Over the Top! Mons & The Marne
boardgame
This historical wargame from Strategy & Tactics magazine #186 features two games from the Over the Top! Quad system. It simulates the 1914 battles of Mons and the Marne using a hex grid and half-day turns to recreate early World War I.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Eagles of Rome: Caesar
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Great Northern War: Charles XII Versus Peter the Great
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Blitzkrieg Module System
boardgameexpansion
The 1969 Blitzkrieg Module System, published in Strategy & Tactics magazine, provides comprehensive rule expansions and modifications for Avalon Hill's classic conflict game, Blitzkrieg.
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 12
Siege of Jerusalem AD70
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
Boer War: The Struggle for South Africa – 1899-1902
boardgame
Boer War: The Struggle for South Africa is an operational simulation of the Second Boer War from 1899 to 1902. The low unit density requires key-point defense strategies and the crucial protection of vulnerable supply lines.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Combined Arms: Combat Operations in the 20th Century
boardgame
Combined Arms is a tactical board game simulating modern warfare from 1939 to 1973. First published in Strategy & Tactics Magazine #46, it explores the proper coordination between armor, infantry, and artillery forces.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
The Siege of Constantinople: The End of the Middles Ages 1453 A.D.
boardgame
Published in Strategy & Tactics #66, this strategy game simulates the fall of Constantinople in 1453. It includes rules for the final assault and the full siege, featuring 200 counters and offering a moderate level of complexity.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Back to Iraq (Third Edition)
boardgame
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
The Game of France, 1940: German Blitzkrieg in the West
boardgame
France 1940 is an operational simulation of the German invasion of France in 1940. It features standard and advanced rules, plus multiple scenarios to explore both historical outcomes and what-if situations.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Chad: The Toyota Wars, 1979-1988
boardgame
Chad: The Toyota Wars is a two-player wargame simulating the Chadian civil war from 1979 to 1988. Players command opposing factions while external powers and shifting guerrilla groups intervene.
- Players:
- 2
- Time:
- 180–300 min
- Min. Age:
- 12
The First Afghan War, 1839-42
boardgame
First Afghan War uses the Campaigns of the British Empire system to simulate warfare of the era. Key elements include weapon variety, supply logistics, leadership, and political interference.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
Austro-Prussian War
boardgame
Austro-Prussian War is the third game in the Wars of the Imperial Age series from Strategy & Tactics magazine 167 (1994). It simulates the 1866 conflict between Austria and Prussia with four scenarios.
- Players:
- 2–4
- Time:
- 180 min
- Min. Age:
- 12
Holy Roman Empire: Wars of the Reformation, 1524-38
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
U.S.N.: The Game of War in the Pacific, 1941-43
boardgame
The USN wargame from Strategy & Tactics Magazine #29 simulates air, land, and naval warfare in the Pacific from 1941 to 1943. It features a detailed map, hundreds of counters, multiple combat tables, three campaign games, and three shorter mini-scenarios.
- Players:
- 2
- Time:
- 360 min
- Min. Age:
- 14
Forgotten Front: Italy, 1944-45
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
The Road to Vicksburg: The Battle of Champion Hill
boardgame
"The Battle of Champion Hill" is a hex-and-counter wargame from Strategy & Tactics magazine #103 utilizing the Blue & Gray system. It simulates the decisive 1863 Civil War battle near Vicksburg, featuring rules for stacking, zones, and artillery.
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 12
Asia Crossroads: The Great Game
boardgame
Asia Crossroads: The Great Game is a two-player conflict simulation about the 19th-century struggle between the British and Russian Empires for Central Asia. Players use military force, economy, and strategy for control.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Taipei: China Invades
boardgame
Taipei is an operational wargame simulating a hypothetical invasion of Taiwan by the People's Republic of China. The game features land, air, and C4I warfare on a ten-kilometer hex map, balancing military and political victory conditions.
- Players:
- 2
- Time:
- 240–360 min
- Min. Age:
- 12
Eagles of Rome II: Scipio
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
Pacific Subs
boardgame
- Players:
- 1
- Time:
- –
- Min. Age:
- 0
Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's
boardgame
Sixth Fleet is a wargame simulating operational naval warfare in the Mediterranean during a hypothetical 1970s conflict between NATO and the Soviet Union. It was originally published as a magazine game in Strategy & Tactics.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Zeppelin
boardgame
This magazine features a wargame about World War I's first Zeppelin blitz on England. Players manage air and sea searches, interceptions, and base raids. Victory depends on shooting down Zeppelins and inflicting bomb damage, plus scenario goals.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Ticonderoga: The Battles for Lake George, 1755-1758
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0