The Vicksburg Campaign
boardgame
April 1863: General Grant launches a daring campaign to capture the Confederate stronghold of Vicksburg. This operational block wargame simulates limited intelligence using hidden units. Players maneuver forces, manage logistics, and handle critical supply on a point-to-point map to alter history.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Mississippi Queen
boardgame
- Players:
- 2–6
- Time:
- 45 min
- Min. Age:
- 10
Mississippi Marbles
boardgame
Mississippi Marbles is a dice game inspired by Ten Thousand with a riverboat theme. Using six dice, players balance risk and reward to be the first to reach 11,000 points. A minimum of 700 points is needed to open.
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 6
Champion Hill: May 16th, 1863 – The Road to Vicksburg
boardgame
Champion Hill - May 16th, 1863 is the tenth installment in the Civil War Brigade Series. The historical wargame focuses on the campaign leading to Vicksburg and received a nomination for a 1996 Charles S. Roberts Award.
- Players:
- 1–2
- Time:
- 360–1200 min
- Min. Age:
- 0
Vicksburg: the War for the West
boardgame
Vicksburg: the War for the West is a two-player wargame covering the Civil War struggle for the Mississippi Valley. It includes four scenarios and two campaigns. Each hex equals roughly ten miles, and a turn represents two weeks.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Guns at Gettysburg Scenarios 2: Frontier – Early Engagements for the Trans-Mississippi
boardgameexpansion
- Players:
- 2–4
- Time:
- 180 min
- Min. Age:
- 14
1870: Railroading Across the Trans Mississippi from 1870
boardgame
This 18xx train game builds on Tresham's 1829 with new elements. Players trade stock in US rail companies, lay track on hexagonal grids, and manage corporations to maximize personal wealth and win the game.
- Players:
- 2–6
- Time:
- 360 min
- Min. Age:
- 14
Mississippi -- The Speed Boat Race
boardgame
Mississippi Queen is a simple spin and move game set on the Mississippi River. While the speedboat playing pieces are nicely crafted, the massive, upright roulette-style spinner serves as the highlight of the game.
- Players:
- 2–6
- Time:
- 15 min
- Min. Age:
- 0
Mississippi Queen
boardgame
In this family game, players race paddleboats down the Mississippi, collecting passengers while carefully managing limited coal supplies. The river's twists and turns are unknown at the start and are only revealed as the ships progress downstream.
- Players:
- 3–5
- Time:
- 45 min
- Min. Age:
- 10
Mississippi Banzai
boardgame
Mississippi Banzai is an alternate history wargame by XTR. In 1948, victorious Germany and Japan clash in the heartland of the former USA. Hexes measure twelve kilometers, and counters represent large military formations and vehicle units.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Mississippi Run
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
Mississippi
boardgame
Mississippi Queen is an abstract river racing game. Players move hexagonal boats along a track, spend or gain logs for movement, and utilize a bumping mechanic that pushes adjacent boats forward based on numbers.
- Players:
- 2–6
- Time:
- 30–60 min
- Min. Age:
- 10
The Hill of Death: Champion Hill
boardgame
- Players:
- 1–2
- Time:
- 90–180 min
- Min. Age:
- 10
Broadhorns: Early Trade on the Mississippi
boardgame
- Players:
- 2–4
- Time:
- 60–90 min
- Min. Age:
- 14
The Vicksburg Campaign, 1863: Waters Unvexed to the Sea
boardgame
This two-player game covers the Vicksburg campaign of the American Civil War. It uses a modified version of the "Trampling out the Vintage" rules and includes a map, counters, a rulebook, and a player aid sheet.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Fire in Mississippi
boardgame
Fire in Mississippi simulates the historical Battle of Corinth on October 3-4, 1862. Confederate forces under Generals Van Dorn and Price attempted to capture the vital transportation hub in Mississippi during the Civil War.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
The Road to Vicksburg: The Battle of Champion Hill
boardgame
"The Battle of Champion Hill" is a hex-and-counter wargame from Strategy & Tactics magazine #103 utilizing the Blue & Gray system. It simulates the decisive 1863 Civil War battle near Vicksburg, featuring rules for stacking, zones, and artillery.
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 12
Neuroshima Hex! 3.0: Mississippi
boardgameexpansion
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 8
Mississippi Fortress
boardgame
Mississippi Fortress is a two-player strategic simulation of General Grant's 1863 campaign to capture Vicksburg. One player commands Union forces on the offensive, while the other controls separated Confederate armies attempting to unite.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 0
The Second Battle of Corinth
boardgame
- Players:
- 1–2
- Time:
- 75 min
- Min. Age:
- 0
Prelude to Vicksburg: Chickasaw Bayou, December 26-29, 1862
boardgame
- Players:
- 1–2
- Time:
- 120–480 min
- Min. Age:
- 14
Vicksburg
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Vicksburg: The Assault On Stockade Redan, May 1863
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Campaigns of the Civil War: Vicksburg and Chancellorsville
boardgame
Campaigns of the Civil War: Vicksburg and Chancellorsville is a wargame simulating two American Civil War events using a square-mapped system and unit counters. Primarily designed for solitaire play, it also supports a second player. Combat is resolved using a results table and a six-sided die, alongside an 8-page rulebook.
- Players:
- 1–2
- Time:
- 180 min
- Min. Age:
- 12