Benoît Rigaud's heirs printed in Lyon "Le Jeu de l'oye, renouvellé des Grecs, jeu de grand plaisir, comme aujourd'huy princes & grands seigneur" [sic] "le pratiquent" - Le jeu de l'oie, renewed from the Greeks, game of great pleasure, as today princes and great lord [sic] play it -, the oldest French copy known.
Father Claude-François Menestrier describes the game in his "Bibliothèque curieuse et instructive" (1704) : 'There's another type of game, that seems easier to learn, and easier to play; it's the game of goose so common and it is said to come from the Greeks, though nothing can be found about it in their authors. This game is much easier than cards game, because it's always wholly displayed to the players, and, being in the form of a snail or spirally folded snake, it's appropriate to print the things that one wants to learn...'.
The game became an instant hit in France in the 1600s, and engendered a lot of variants (educational, commemorative, ...) up to the present day.
It turned up later in England about 1750, according to Whitehouse, under the title "Royall & most pleasant game of the goose - Invented at the Consistory in Rome and are printed and sold by H. OVERTON at Ye White Horse without Newgate where all sorts of Fine Prints and maps are Sold and Framed at Reasonable Rate".
By 1851 it had been copied by the American publisher J.P. Beach of New York who entitled it The Jolly Game of Goose. An 1855 edition was called simply The Game of Goose.
It is a simple game of racing, using a spiral track with lovely illustrations. The main principle is one shared with Snakes and Ladders as well as the later Game of Life: virtue is rewarded and vice is punished.
Schmidt Spiele rates their Gänsespiel for ages 5 and up.
Bibliography
Whitehouse, F. R. B. (1971) [1951]. Table games of Georgian and Victorian days. Birmingham: Priory Press Ltd.
'Jeux de princes, jeux de vilains', edited by Eve Netchine, Bibliothèque nationale de France / Seuil (2009).
--gameplay description from Wikipedia:
The board consists of a track with consecutively numbered spaces (usually 63), and is often arranged in a spiral with the starting point at the outside. Each player's piece is moved according to throws of one or two dice. Scattered throughout the board are a number of spaces on which a goose is depicted; landing on a goose allows the player to move again by the same distance. Additional shortcuts, such as spaces marked with a bridge, move the player to some other specified position. There are also a few penalty spaces which force the player to move backwards or lose one or more turns, the most recognizable being the one marked with a skull and symbolizing death; landing on this space results in the player being sent back to start. On Spanish boards the reverse is usually a Pachisi board.
Many themed versions of the game have been created, depicting topics as diverse as ice skating, Richard Nixon, and sewage pumps. These can be valued for their historical or artistic merits even by those who have no interest in the game itself, with some editions having been sold for thousands of dollars at auction or displayed in museums.
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ag.gameitem.lastUpdated: 2025-04-22 09:58:32.931