Analog Games Analog Games

family

Magazine: Command

Hamburger Hill

Hamburger Hill

boardgame

Hamburger Hill simulates the bloody assault by the US 101st Airborne and South Vietnamese forces against entrenched North Vietnamese units in the A Shau Valley. The wargame utilizes hex grids and company or platoon-sized units for tactical combat.

Players:
2
Time:
120 min
Min. Age:
12
I Am Spartacus!

I Am Spartacus!

boardgame

This two-player game simulates the Spartacus slave revolt in ancient Rome (73–71 B.C.). Using a large map and 189 counters, players compete over 17 turns for victory points or an instant triumph by capturing key objectives.

Players:
2
Time:
180 min
Min. Age:
12
Second Front Now!

Second Front Now!

boardgame

Second Front Now is a wargame simulating a hypothetical Allied invasion of France in September 1943. The alternative history scenario covers the period from D-Day+1 to D-Day+80 and utilizes an established game system from Command magazine.

Players:
1–2
Time:
240 min
Min. Age:
12
Mukden: Climax of the Russo-Japanese War

Mukden: Climax of the Russo-Japanese War

boardgame

Mukden is an operational two-player simulation of the decisive battle of the Russo-Japanese War of 1904-1905. Players command historical divisions and brigades. The game tempo is driven by Japanese offensives to capture Mukden and threaten the Russian army.

Players:
2
Time:
–
Min. Age:
12
Blitzkrieg '41

Blitzkrieg '41

boardgame

Blitzkrieg 41 is a two-player strategic wargame about the 1941 German invasion of the Soviet Union. It includes a rulebook, 200 counters, and a large map. Due to many historical draws, playing multiple games for total points is recommended.

Players:
2
Time:
180 min
Min. Age:
12
When Tigers Fight

When Tigers Fight

boardgame

Tiger Fight: The War in Asia, 1944 is a strategic wargame focusing on battles on the Chinese front during late World War II. A turn represents one month, and each hex covers sixty kilometers of territory.

Players:
2
Time:
300 min
Min. Age:
14
The Great War in the Near East

The Great War in the Near East

boardgame

The Great War in the Near East is a standalone wargame depicting World War I in Palestine, Iraq, and the Turkish front. Using core mechanics from The Great War in Europe, the game includes 400 total counters.

Players:
2
Time:
360 min
Min. Age:
12
Inchon: MacArthur's Gambit

Inchon: MacArthur's Gambit

boardgame

This wargame covers the US-led Inchon invasion in September 1950. Despite few counters, density remains high due to concentrated combat around landing sites. Optional rules include weather, airdrops, and minefields.

Players:
2
Time:
120 min
Min. Age:
12
When Dragons Fight

When Dragons Fight

boardgame

When Dragons Fight is an operational wargame simulating a hypothetical 2003-2004 invasion of Taiwan by the PRC without US intervention. The PRC must conquer the island within 15 days, while Taiwan aims to deny this victory.

Players:
2
Time:
180 min
Min. Age:
12
When Eagles Fight

When Eagles Fight

boardgame

When Eagles Fight is a two-player wargame simulating campaigns between the Central Powers and Czarist Russia from 1914 to 1917. Each turn represents one to two months, and each hex equals 25 miles, focusing mainly on corps-level units.

Players:
2
Time:
240 min
Min. Age:
12
Kadesh:  Mobile Warfare in the Ancient Middle East

Kadesh: Mobile Warfare in the Ancient Middle East

boardgame

This atmospheric wargame simulates the historical battle between Egyptians and Hittites in 1285 BC. It features attractive counters and incorporates a unique, chaotic game system to recreate the conflict.

Players:
2
Time:
120 min
Min. Age:
12
Victory at Midway: Turning Point of the Pacific War, June 1942

Victory at Midway: Turning Point of the Pacific War, June 1942

boardgame

Victory at Midway simulates the historic World War 2 naval battle between Japan and the USA. Players use a double-blind system to secretly plan movements and airstrikes. The game ends after 25 turns or upon the complete elimination of one side.

Players:
1–2
Time:
180 min
Min. Age:
12
End of Empire: The French and Indian War and the American Revolution

End of Empire: The French and Indian War and the American Revolution

boardgame

End of Empire is a two-player strategy game covering major North American conflicts from 1744 to 1783. It details the decline of the English, French, and Spanish colonial empires and the subsequent rise of the United States.

Players:
2
Time:
–
Min. Age:
12
Back to Iraq

Back to Iraq

boardgame

This strategic wargame simulates various scenarios of a new Iran-Iraq war, including Iraqi aggression against Kuwait and Saudi Arabia. The game features a detailed map, 352 military units, and optional rules covering chemical and nuclear warfare by participating nations.

Players:
2
Time:
180 min
Min. Age:
12
Like Lions They Fought

Like Lions They Fought

boardgame

Command Magazine Issue #28 simulates the Anglo-Zulu War. The game starts with Zulu attacks. Afterwards, British forces must burn Zulu kraals and capture King Cetshwayo, while the Zulus win by preventing these specific objectives.

Players:
2
Time:
120 min
Min. Age:
12
Hell Before Night: The Battle of Shiloh

Hell Before Night: The Battle of Shiloh

boardgame

The Battle of Shiloh is a historical wargame simulating the famous Civil War battle. The game includes one map board and one and a half sheets of cardboard counters used to execute tactical military maneuvers.

Players:
2
Time:
–
Min. Age:
12
Bunker Hill

Bunker Hill

boardgame

This low-to-moderate complexity wargame from Command Magazine Issue 32 simulates the first organized battle of the American Revolution. One player commands the Americans while the other leads the British to drive the rebels from the Charlestown peninsula.

Players:
2
Time:
120 min
Min. Age:
12
Shogun Triumphant

Shogun Triumphant

boardgame

Shogun Triumphant is a two-player historical simulation of the Battle of Sekigahara. Players command the Eastern or Western Army using rules for melee combat, clan effectiveness, and defections. The first to lose 160 stalwartness points loses.

Players:
2
Time:
180 min
Min. Age:
12
Tet '68

Tet '68

boardgame

Tet '68 is a historical board game simulation of the 1968 Tet Offensive in Vietnam. It shows how the US and allies achieved military victory yet suffered political and psychological defeat. After seven rounds, the player with the most points wins.

Players:
2
Time:
180 min
Min. Age:
12
Sunrise of Victory: The 1942 Campaign in Russia

Sunrise of Victory: The 1942 Campaign in Russia

boardgame

This strategy game covers the campaign in Russia from 1942 to 1943. It includes a map, 200 counters, and a rulebook. Players can choose from three distinct scenarios, including the full campaign.

Players:
2
Time:
300 min
Min. Age:
12
Jutland: Duel of the Dreadnoughts

Jutland: Duel of the Dreadnoughts

boardgame

The board game simulates the Battle of Jutland featuring individual capital ships and squadrons of destroyers and light cruisers. Counters represent battlegroups. Hits and armor penetration are resolved via dice rolls. Victory is achieved by sinking enemy ships.

Players:
2–4
Time:
60 min
Min. Age:
12
The Fire Next Time

The Fire Next Time

boardgame

This simple strategy game covers a potential conflict between India and Pakistan. It includes rules for elite units, doctrines, a Karachi rebellion, and nuclear weapons. The components consist of one mapsheet and 112 counters.

Players:
2
Time:
90 min
Min. Age:
12
Across the Potomac

Across the Potomac

boardgame

Across the Potomac simulates the 1863 Gettysburg campaign of the American Civil War. The game uses a double-blind system with two identical maps. Players command Lee or Union generals to maneuver forces, search for the enemy, and fight battles.

Players:
2
Time:
120 min
Min. Age:
12
The Great War in Europe

The Great War in Europe

boardgame

The Great War in Europe is a two-player or team strategy game simulating the military and political campaigns of World War I from August 1914 to the armistice across all major European theaters of conflict.

Players:
2
Time:
360 min
Min. Age:
12