Imperial
boardgame
In Imperialist Europe, two to six players act as investors controlling six nations through bonds. Without luck, they build factories, armies, and fleets to gain the greatest political influence and capital over a two to three hour game.
- Players:
- 2–6
- Time:
- 120–180 min
- Min. Age:
- 13
Tichu
boardgame
Tichu is a partnership climbing card game using a modified deck. The goal is to empty your hand first and score points through card combinations and Tichu calls. The first team to reach 1,000 points wins the game based on strategic play and teamwork.
- Players:
- 4
- Time:
- 60 min
- Min. Age:
- 10
Cartagena
boardgame
Cartagena is a tactical board game where players race to guide six pirates through a winding tunnel from a fortress to an escape boat. Players play symbol cards to move forward or retreat to replenish their hand. The first player to successfully rescue all six pirates wins the game.
- Players:
- 2–5
- Time:
- 45 min
- Min. Age:
- 8
CATAN
boardgame
In Catan, players settle a modular island by building roads, settlements, and cities. They collect resources like wood, brick, ore, sheep, and wheat based on dice rolls. The first player to reach ten victory points wins the game.
- Players:
- 3–4
- Time:
- 60–120 min
- Min. Age:
- 10
Bazaar
boardgame
Bazaar is a classic board game from the 3M Bookshelf Series. Players trade colored chips based on random equation cards. The goal is to efficiently collect specific chip combinations to acquire target cards and score points.
- Players:
- 2–6
- Time:
- 45 min
- Min. Age:
- 8
Lions of Lydia
boardgame
- Players:
- 2–4
- Time:
- 30–60 min
- Min. Age:
- 14
DOG
boardgame
Dog is a tactical partnership game similar to Pachisi where cards dictate movement instead of dice. Teams race to move all their tokens to the target area. Key features include card trading with partners and assisting them after finishing your own tokens.
- Players:
- 2–6
- Time:
- 45 min
- Min. Age:
- 9
CrossWise
boardgame
- Players:
- 2–4
- Time:
- 20 min
- Min. Age:
- 6
Dizzle
boardgame
- Players:
- 1–4
- Time:
- 30 min
- Min. Age:
- 8
Hadara
boardgame
- Players:
- 2–5
- Time:
- 45–60 min
- Min. Age:
- 10
Puerto Rico
boardgame
In Puerto Rico, players act as colonial governors aiming to amass victory points by producing and shipping goods or constructing buildings. Each round, players select roles that grant actions to everyone while offering a unique privilege to the selector. Managing plantations, colonists, and resources efficiently leads to victory.
- Players:
- 3–5
- Time:
- 90–150 min
- Min. Age:
- 12
11 nimmt!
boardgame
- Players:
- 2–7
- Time:
- 30 min
- Min. Age:
- 8
Meuterer
boardgame
Meuterer is a role-selection card game aboard a merchant ship. Players sell goods, but only the captain chooses the destination. A mutineer tries to seize control. Conflict points resolve power struggles and destinations. Points are awarded for selling goods, reaching goals, or successful mutinies.
- Players:
- 3–4
- Time:
- 60 min
- Min. Age:
- 12
Clever Cubed
boardgame
- Players:
- 1–4
- Time:
- 30 min
- Min. Age:
- 14
YINSH
boardgame
In YINSH, players move rings, leaving markers that flip when jumped. Form a row of five markers of your color to remove one ring. The first player to remove three rings wins. Each completed row brings victory closer, but reduces your available movement options strategically.
- Players:
- 2
- Time:
- 30–60 min
- Min. Age:
- 9
Hey, That's My Fish!
boardgame
In Hey, That's My Fish!, players collect as many fish as possible using penguins. Penguins move in straight lines across ice tiles, removing their starting hexes and creating gaps. Trapped penguins are removed. The player who successfully gathers the highest number of fish wins the game.
- Players:
- 2–4
- Time:
- 20 min
- Min. Age:
- 8
Wizard
boardgame
Wizard is a trick-taking game using a 60-card deck. Players compete across multiple rounds by bidding on the exact number of tricks they will win. Accurate bids score positive points, while misses incur penalties. Wizards and Jesters add special tactics.
- Players:
- 3–6
- Time:
- 45 min
- Min. Age:
- 10
Memory
boardgame
Memory is a classic matching game where players uncover hidden pairs of tiles. The modern version was published by Ravensburger in 1959. The objective is to collect the most pairs by memorizing card positions until all tiles are cleared.
- Players:
- 2–6
- Time:
- 30 min
- Min. Age:
- 3
The Voyages of Marco Polo
boardgame
- Players:
- 2–4
- Time:
- 40–100 min
- Min. Age:
- 12
Carcassonne: Expansion 2 – Traders & Builders
boardgameexpansion
Traders & Builders is the second expansion for Carcassonne. It adds collectible goods, builders for extra turns, pigs for higher farm scoring, and a convenient cloth bag for tile storage.
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 13
Clever 4Ever
boardgame
- Players:
- 1–4
- Time:
- 30 min
- Min. Age:
- 14
Portal of Heroes
boardgame
- Players:
- 2–5
- Time:
- 45 min
- Min. Age:
- 10
Attika
boardgame
In ancient Greece, Athens, Sparta, Corinth, and Thebes vie for dominance. Players construct buildings like temples and harbors, manage resources, and plan efficiently to save costs. The first to connect two shrines or build all thirty structures wins the game.
- Players:
- 2–4
- Time:
- 45–60 min
- Min. Age:
- 10
Saboteur
boardgame
In this card game, players act as dwarves digging for gold while secret saboteurs hide among them. Miners try to build paths to the goal cards, while traitors covertly hinder them. After three rounds, the player who has collected the most gold pieces wins the game.
- Players:
- 3–10
- Time:
- 30 min
- Min. Age:
- 8