John Company: Second Edition
boardgame
- Players:
- 1–6
- Time:
- 90–240 min
- Min. Age:
- 13
John Company
boardgame
- Players:
- 1–6
- Time:
- 90–180 min
- Min. Age:
- 14
Soldier Raj
boardgame
Soldier Raj is a strategic board game covering conflicts on the Indian subcontinent from 1767 to 1846. Players command troops, utilize historical leaders, and use card play to conquer territories and defeat enemies.
- Players:
- 2–5
- Time:
- –
- Min. Age:
- 12
Colonial 1700-1800: Carnatic Wars
boardgameexpansion
- Players:
- 1–5
- Time:
- –
- Min. Age:
- 0
War in India: Scenarios 1798-1846
boardgameexpansion
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
The Devil's Wind
boardgame
- Players:
- 2–4
- Time:
- 180 min
- Min. Age:
- 12
Carry on up the Raj: Wargame Rules for the Indian Uprising 1857
boardgame
- Players:
- 2–12
- Time:
- –
- Min. Age:
- 0
Maharaja
boardgame
Maharaja adapts the gameplay system of Britannia to the Indian subcontinent. The map covers the region from the Himalayas to Sri Lanka. Players manage historical migrations and conflicts spanning from the Aryan invasions in 1500 BC to the mid-19th-century British Raj.
- Players:
- 3–5
- Time:
- 240 min
- Min. Age:
- 8
Monsoon Seas: Naval Warfare in the South Atlantic and Indian Oceans, 1777-1783
boardgameexpansion
- Players:
- 2–28
- Time:
- 240 min
- Min. Age:
- 14
Principles of War: 18th Century – Warfare in the Age of Reason
boardgame
This tabletop wargame rulebook for 18th-century conflicts emphasizes command and control. It includes comprehensive army lists for five distinct historical periods, including Louis XIV and Frederick the Great.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
The Gatling's Jammed: Wargaming Colonial Warfare in the 19th Century
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Sepoy: Wargame Rules for the Indian Mutiny
boardgame
- Players:
- 2–8
- Time:
- –
- Min. Age:
- 12
Wargames Rules 1685-1845
boardgame
Wargame Rules 1685-1845 for miniatures introduces an alternative turn system replacing written orders, covering conflicts from Marlborough to the Napoleonic Wars. Based on historical research, it features new terrain rules, realistic morale, and command structures.
- Players:
- 2–6
- Time:
- 60–240 min
- Min. Age:
- 12
Fields of Honor
boardgame
Fields of Honor is a miniatures rulebook for 19th-century warfare from 1843 to 1902. The 120-page book includes army lists, weapon data for 21 conflicts, five historical scenarios, and covers five different unit scales.
- Players:
- 2–10
- Time:
- –
- Min. Age:
- 12
The Indian Mutiny
boardgame
The Indian Mutiny is a historical simulation of the 1857 Sepoy Rebellion. The game includes a large map, an 8-page rulebook, and 200 counters. Extensive scenario conditions determine victory for either British or Indian players.
- Players:
- 2
- Time:
- 300 min
- Min. Age:
- 12
The Campaigns in India During the Seven Years War 1756-1764
boardgameexpansion
- Players:
- 2–6
- Time:
- 180 min
- Min. Age:
- 12
Plassey
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Siege of Delhi Game
boardgame
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 14
Esprit de Corps: Power & Glory – Fast Action Wargames Rules for 19th Century Warfare
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 12
Piquet: Cartouche
boardgameexpansion
Cartouche is an 18th-century supplement for the Piquet miniatures wargaming rules. It covers historical conflicts such as the Wars of Marlborough, the Seven Years' War, and the American Revolutionary War in detail.
- Players:
- 2–6
- Time:
- 90 min
- Min. Age:
- 12
Indian Mutine-era: A Supplement for "Taiping Era"
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Soldier Emperor: Indian Empires
boardgame
- Players:
- 1–5
- Time:
- 120–240 min
- Min. Age:
- 14
Sepoy Mutiny: The Great Indian Rebellion (1857-58)
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Gods of War: Robert E.Lee
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0