The Great Black Swamp
boardgame
In the 1795 Indian War Game, players journey through contested territory to be the first to reach Fort Greenville, sign the peace treaty, and return to the starting point at Fort Defiance.
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 0
St. Clair's Folly: The Battle of the Wabash River, 1791
boardgame
- Players:
- 1–2
- Time:
- 90–150 min
- Min. Age:
- 12
Kekionga!: A Dark and Bloody Battleground 1790.
boardgame
- Players:
- 2
- Time:
- 90–120 min
- Min. Age:
- 12
Horse & Musket: Annual #3
boardgameexpansion
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
War in the Forest
boardgameexpansion
This extensive supplement for the skirmish miniature rules of 'A Good Day to Die' details numerous Native American tribes of the eastern United States from 1690 to 1815, including dedicated sections to support the French and Indian War.
- Players:
- 0
- Time:
- –
- Min. Age:
- 12
Our Moccasins Trickled Blood: Rules for Gaming the Struggle for the Old Northwest
boardgame
- Players:
- 1–2
- Time:
- 120 min
- Min. Age:
- 12
Volley & Bayonet
boardgame
Volley & Bayonet is a wargame covering epic battles of the black powder era from 1700 to 1890. Created by the designers of Command Decision, it supports various miniature scales and includes multiple historical scenarios.
- Players:
- 2–4
- Time:
- 240 min
- Min. Age:
- 14
A Dark and Bloody Ground
boardgame
This strategic wargame simulates the five-year struggle for control of Ohio in the Old Northwest Territory. One player commands US forces, while the other leads Native American nations, British, and Canadians. A solitaire mode is also included.
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 12
Land of the Free: Wargames Rules for North America 1754-1815
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Blood on the Ohio: Washington's Indian War 1789-1794
boardgame
- Players:
- 2
- Time:
- 120–180 min
- Min. Age:
- 12
Walking a Bloody Path: The Battle of Fallen Timbers, August 20, 1794
boardgame
- Players:
- 1–2
- Time:
- 120–180 min
- Min. Age:
- 12