Tahiti: Clan Warfare, Polynesia 750 AD
boardgame
A tactical strategy game about medieval conflicts in Polynesia, serving as a great filler with strong solitaire capability. An expansion adds maps, components, and optional rules.
- Players:
- 1–4
- Time:
- 180 min
- Min. Age:
- 10
Genesis: Empires and Kingdoms of the Ancient Middle East
boardgame
- Players:
- 1–5
- Time:
- 450–600 min
- Min. Age:
- 12
1714: The Case of the Catalans
boardgame
- Players:
- 2–5
- Time:
- 120 min
- Min. Age:
- 12
Olympos
boardgame
- Players:
- 2–5
- Time:
- 45–90 min
- Min. Age:
- 10
Alexandros
boardgame
Alexandros is a wargame about Alexander the Great's campaigns from 334-323 B.C. One player commands Macedonians, the other Persians, fighting over provinces in quarterly turns. Combat can be resolved tactically on a separate display, followed by city sieges depending on surviving units.
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 12
Lincoln
boardgame
- Players:
- 2
- Time:
- 90–120 min
- Min. Age:
- 14
Dorahuto Sengoku Daimyou (ドラフト戦国大名)
boardgame
- Players:
- 3–4
- Time:
- 80–120 min
- Min. Age:
- 12
War of the Worlds: The New Wave
boardgame
"War of the Worlds: The New Wave" is an asymmetrical 2-player deck-building game set years after H.G. Wells' classic story. Aliens invade Britain again via a giant spaceship. One player commands the Martians aiming to annihilate the population, while the other leads UK defense units to damage the alien army. The game features distinct decks, miniatures, tokens, and a main game board.
- Players:
- 2
- Time:
- 30–60 min
- Min. Age:
- 12
Lee's Invincibles: Gettysburg Campaign of 1863
boardgame
- Players:
- 2
- Time:
- 60–120 min
- Min. Age:
- 13
Lords of Alban
boardgame
In this board game, players build a civilization, cultivate land, and fight for dominance. The objective is to win elections and become king twice in a row to secure ultimate victory over opponents.
- Players:
- 2–4
- Time:
- 180 min
- Min. Age:
- 12
The Longest Day in Sengoku
boardgameexpansion
- Players:
- 1–2
- Time:
- 120 min
- Min. Age:
- 14
Camlyn's Destiny
boardgame
Camlyn's Destiny is a board game for 2-4 players by Caleb Ferling and Scott Holgate. Players fight for control in Camlyn by balancing their economy, forming and breaking alliances, and waging war within their realms.
- Players:
- 2–4
- Time:
- 180 min
- Min. Age:
- 12
Diadochoi: A Divided Uncompleted Empire
boardgame
The board game covers the conflicts among Alexander the Great's generals after his death. The map spans from Macedonia to the Caspian Sea. Units include infantry, elephants, and ships. The game covers the years 315 to 300 BC through seasonal turns.
- Players:
- 1–2
- Time:
- 360 min
- Min. Age:
- 14
The Civil War 1861-1865
boardgame
This complex board game on the American Civil War covers land and naval warfare from East to West. Players manage troops, armies, and supplies using command points, theater priorities, and historical leaders. Victory points are awarded for cities.
- Players:
- 1–2
- Time:
- 120–1200 min
- Min. Age:
- 12
Okehazama 1560
boardgame
"Okehazama 1560" is a wargame simulating a historical Japanese battle, featuring 100 pieces, a map, and 7 pages of rules. Each turn represents one hour, with units of 200 to 1,400 soldiers. Designed for one or two players, a typical game session lasts approximately three hours.
- Players:
- 1–2
- Time:
- 180 min
- Min. Age:
- 0
Imperial Glory
boardgame
- Players:
- 1
- Time:
- 180–240 min
- Min. Age:
- 10
Aura Poku
boardgame
After exile, you lead your tribe to a new village across three rivers. Pay gold to cross or take long routes, cooperating with others to share costs. The game is won by the player who secures the best huts in the new village while retaining the most gold.
- Players:
- 3–6
- Time:
- 60 min
- Min. Age:
- 8
Sword of Rome: Conquest of Italy, 362-272 BC
boardgame
The Sword of Rome is a card-driven wargame for up to four players by GMT Games. It simulates the conflicts in Italy and Sicily during the 4th and 3rd centuries BC. The system utilizes event-driven cards and point-to-point maneuvering mechanisms.
- Players:
- 2–5
- Time:
- 360 min
- Min. Age:
- 12
Swords & Sails
boardgame
- Players:
- 2–7
- Time:
- 90–240 min
- Min. Age:
- 10
Seven Grievances: The Rise of Manchuria
boardgame
- Players:
- 2–3
- Time:
- 90–180 min
- Min. Age:
- 12
The Moscow Campaign: Strike and Counterstrike Russia, 1941
boardgame
The Moscow Campaign is an SPI strategy game about the 1941 German drive on Moscow and the Soviet counteroffensive. Each hex represents 6 miles and a turn is three days. Featuring 24 scenarios, historical weather changes, and supply mechanics, it delivers deep tactical wargaming.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Ante Portas
boardgame
- Players:
- 2
- Time:
- 15–40 min
- Min. Age:
- 12
Castle Toppe
boardgame
- Players:
- 2–4
- Time:
- 90 min
- Min. Age:
- 10
Templars' Journey
boardgame
- Players:
- 3–5
- Time:
- 60 min
- Min. Age:
- 8