Analog Games Analog Games

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Theme: Psychic Powers

Mind over Matter

Mind over Matter

boardgame

Players:
2
Time:
–
Min. Age:
0
Telepaths

Telepaths

boardgame

In this board game, teammates try to match the same five words for a given card to advance on the game board. Answers are written down on provided erasing tablets or a simple notepad.

Players:
4–24
Time:
60 min
Min. Age:
9
Mystic Eye

Mystic Eye

boardgame

Mystic Eye uses a pendulum swinging over a dial with yes, no, numbers, and months. Its creators marketed it for games, parties, self-analysis, and as a lie detector, claiming it responds to the participant's mind.

Players:
0
Time:
–
Min. Age:
0
Sixth Sense

Sixth Sense

boardgame

A deduction game by the creator of Master Mind combining logic and tactics. Players place symbols on a board and guess each other's positions. The last player remaining who outwits the opponents wins the game.

Players:
2–4
Time:
30 min
Min. Age:
6
Telektonon: The Game of Prophecy

Telektonon: The Game of Prophecy

boardgame

Players:
1
Time:
60 min
Min. Age:
18
Head Hackers

Head Hackers

boardgame

Players:
4–12
Time:
–
Min. Age:
10
Mindball

Mindball

boardgame

In this board game, two players sit opposite each other. By controlling their EEG activity via headbands, they move a metal ball using a magnet toward the opponent's goal. The most relaxed player ultimately wins the match.

Players:
2
Time:
5 min
Min. Age:
9
ESP: The Game of Perceptive Skill

ESP: The Game of Perceptive Skill

boardgame

Test your telepathic skills and concentration with three friends. Guess numbers thought of by other players to earn points and advance your playing piece along the board based on your successful predictions.

Players:
2–4
Time:
–
Min. Age:
0
Mediums

Mediums

boardgame

Players:
2–4
Time:
60 min
Min. Age:
0
Telepathy Jr.

Telepathy Jr.

boardgame

Players:
2
Time:
10 min
Min. Age:
6
Unsolved Case Files: Wallet Case – Tara Noble

Unsolved Case Files: Wallet Case – Tara Noble

boardgame

Players:
1–8
Time:
180 min
Min. Age:
13
Nightmare House

Nightmare House

boardgame

Ares Magazine #15 features Nightmare House, a 2-5 player game including solo rules. One player acts as the evil entity of Darkholm Manor, while the others play as ghost hunters trying to banish it across both astral and material planes.

Players:
1–5
Time:
90 min
Min. Age:
10
Clairvoyance

Clairvoyance

boardgame

Players:
2–5
Time:
15 min
Min. Age:
13
The Amazing Dunninger Mind Reading Game

The Amazing Dunninger Mind Reading Game

boardgame

In this board game by Joseph Dunninger, players move pieces along a colorful, Egyptian-themed path. The goal is to mentally guess card images, earning percentage scores that determine their level of telepathic power.

Players:
2–4
Time:
60 min
Min. Age:
12
Fight Sequence

Fight Sequence

boardgame

Players:
2
Time:
30–45 min
Min. Age:
13
Black Magic Ritual Kit

Black Magic Ritual Kit

boardgame

Released by Avalon Hill in 1974, the Psychic Demonstration Kit is based on research by Dr. Brooke Hayward Jennings. The kit is designed to simulate and demonstrate traditional magical rituals and spirit conjuration.

Players:
1–6
Time:
120 min
Min. Age:
16
Mind Duel

Mind Duel

boardgame

Mind Duel is a psychic combat game for two players, published in VIP of Gaming issue 4. Using dice and counters, telepaths battle across conscious, subconscious, and unconscious mental levels to completely occupy and defeat the opponent.

Players:
2
Time:
–
Min. Age:
10
Psychic Power II

Psychic Power II

boardgame

This unusual New-Age PSI game includes six standalone games designed to train psychic abilities and the sixth sense. It can be played solo or in teams of up to eight players. The box contains a game board, cards, wooden pendulums, and wooden symbol dice.

Players:
1–8
Time:
30 min
Min. Age:
12
Prediction

Prediction

boardgame

Players:
2
Time:
20 min
Min. Age:
10
Mind Masters

Mind Masters

boardgame

Players:
2–5
Time:
45–90 min
Min. Age:
8
Darkover

Darkover

boardgame

Based on Marion Zimmer Bradley's books, this game blends strategy with party game mechanics. Players vie for control in a psychic world, combining strategic counter placement with chanting and daring party elements for a unique experience.

Players:
2–4
Time:
60 min
Min. Age:
12
ESP

ESP

boardgame

Players:
2–4
Time:
30 min
Min. Age:
6
E.S.P.

E.S.P.

boardgame

E.S.P. is a two-player dueling game featuring gifted mentalists. By secretly placing multipliers and using mental powers, players strive to maximize their scores from the rolled prizes and win three games.

Players:
2–3
Time:
25 min
Min. Age:
10
Chitin: I

Chitin: I

boardgame

Chitin I is a tactical abstract strategy game from Metagaming's microgame series. Two insect hives battle on a distant planet for food resources. Players command various insect types including workers, fliers, and warriors.

Players:
2
Time:
30 min
Min. Age:
10