Men of Bronze (2009)

Age min.: 0
Joueurs: 2
Editeur: Avalon Games
Concepteurs: Robert Hemminger
Artistes: Robert Hemminger
Mécaniques: Variable Player Powers, Campaign / Battle Card Driven, Modular Board, Dice Rolling
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Men of Bronze takes the Steel and Glory system to the world of Steampunk. The game pits two groups against each others, one called Sky Patrol and one called The Masters of Terror. The game includes several characters from each faction and includes scenarios for large group battles and man-to-man fights.
The game uses a points system to buy characters with. Players have 40 points to spend on their heroes and villains in order to build the best group. The game follows the core rules of the other Steel and Glory games but adds new rules to accommodate the new Steampunk fighting techniques.
Each turn, players activate a character which can take up to two actions, including fight, move, rest, climb, or stand/go prone. Characters can attack enemies that are one square away for melee attack or may use ranged attack for enemies further away. Fighting is based on power of the weapon, power of the character's attack strength, and power of the enemies defense strike. The hit points are calculated via 2D6 - the power of the attack. For example, if an attack had a total strength of 6 and a 10 was rolled, the attack would have a power of 4. Victory is achieved by having a character remain on a certain part of the board for three complete uninterrupted turns.
The game uses a points system to buy characters with. Players have 40 points to spend on their heroes and villains in order to build the best group. The game follows the core rules of the other Steel and Glory games but adds new rules to accommodate the new Steampunk fighting techniques.
Each turn, players activate a character which can take up to two actions, including fight, move, rest, climb, or stand/go prone. Characters can attack enemies that are one square away for melee attack or may use ranged attack for enemies further away. Fighting is based on power of the weapon, power of the character's attack strength, and power of the enemies defense strike. The hit points are calculated via 2D6 - the power of the attack. For example, if an attack had a total strength of 6 and a 10 was rolled, the attack would have a power of 4. Victory is achieved by having a character remain on a certain part of the board for three complete uninterrupted turns.
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