Analog Games Analog Games

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History: Anglo-Indian Wars

John Company: Second Edition

John Company: Second Edition

boardgame

Players:
1–6
Time:
90–240 min
Min. Age:
13
John Company

John Company

boardgame

Players:
1–6
Time:
90–180 min
Min. Age:
14
Soldier Raj

Soldier Raj

boardgame

Soldier Raj is a strategic board game covering conflicts on the Indian subcontinent from 1767 to 1846. Players command troops, utilize historical leaders, and use card play to conquer territories and defeat enemies.

Players:
2–5
Time:
–
Min. Age:
12
Colonial 1700-1800: Carnatic Wars

Colonial 1700-1800: Carnatic Wars

boardgameexpansion

Players:
1–5
Time:
–
Min. Age:
0
War in India: Scenarios 1798-1846

War in India: Scenarios 1798-1846

boardgameexpansion

Players:
0
Time:
–
Min. Age:
0
The Devil's Wind

The Devil's Wind

boardgame

Players:
2–4
Time:
180 min
Min. Age:
12
Carry on up the Raj: Wargame Rules for the Indian Uprising 1857

Carry on up the Raj: Wargame Rules for the Indian Uprising 1857

boardgame

Players:
2–12
Time:
–
Min. Age:
0
Maharaja

Maharaja

boardgame

Maharaja adapts the gameplay system of Britannia to the Indian subcontinent. The map covers the region from the Himalayas to Sri Lanka. Players manage historical migrations and conflicts spanning from the Aryan invasions in 1500 BC to the mid-19th-century British Raj.

Players:
3–5
Time:
240 min
Min. Age:
8
Monsoon Seas: Naval Warfare in the South Atlantic and Indian Oceans, 1777-1783

Monsoon Seas: Naval Warfare in the South Atlantic and Indian Oceans, 1777-1783

boardgameexpansion

Players:
2–28
Time:
240 min
Min. Age:
14
Principles of War: 18th Century – Warfare in the Age of Reason

Principles of War: 18th Century – Warfare in the Age of Reason

boardgame

This tabletop wargame rulebook for 18th-century conflicts emphasizes command and control. It includes comprehensive army lists for five distinct historical periods, including Louis XIV and Frederick the Great.

Players:
2
Time:
–
Min. Age:
12
The Gatling's Jammed: Wargaming Colonial Warfare in the 19th Century

The Gatling's Jammed: Wargaming Colonial Warfare in the 19th Century

boardgame

Players:
2
Time:
–
Min. Age:
12
Sepoy: Wargame Rules for the Indian Mutiny

Sepoy: Wargame Rules for the Indian Mutiny

boardgame

Players:
2–8
Time:
–
Min. Age:
12
Wargames Rules 1685-1845

Wargames Rules 1685-1845

boardgame

Wargame Rules 1685-1845 for miniatures introduces an alternative turn system replacing written orders, covering conflicts from Marlborough to the Napoleonic Wars. Based on historical research, it features new terrain rules, realistic morale, and command structures.

Players:
2–6
Time:
60–240 min
Min. Age:
12
Fields of Honor

Fields of Honor

boardgame

Fields of Honor is a miniatures rulebook for 19th-century warfare from 1843 to 1902. The 120-page book includes army lists, weapon data for 21 conflicts, five historical scenarios, and covers five different unit scales.

Players:
2–10
Time:
–
Min. Age:
12
The Indian Mutiny

The Indian Mutiny

boardgame

The Indian Mutiny is a historical simulation of the 1857 Sepoy Rebellion. The game includes a large map, an 8-page rulebook, and 200 counters. Extensive scenario conditions determine victory for either British or Indian players.

Players:
2
Time:
300 min
Min. Age:
12
The Campaigns in India During the Seven Years War 1756-1764

The Campaigns in India During the Seven Years War 1756-1764

boardgameexpansion

Players:
2–6
Time:
180 min
Min. Age:
12
Plassey

Plassey

boardgame

Players:
2
Time:
–
Min. Age:
0
Siege of Delhi Game

Siege of Delhi Game

boardgame

Players:
2
Time:
90 min
Min. Age:
14
Esprit de Corps: Power & Glory – Fast Action Wargames Rules for 19th Century Warfare

Esprit de Corps: Power & Glory – Fast Action Wargames Rules for 19th Century Warfare

boardgame

Players:
2–4
Time:
–
Min. Age:
12
Piquet: Cartouche

Piquet: Cartouche

boardgameexpansion

Cartouche is an 18th-century supplement for the Piquet miniatures wargaming rules. It covers historical conflicts such as the Wars of Marlborough, the Seven Years' War, and the American Revolutionary War in detail.

Players:
2–6
Time:
90 min
Min. Age:
12
Indian Mutine-era: A Supplement for "Taiping Era"

Indian Mutine-era: A Supplement for "Taiping Era"

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
Soldier Emperor: Indian Empires

Soldier Emperor: Indian Empires

boardgame

Players:
1–5
Time:
120–240 min
Min. Age:
14
Sepoy Mutiny: The Great Indian Rebellion (1857-58)

Sepoy Mutiny: The Great Indian Rebellion (1857-58)

boardgame

Players:
2
Time:
–
Min. Age:
0
Gods of War: Robert E.Lee

Gods of War: Robert E.Lee

boardgame

Players:
2
Time:
–
Min. Age:
0