The Transformers Game (1986)
Speeltijd: 0
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: MB Spellen, MB spel, Milton Bradley, MB Giochi
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Hand Management, Roll / Spin and Move
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: MB Spellen, MB spel, Milton Bradley, MB Giochi
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Hand Management, Roll / Spin and Move
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The Transformers Game
2-4 Players
Ages 6 and up
Feel the tension build as opposing forces converge. The more battles you win, the greater your chances of taking over Command Headquarters to win the game.
Contents:
Gameboard
40 Cards
12 "Transformers" in four colors
1 die
Object of the game:
To gain control of Command Headquarters by getting all your Transformers there first in robot form.
Players roll a die and choose which of their three Transformers to move.
If they land on the same space as another player then they battle. Cards are played simultaneously, with the highest card winning. It takes two victories to win a battle. When a battle is won the winner Transforms to a robot and the loser Transforms to an airplane.
Cards may be discarded and new ones redrawn on the white star burst "power spaces". The blue arrow spaces allow the player to use the short cut.
The first player to move all three of their pieces (in robot form) into the Command Headquarters wins.
2-4 Players
Ages 6 and up
Feel the tension build as opposing forces converge. The more battles you win, the greater your chances of taking over Command Headquarters to win the game.
Contents:
Gameboard
40 Cards
12 "Transformers" in four colors
1 die
Object of the game:
To gain control of Command Headquarters by getting all your Transformers there first in robot form.
Players roll a die and choose which of their three Transformers to move.
If they land on the same space as another player then they battle. Cards are played simultaneously, with the highest card winning. It takes two victories to win a battle. When a battle is won the winner Transforms to a robot and the loser Transforms to an airplane.
Cards may be discarded and new ones redrawn on the white star burst "power spaces". The blue arrow spaces allow the player to use the short cut.
The first player to move all three of their pieces (in robot form) into the Command Headquarters wins.
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ag.gameitem.lastUpdated: 2025-04-20 16:23:18.941