Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945 (1979)
Tiempo de Juego: 180
Edad Mínima: 12
Jugadores: 2 - 8
Editor: Yaquinto, Excalibre Games, Inc.
Diseñadores: James M. Day
Artistas: Rodger B. MacGowan
Mecánicas: Events, Line of Sight, Hexagon Grid, Scenario / Mission / Campaign Game, Grid Movement, Simulation, Dice Rolling
Edad Mínima: 12
Jugadores: 2 - 8
Editor: Yaquinto, Excalibre Games, Inc.
Diseñadores: James M. Day
Artistas: Rodger B. MacGowan
Mecánicas: Events, Line of Sight, Hexagon Grid, Scenario / Mission / Campaign Game, Grid Movement, Simulation, Dice Rolling
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(from the box:)
Panzer is a tactical-level game of ground combat on the Eastern Front in World War II. The strengths and weaknesses of the German and Russian units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, roadblocks, barbed wire, smoke, and much more. The scenarios cover a variety of combat situations that are resolved on the three piece geomorphic mapboard, which also features movable terrain pieces. The types of units include counters for infantry, anti-tanks guns, Panthers, Tigers, STG IIIs, Hetzers, T-34s, Stalins, SU-100s, SU-152, and much, much more.
Panzer is a tactical-level game of ground combat on the Eastern Front in World War II. The strengths and weaknesses of the German and Russian units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, roadblocks, barbed wire, smoke, and much more. The scenarios cover a variety of combat situations that are resolved on the three piece geomorphic mapboard, which also features movable terrain pieces. The types of units include counters for infantry, anti-tanks guns, Panthers, Tigers, STG IIIs, Hetzers, T-34s, Stalins, SU-100s, SU-152, and much, much more.
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Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945
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ag.gameitem.lastUpdated: 2025-04-20 20:30:18.295