Ligny 1815: Last Eagles (2017)
Tempo di Gioco: 600
Età Min.: 14
Giocatori: 1 - 4
Editore: Hexasim, Banana Games
Designer: Walter Vejdovsky
Artisti: Rick Barber, Christophe Gentil-Perret, Sébastien Brunel
Meccaniche: Simulation, Movement Points, Scenario / Mission / Campaign Game, Dice Rolling, Events, Grid Movement, Hexagon Grid, Zone of Control, Line of Sight
Età Min.: 14
Giocatori: 1 - 4
Editore: Hexasim, Banana Games
Designer: Walter Vejdovsky
Artisti: Rick Barber, Christophe Gentil-Perret, Sébastien Brunel
Meccaniche: Simulation, Movement Points, Scenario / Mission / Campaign Game, Dice Rolling, Events, Grid Movement, Hexagon Grid, Zone of Control, Line of Sight
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Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz).(to be released Q4 2017)
At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign.
This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo.
Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight.
—description from the publisher
At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign.
This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo.
Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-21 12:04:59.409