The Wars of the Sun King 1648-1713
boardgame
- Players:
- 2
- Time:
- 60–300 min
- Min. Age:
- 15
Europa Universalis
boardgame
Europa Universalis is a complex wargame focusing on diplomacy, trade, and war from 1492 to 1792. Players act as monarchs aiming for territorial expansion. Alongside a grand campaign, the game offers shorter scenarios and solitaire modes.
- Players:
- 1–6
- Time:
- 3600 min
- Min. Age:
- 14
War Games Through the Ages: Vol.2 1420-1783
boardgame
- Players:
- 2
- Time:
- 180–360 min
- Min. Age:
- 12
Vive le Roi!: Fast Play 18th Century Wargame Rules for the Wars of Frederick the Great, Malborough
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Lilliburlero: The Battle of the Boyne, July 1690
boardgame
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 14
Army of Italy: Le Divertissement Royale – The War of the Grand Alliance in Italy, 1690-1696
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Rules of Battle: Grand Tactical Warfare During the Age of Prince Eugene of Savoy 1683-1730
boardgame
- Players:
- 2–8
- Time:
- 240 min
- Min. Age:
- 0
Ultima Ratio Regum: Grand Tactical Wargame Rules 1689 – 1763
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Grand Siècle
boardgame
Take charge of mighty 18th-century European sovereigns in this strategic board game. Levy taxes, build fleets, forge alliances, and wage war across multiple historical scenarios and a grand campaign.
- Players:
- 2–10
- Time:
- 360 min
- Min. Age:
- 12
Lace Wars Scenarios 2: The Wars of the Grand Alliance – Also Including: Tangiers, Ireland & the Monmouth Rebellion
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Twilight of the Sun-King: Scenario Book 1 – Louis XIV at War
boardgameexpansion
- Players:
- 2–8
- Time:
- 120–240 min
- Min. Age:
- 12
Beneath the Lily Banners: The War of Three Kings
boardgame
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 12
Black Powder: The Last Argument of Kings
boardgameexpansion
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 12
Nine Years: The War of the Grand Alliance 1688-1697
boardgame
- Players:
- 2
- Time:
- 225 min
- Min. Age:
- 0
Horse & Musket: Annual #1
boardgameexpansion
- Players:
- 1–2
- Time:
- 30–60 min
- Min. Age:
- 12
Horse & Musket: Annual #2
boardgameexpansion
- Players:
- 1–2
- Time:
- 30–60 min
- Min. Age:
- 12
Lace Wars: Wargaming the Period 1660-1720
boardgame
Rulebook for wargaming the 1660-1720 period featuring three distinct scales with common mechanics. Includes play sheets, color flags, two army lists, and five scenarios. Four separate scenario books with extra lists are available.
- Players:
- 2
- Time:
- –
- Min. Age:
- 10
Banish All Their Fears: Bayonet & Musket Battles, Volume 1
boardgame
- Players:
- 2
- Time:
- 90–180 min
- Min. Age:
- 12
A Taste of Victory! Scenarios for 1676 to 1693 Beneath the Lily Banners
boardgameexpansion
- Players:
- 2–6
- Time:
- 120–180 min
- Min. Age:
- 12
VAUBAN: Siege Warfare 1689-1763 – A Supplement for Ultima Ratio Regum
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Army of Roussillon: Les Folies d'Espagne – The War of the Grand Alliance in Spain, 1689-1697
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Festung Krieg
boardgame
Miniature rules for siege warfare during the Seven Years War in Europe. This historical tabletop rulebook focuses on tactical military engagements and conflicts from that specific era.
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 12
General-at-Sea: Wargames Rules and Scenarios for Fleet Actions, 1640-1721
boardgame
General-at-Sea is a set of rules for fleet actions from 1630 to 1721. It uses a multi-ship system for large battles in good time, optimized for small scales. It includes scenarios for the Anglo-Dutch Wars and later conflicts of the era.
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Marlburian Commander: Tactical Wargames Rules for the Marlburian Wars
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0