Analog Games Analog Games

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History: Opium Wars and Taiping Rebellion

Opiumkrieg 1839-42

Opiumkrieg 1839-42

boardgame

In the historical board game The Opium War 1839-42, players sail junks through the China Sea to trade silk, spices, and tea. They can also smuggle illegal opium for quick wealth despite the death penalty. Changing market needs and historical events demand constant flexibility and ensure high replayability in every single match.

Players:
2–4
Time:
120 min
Min. Age:
10
Manchu: The Taiping Rebellion – 1852-1868

Manchu: The Taiping Rebellion – 1852-1868

boardgame

Manchu is a two-player strategic wargame about the Taiping Rebellion in China from 1850 to 1868. The Taiping player aims to collapse the Manchu government, while the Manchu player must survive the onslaught and carefully balance provincial military reliance to avoid political defeat.

Players:
2
Time:
240 min
Min. Age:
12
The Sun Never Sets: Three Campaigns of the British Empire

The Sun Never Sets: Three Campaigns of the British Empire

boardgame

The Sun Never Sets is a complex strategy game about 19th-century British colonial wars. It includes three scenarios: March to Peking, Zulu War, and The Sudan, featuring a core rulebook alongside specific rules and numerous game counters.

Players:
2
Time:
180 min
Min. Age:
12
Taiping Era: Tabletop Wargame Rules for Land Conflict in 19th Century China

Taiping Era: Tabletop Wargame Rules for Land Conflict in 19th Century China

boardgame

Players:
2–6
Time:
120–240 min
Min. Age:
12
Taiping Era: Commanders

Taiping Era: Commanders

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
An Infamous Traffic

An Infamous Traffic

boardgame

In 'An Infamous Traffic', 2–5 players engage in the brutal 19th-century opium trade in Qing China. Players use smugglers, lobby Parliament to secure trade via open warfare, and manage the risk of turning the region into a failed state. Alongside amassing wealth, they must launder their dirty money through noble titles, estates, and strategic marriages to buy their way into elite British high society and secure their legacy.

Players:
2–5
Time:
45–90 min
Min. Age:
14
Dominion of the Spear and Bayonet: Fight Battles of the Colonial Era – Solo Game

Dominion of the Spear and Bayonet: Fight Battles of the Colonial Era – Solo Game

boardgame

Players:
1
Time:
10 min
Min. Age:
12
The Dragon and The Cross

The Dragon and The Cross

boardgame

Players:
1–2
Time:
120–480 min
Min. Age:
0
James Clavell's Tai-Pan

James Clavell's Tai-Pan

boardgame

Published by FASA in 1981 based on James Clavell, this board game focuses on trading along the Chinese coast in the 1830s. Players buy and sell cargo like tea, silk, and opium between ports, utilize event cards, and aim to accumulate the most wealth to win.

Players:
2–4
Time:
120 min
Min. Age:
12
The Scramble for China

The Scramble for China

boardgame

Players:
2
Time:
45 min
Min. Age:
8
Gods of War: Robert E.Lee

Gods of War: Robert E.Lee

boardgame

Players:
2
Time:
–
Min. Age:
0