T+ Anvil Adventure
boardgame
- Players:
- 2–5
- Time:
- 30–45 min
- Min. Age:
- 10
Dwarven Smithy: Masterforge Expansion
boardgameexpansion
- Players:
- 2–4
- Time:
- 90–120 min
- Min. Age:
- 14
Smithy
boardgame
- Players:
- 2–6
- Time:
- 20 min
- Min. Age:
- 0
King's Forge: Queen's Jubilee
boardgameexpansion
- Players:
- 2–4
- Time:
- 45–60 min
- Min. Age:
- 14
Forges of Ravenshire
boardgame
- Players:
- 1–4
- Time:
- 50–100 min
- Min. Age:
- 12
Shogun no Katana
boardgame
- Players:
- 1–4
- Time:
- 60–180 min
- Min. Age:
- 14
Fool's Blade
boardgame
- Players:
- 2–4
- Time:
- 40–80 min
- Min. Age:
- 13
King's Forge: Masterworks
boardgameexpansion
- Players:
- 2–5
- Time:
- 45–60 min
- Min. Age:
- 14
King's Forge: Apprentices
boardgameexpansion
- Players:
- 2–5
- Time:
- 45–60 min
- Min. Age:
- 13
King's Forge: Glassworks
boardgameexpansion
- Players:
- 2–4
- Time:
- 45–60 min
- Min. Age:
- 14
Forge
boardgame
- Players:
- 1–4
- Time:
- 90–120 min
- Min. Age:
- 14
King's Forge: Ring of the Lords Kickstarter Exclusive Craft Card
boardgameexpansion
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 14
King's Forge
boardgame
- Players:
- 2–4
- Time:
- 45–60 min
- Min. Age:
- 14
King's Forge: Gold
boardgameexpansion
- Players:
- 2–5
- Time:
- 45–80 min
- Min. Age:
- 14
King's Forge: Hi-Energy Specs Craft Cards
boardgameexpansion
- Players:
- 2–4
- Time:
- 60 min
- Min. Age:
- 14
Trick Smith
boardgame
In 'Trick Smith', master blacksmiths compete to forge the finest gear. This trick-taking game features a must-follow rule and rotating trump. Players bid by setting aside hand cards, limiting resources for bolder risks. Win tricks to score completed bids and earn coins over three rounds. The player with the most coins wins the royal challenge.
- Players:
- 3–5
- Time:
- 10–15 min
- Min. Age:
- 13
Blacksmiths of Steinnheimr
boardgame
- Players:
- 2–4
- Time:
- 30–60 min
- Min. Age:
- 14
Smiths of Winterforge
boardgame
- Players:
- 1–5
- Time:
- 80–180 min
- Min. Age:
- 14
Dwarven Smithy
boardgame
In 'Dwarven Smithy', 2-4 players run a dwarf workshop using hand and area management to earn gold. Players refine resources like metals, gems, and runes to craft guild and king items, use tools, and hire apprentices. Across four turn phases, they optimize limited workshop space, trade cards, and use special abilities. The game ends when king orders are fulfilled or decks deplete, and the player with the most coins wins.
- Players:
- 2–4
- Time:
- 60–90 min
- Min. Age:
- 14