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Series: Principles of War – Miniature Wargame Rules (Tom Penn)

Principles of War: 19th Century – Army Lists for Africa, India, Asia, the Far East, the Americas and post World War One

Principles of War: 19th Century – Army Lists for Africa, India, Asia, the Far East, the Americas and post World War One

boardgameexpansion

This board game supplement provides army lists for global conflicts from the Napoleonic Wars to World War I and the post-war era. Point values vary based on the historical size of the respective armed forces.

Players:
2–8
Time:
180 min
Min. Age:
12
Principles of War: 18th Century – Warfare in the Age of Reason

Principles of War: 18th Century – Warfare in the Age of Reason

boardgame

This tabletop wargame rulebook for 18th-century conflicts emphasizes command and control. It includes comprehensive army lists for five distinct historical periods, including Louis XIV and Frederick the Great.

Players:
2
Time:
–
Min. Age:
12
Principles of War: Napoleonic – Wars Between 1792 and 1815

Principles of War: Napoleonic – Wars Between 1792 and 1815

boardgame

Napoleonic miniature wargaming rules for 1793-1815 with army lists. Unit strengths are determined by dice rolls and used for firing, melee, and morale. Movement is driven by initiative points based on officer quality and dice rolls.

Players:
2–10
Time:
360 min
Min. Age:
12
Principles of War: 19th Century

Principles of War: 19th Century

boardgame

Miniature rules for conflicts from 1820 to 1920 use action points and a variable strength value for melee, firing, and morale. Extensive army lists cover European engagements and global wars alike.

Players:
2–8
Time:
180 min
Min. Age:
12
Principles of War: Renaissance – Wars Between 1490 and 1660

Principles of War: Renaissance – Wars Between 1490 and 1660

boardgame

This historical tabletop rule set covers conflicts from the French invasion of Italy in 1496 to 1660. It focuses on infantry tactics from pikemen to musketeers and emphasizes command and control.

Players:
2
Time:
–
Min. Age:
12