Analog Games Analog Games

family

States: Mississippi

The Vicksburg Campaign

The Vicksburg Campaign

boardgame

April 1863: General Grant launches a daring campaign to capture the Confederate stronghold of Vicksburg. This operational block wargame simulates limited intelligence using hidden units. Players maneuver forces, manage logistics, and handle critical supply on a point-to-point map to alter history.

Players:
2
Time:
180 min
Min. Age:
12
Mississippi Queen

Mississippi Queen

boardgame

Players:
2–6
Time:
45 min
Min. Age:
10
Mississippi Marbles

Mississippi Marbles

boardgame

Mississippi Marbles is a dice game inspired by Ten Thousand with a riverboat theme. Using six dice, players balance risk and reward to be the first to reach 11,000 points. A minimum of 700 points is needed to open.

Players:
2–6
Time:
–
Min. Age:
6
Champion Hill: May 16th, 1863 – The Road to Vicksburg

Champion Hill: May 16th, 1863 – The Road to Vicksburg

boardgame

Champion Hill - May 16th, 1863 is the tenth installment in the Civil War Brigade Series. The historical wargame focuses on the campaign leading to Vicksburg and received a nomination for a 1996 Charles S. Roberts Award.

Players:
1–2
Time:
360–1200 min
Min. Age:
0
Vicksburg:  the War for the West

Vicksburg: the War for the West

boardgame

Vicksburg: the War for the West is a two-player wargame covering the Civil War struggle for the Mississippi Valley. It includes four scenarios and two campaigns. Each hex equals roughly ten miles, and a turn represents two weeks.

Players:
2
Time:
120 min
Min. Age:
12
Guns at Gettysburg Scenarios 2: Frontier – Early Engagements for the Trans-Mississippi

Guns at Gettysburg Scenarios 2: Frontier – Early Engagements for the Trans-Mississippi

boardgameexpansion

Players:
2–4
Time:
180 min
Min. Age:
14
1870: Railroading Across the Trans Mississippi from 1870

1870: Railroading Across the Trans Mississippi from 1870

boardgame

This 18xx train game builds on Tresham's 1829 with new elements. Players trade stock in US rail companies, lay track on hexagonal grids, and manage corporations to maximize personal wealth and win the game.

Players:
2–6
Time:
360 min
Min. Age:
14
Mississippi -- The Speed Boat Race

Mississippi -- The Speed Boat Race

boardgame

Mississippi Queen is a simple spin and move game set on the Mississippi River. While the speedboat playing pieces are nicely crafted, the massive, upright roulette-style spinner serves as the highlight of the game.

Players:
2–6
Time:
15 min
Min. Age:
0
Mississippi Queen

Mississippi Queen

boardgame

In this family game, players race paddleboats down the Mississippi, collecting passengers while carefully managing limited coal supplies. The river's twists and turns are unknown at the start and are only revealed as the ships progress downstream.

Players:
3–5
Time:
45 min
Min. Age:
10
Mississippi Banzai

Mississippi Banzai

boardgame

Mississippi Banzai is an alternate history wargame by XTR. In 1948, victorious Germany and Japan clash in the heartland of the former USA. Hexes measure twelve kilometers, and counters represent large military formations and vehicle units.

Players:
2
Time:
180 min
Min. Age:
12
Mississippi Run

Mississippi Run

boardgame

Players:
2–4
Time:
–
Min. Age:
0
Mississippi

Mississippi

boardgame

Mississippi Queen is an abstract river racing game. Players move hexagonal boats along a track, spend or gain logs for movement, and utilize a bumping mechanic that pushes adjacent boats forward based on numbers.

Players:
2–6
Time:
30–60 min
Min. Age:
10
The Hill of Death: Champion Hill

The Hill of Death: Champion Hill

boardgame

Players:
1–2
Time:
90–180 min
Min. Age:
10
Broadhorns: Early Trade on the Mississippi

Broadhorns: Early Trade on the Mississippi

boardgame

Players:
2–4
Time:
60–90 min
Min. Age:
14
The Vicksburg Campaign, 1863: Waters Unvexed to the Sea

The Vicksburg Campaign, 1863: Waters Unvexed to the Sea

boardgame

This two-player game covers the Vicksburg campaign of the American Civil War. It uses a modified version of the "Trampling out the Vintage" rules and includes a map, counters, a rulebook, and a player aid sheet.

Players:
2
Time:
–
Min. Age:
12
Fire in Mississippi

Fire in Mississippi

boardgame

Fire in Mississippi simulates the historical Battle of Corinth on October 3-4, 1862. Confederate forces under Generals Van Dorn and Price attempted to capture the vital transportation hub in Mississippi during the Civil War.

Players:
2
Time:
90 min
Min. Age:
12
The Road to Vicksburg: The Battle of Champion Hill

The Road to Vicksburg: The Battle of Champion Hill

boardgame

"The Battle of Champion Hill" is a hex-and-counter wargame from Strategy & Tactics magazine #103 utilizing the Blue & Gray system. It simulates the decisive 1863 Civil War battle near Vicksburg, featuring rules for stacking, zones, and artillery.

Players:
2
Time:
60 min
Min. Age:
12
Neuroshima Hex! 3.0: Mississippi

Neuroshima Hex! 3.0: Mississippi

boardgameexpansion

Players:
2–4
Time:
30 min
Min. Age:
8
Mississippi Fortress

Mississippi Fortress

boardgame

Mississippi Fortress is a two-player strategic simulation of General Grant's 1863 campaign to capture Vicksburg. One player commands Union forces on the offensive, while the other controls separated Confederate armies attempting to unite.

Players:
2
Time:
180 min
Min. Age:
0
The Second Battle of Corinth

The Second Battle of Corinth

boardgame

Players:
1–2
Time:
75 min
Min. Age:
0
Prelude to Vicksburg: Chickasaw Bayou, December 26-29, 1862

Prelude to Vicksburg: Chickasaw Bayou, December 26-29, 1862

boardgame

Players:
1–2
Time:
120–480 min
Min. Age:
14
Vicksburg

Vicksburg

boardgame

Players:
2
Time:
–
Min. Age:
0
Vicksburg: The Assault On Stockade Redan, May 1863

Vicksburg: The Assault On Stockade Redan, May 1863

boardgame

Players:
2
Time:
–
Min. Age:
0
Campaigns of the Civil War: Vicksburg and Chancellorsville

Campaigns of the Civil War: Vicksburg and Chancellorsville

boardgame

Campaigns of the Civil War: Vicksburg and Chancellorsville is a wargame simulating two American Civil War events using a square-mapped system and unit counters. Primarily designed for solitaire play, it also supports a second player. Combat is resolved using a results table and a six-sided die, alongside an 8-page rulebook.

Players:
1–2
Time:
180 min
Min. Age:
12