Analog Games Analog Games

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Series: Chief Herman's Next Big Thing

Penniless and Insane

Penniless and Insane

boardgame

Penniless and Insane is a simple auction game with a twist: the lowest bid gets the best art. The goal, however, is to run out of money and go insane. Players compete over multiple rounds until the first person reaches 300 points to win.

Players:
3–7
Time:
30 min
Min. Age:
10
Dork Wanderings

Dork Wanderings

boardgame

Players:
3–6
Time:
45 min
Min. Age:
0
Paradise Cab

Paradise Cab

boardgame

Paradise Cab updates A Short Bus To Paradise. Players compete to fill their cabs with tourists from a cruise ship. Full cabs leave the dock. End-game scoring depends on passenger color rarity, where rarer colors are worth more points.

Players:
3–6
Time:
30 min
Min. Age:
10
Graveyard Shift

Graveyard Shift

boardgame

Graveyard Shift, published in October 2000, is a print-and-play game. Players use cards, pawns, and chips to capture spirits of varying values by singing to them and strategically sliding them across the board.

Players:
2–6
Time:
60 min
Min. Age:
10
Fight the Power

Fight the Power

boardgame

A free dice game where you grow rebel elves to overthrow Santa or shrink them to zero to convert opponents. It features tactical risk management and simple rules designed for quick and engaging gameplay sessions.

Players:
3–7
Time:
15 min
Min. Age:
8
Abandon Ship!

Abandon Ship!

boardgame

A card game from Dragon Magazine 273 set on a sinking pirate ship. Cards are used for combat or discarded. When the deck empties, a lifeboat showdown begins. Players gather treasure to secure the best escape and win the game.

Players:
3–8
Time:
60 min
Min. Age:
8
Lamarckian Poker

Lamarckian Poker

boardgame

In Lamarckian Poker, players evolve an initial hand over multiple generations to build the best poker hand. Cards are played to capture matching values or suits from a shared pool. The player with the strongest final five-card hand wins the game.

Players:
2–6
Time:
10 min
Min. Age:
10
Dead & Breakfast

Dead & Breakfast

boardgame

Dead & Breakfast is a board game for 3 to 6 players, published in Dragon Magazine in 2000. Players try to scare tourists in a haunted bed and breakfast. Using cards, dice, and chips, participants haunt rooms to score points.

Players:
3–6
Time:
45–60 min
Min. Age:
10
Putwoody's Castle

Putwoody's Castle

boardgame

Putwoody's Castle by Cheapass Games is a free board game. Players take turns placing colored stones on a 5x4 grid. Each placed stone scores points for every adjacent stone of the same color. The player with the highest score after filling the board wins the game.

Players:
2–4
Time:
20 min
Min. Age:
10
Caribbean Star

Caribbean Star

boardgame

Caribbean Star is a card game by James Ernest from the textbook Rules of Play. Players are competing magicians on a cruise ship striving to perform the best magic shows. Cards represent magic tricks, mistakes, and determine when shows are performed.

Players:
2
Time:
–
Min. Age:
8
10-Die Poker

10-Die Poker

boardgame

This dice game combines poker rules with tactical choices. Each player gets ten dice in two colors, rolled in fixed pairs. The goal is to form the best possible poker hand from five same-colored dice while strategically betting and switching which colored hand to develop.

Players:
4–7
Time:
–
Min. Age:
10
Nickie's Castle

Nickie's Castle

boardgame

This free strategy game appeared in Game Trade Magazine in 2002. Players take turns placing counters on a grid, scoring points for adjacent pieces of the same color. The player with the most points wins the game.

Players:
2–5
Time:
–
Min. Age:
0
Queensland

Queensland

boardgame

Queensland is a free two-player Cheapass game using checkers and paper. Played over two rounds, players optionally move a piece and then place one. The goal is to score points by counting open squares between your own pieces to win.

Players:
2
Time:
30 min
Min. Age:
10
Colossus

Colossus

boardgame

Colossus is a bonus game from Dragon Magazine #271. Players act as mad scientists building and improving a creature through research, development, and combat. The goal is to raise all six body areas to a value of six or higher to win the game.

Players:
4–8
Time:
30 min
Min. Age:
0
Herman's Castle

Herman's Castle

boardgame

Players:
2–4
Time:
10 min
Min. Age:
0
Land Grab

Land Grab

boardgame

Players:
2
Time:
15 min
Min. Age:
0