Analog Games Analog Games

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History: Cold War

Spruance Leader: Carrier Expansion

Spruance Leader: Carrier Expansion

boardgameexpansion

Players:
1
Time:
45–120 min
Min. Age:
0
Gorbachev: The Fall of Communism

Gorbachev: The Fall of Communism

boardgame

Players:
1
Time:
30–60 min
Min. Age:
12
Cold War 3! Rules for Modern Warfare 1960-1990

Cold War 3! Rules for Modern Warfare 1960-1990

boardgame

Players:
2–6
Time:
–
Min. Age:
12
Vienna Connection

Vienna Connection

boardgame

Players:
1–5
Time:
120–180 min
Min. Age:
16
NATO: The Cold War Goes Hot – Designer Signature Edition

NATO: The Cold War Goes Hot – Designer Signature Edition

boardgame

Players:
1–4
Time:
120–480 min
Min. Age:
12
Spruance Leader: Submarines Expansion

Spruance Leader: Submarines Expansion

boardgameexpansion

Players:
1
Time:
45–120 min
Min. Age:
0
1955: The War of Espionage

1955: The War of Espionage

boardgame

Players:
2
Time:
30 min
Min. Age:
14
Rapid Fire! Able Archer 83-84

Rapid Fire! Able Archer 83-84

boardgameexpansion

Players:
2–10
Time:
240 min
Min. Age:
12
Iron Curtain: Central Europe, 1945-1989

Iron Curtain: Central Europe, 1945-1989

boardgame

Players:
1–2
Time:
–
Min. Age:
0
The Manhattan Project: Energy Empire – Cold War

The Manhattan Project: Energy Empire – Cold War

boardgameexpansion

Players:
1–5
Time:
60–120 min
Min. Age:
13
World At War 85: Red Lightning

World At War 85: Red Lightning

boardgame

Players:
1–2
Time:
60–90 min
Min. Age:
12
1989: Dawn of Freedom

1989: Dawn of Freedom

boardgame

1989: Dawn of Freedom is a card-driven conflict game simulating the end of the Cold War and the collapse of the Soviet empire in Eastern Europe. One player controls the Communists, while the other leads the democratic dissidents.

Players:
2
Time:
150 min
Min. Age:
12
Space Missions: Operation Paperclip

Space Missions: Operation Paperclip

boardgameexpansion

"Space Missions: Operation Paperclip" is an expansion for the thrilling space race game. Players adapt their teams of specialists to current needs and continuously improve them. You now compete not only for missions but also for top experts, adding even more strategic depth to the experience.

Players:
2–4
Time:
60–90 min
Min. Age:
14
Colonial Twilight: The French-Algerian War, 1954-62

Colonial Twilight: The French-Algerian War, 1954-62

boardgame

Players:
1–2
Time:
90–300 min
Min. Age:
12
Fire in the Lake: Fall of Saigon

Fire in the Lake: Fall of Saigon

boardgameexpansion

Players:
1–4
Time:
–
Min. Age:
0
Objective Havana: The US Invasion of Cuba, 1962 (OPLAN 316-62)

Objective Havana: The US Invasion of Cuba, 1962 (OPLAN 316-62)

boardgame

Players:
1
Time:
–
Min. Age:
0
People Power: Insurgency in the Philippines, 1981-1986

People Power: Insurgency in the Philippines, 1981-1986

boardgame

Players:
1–3
Time:
90–180 min
Min. Age:
14
Firepower

Firepower

boardgame

Firepower is a detailed simulation of modern military tactics since 1965. Players command individual soldiers and units in intense combat scenarios. The hex-based game features precise scales and challenging command and control.

Players:
1–6
Time:
60 min
Min. Age:
12
DEFCON 1: Deep Dive

DEFCON 1: Deep Dive

boardgameexpansion

Players:
2–5
Time:
90–180 min
Min. Age:
14
Twilight Vigilance

Twilight Vigilance

boardgame

Players:
1
Time:
60 min
Min. Age:
10
2 Minutes to Midnight

2 Minutes to Midnight

boardgame

Players:
1–2
Time:
60–420 min
Min. Age:
14
Spruance Leader

Spruance Leader

boardgame

Players:
1
Time:
45–120 min
Min. Age:
0
Kompromat

Kompromat

boardgame

Players:
2
Time:
30 min
Min. Age:
8
The Korean War: June 1950-May 1951

The Korean War: June 1950-May 1951

boardgame

The Korean War: June 1950-May 1951 is an operational-level wargame simulating the conflict's first year on the Korean peninsula. It covers the initial attack, the UN Inchon landing, and the subsequent Chinese counter-offensive.

Players:
1–2
Time:
120–900 min
Min. Age:
15