Principles of War: 19th Century – Army Lists for Africa, India, Asia, the Far East, the Americas and post World War One
boardgameexpansion
This board game supplement provides army lists for global conflicts from the Napoleonic Wars to World War I and the post-war era. Point values vary based on the historical size of the respective armed forces.
- Players:
- 2–8
- Time:
- 180 min
- Min. Age:
- 12
Principles of War: 18th Century – Warfare in the Age of Reason
boardgame
This tabletop wargame rulebook for 18th-century conflicts emphasizes command and control. It includes comprehensive army lists for five distinct historical periods, including Louis XIV and Frederick the Great.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Principles of War: Napoleonic – Wars Between 1792 and 1815
boardgame
Napoleonic miniature wargaming rules for 1793-1815 with army lists. Unit strengths are determined by dice rolls and used for firing, melee, and morale. Movement is driven by initiative points based on officer quality and dice rolls.
- Players:
- 2–10
- Time:
- 360 min
- Min. Age:
- 12
Principles of War: 19th Century
boardgame
Miniature rules for conflicts from 1820 to 1920 use action points and a variable strength value for melee, firing, and morale. Extensive army lists cover European engagements and global wars alike.
- Players:
- 2–8
- Time:
- 180 min
- Min. Age:
- 12
Principles of War: Renaissance – Wars Between 1490 and 1660
boardgame
This historical tabletop rule set covers conflicts from the French invasion of Italy in 1496 to 1660. It focuses on infantry tactics from pikemen to musketeers and emphasizes command and control.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12