Analog Games Analog Games

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Digital Implementations: BrettspielWelt

Imperial

Imperial

boardgame

In Imperialist Europe, two to six players act as investors controlling six nations through bonds. Without luck, they build factories, armies, and fleets to gain the greatest political influence and capital over a two to three hour game.

Players:
2–6
Time:
120–180 min
Min. Age:
13
Tichu

Tichu

boardgame

Tichu is a partnership climbing card game using a modified deck. The goal is to empty your hand first and score points through card combinations and Tichu calls. The first team to reach 1,000 points wins the game based on strategic play and teamwork.

Players:
4
Time:
60 min
Min. Age:
10
Cartagena

Cartagena

boardgame

Cartagena is a tactical board game where players race to guide six pirates through a winding tunnel from a fortress to an escape boat. Players play symbol cards to move forward or retreat to replenish their hand. The first player to successfully rescue all six pirates wins the game.

Players:
2–5
Time:
45 min
Min. Age:
8
CATAN

CATAN

boardgame

In Catan, players settle a modular island by building roads, settlements, and cities. They collect resources like wood, brick, ore, sheep, and wheat based on dice rolls. The first player to reach ten victory points wins the game.

Players:
3–4
Time:
60–120 min
Min. Age:
10
Bazaar

Bazaar

boardgame

Bazaar is a classic board game from the 3M Bookshelf Series. Players trade colored chips based on random equation cards. The goal is to efficiently collect specific chip combinations to acquire target cards and score points.

Players:
2–6
Time:
45 min
Min. Age:
8
Lions of Lydia

Lions of Lydia

boardgame

Players:
2–4
Time:
30–60 min
Min. Age:
14
DOG

DOG

boardgame

Dog is a tactical partnership game similar to Pachisi where cards dictate movement instead of dice. Teams race to move all their tokens to the target area. Key features include card trading with partners and assisting them after finishing your own tokens.

Players:
2–6
Time:
45 min
Min. Age:
9
CrossWise

CrossWise

boardgame

Players:
2–4
Time:
20 min
Min. Age:
6
Dizzle

Dizzle

boardgame

Players:
1–4
Time:
30 min
Min. Age:
8
Hadara

Hadara

boardgame

Players:
2–5
Time:
45–60 min
Min. Age:
10
Puerto Rico

Puerto Rico

boardgame

In Puerto Rico, players act as colonial governors aiming to amass victory points by producing and shipping goods or constructing buildings. Each round, players select roles that grant actions to everyone while offering a unique privilege to the selector. Managing plantations, colonists, and resources efficiently leads to victory.

Players:
3–5
Time:
90–150 min
Min. Age:
12
11 nimmt!

11 nimmt!

boardgame

Players:
2–7
Time:
30 min
Min. Age:
8
Meuterer

Meuterer

boardgame

Meuterer is a role-selection card game aboard a merchant ship. Players sell goods, but only the captain chooses the destination. A mutineer tries to seize control. Conflict points resolve power struggles and destinations. Points are awarded for selling goods, reaching goals, or successful mutinies.

Players:
3–4
Time:
60 min
Min. Age:
12
Clever Cubed

Clever Cubed

boardgame

Players:
1–4
Time:
30 min
Min. Age:
14
YINSH

YINSH

boardgame

In YINSH, players move rings, leaving markers that flip when jumped. Form a row of five markers of your color to remove one ring. The first player to remove three rings wins. Each completed row brings victory closer, but reduces your available movement options strategically.

Players:
2
Time:
30–60 min
Min. Age:
9
Hey, That's My Fish!

Hey, That's My Fish!

boardgame

In Hey, That's My Fish!, players collect as many fish as possible using penguins. Penguins move in straight lines across ice tiles, removing their starting hexes and creating gaps. Trapped penguins are removed. The player who successfully gathers the highest number of fish wins the game.

Players:
2–4
Time:
20 min
Min. Age:
8
Wizard

Wizard

boardgame

Wizard is a trick-taking game using a 60-card deck. Players compete across multiple rounds by bidding on the exact number of tricks they will win. Accurate bids score positive points, while misses incur penalties. Wizards and Jesters add special tactics.

Players:
3–6
Time:
45 min
Min. Age:
10
Memory

Memory

boardgame

Memory is a classic matching game where players uncover hidden pairs of tiles. The modern version was published by Ravensburger in 1959. The objective is to collect the most pairs by memorizing card positions until all tiles are cleared.

Players:
2–6
Time:
30 min
Min. Age:
3
The Voyages of Marco Polo

The Voyages of Marco Polo

boardgame

Players:
2–4
Time:
40–100 min
Min. Age:
12
Carcassonne: Expansion 2 – Traders & Builders

Carcassonne: Expansion 2 – Traders & Builders

boardgameexpansion

Traders & Builders is the second expansion for Carcassonne. It adds collectible goods, builders for extra turns, pigs for higher farm scoring, and a convenient cloth bag for tile storage.

Players:
2–6
Time:
60 min
Min. Age:
13
Clever 4Ever

Clever 4Ever

boardgame

Players:
1–4
Time:
30 min
Min. Age:
14
Portal of Heroes

Portal of Heroes

boardgame

Players:
2–5
Time:
45 min
Min. Age:
10
Attika

Attika

boardgame

In ancient Greece, Athens, Sparta, Corinth, and Thebes vie for dominance. Players construct buildings like temples and harbors, manage resources, and plan efficiently to save costs. The first to connect two shrines or build all thirty structures wins the game.

Players:
2–4
Time:
45–60 min
Min. Age:
10
Saboteur

Saboteur

boardgame

In this card game, players act as dwarves digging for gold while secret saboteurs hide among them. Miners try to build paths to the goal cards, while traitors covertly hinder them. After three rounds, the player who has collected the most gold pieces wins the game.

Players:
3–10
Time:
30 min
Min. Age:
8