Analog Games Analog Games

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History: Conflicts in the Congo

Urban Operations: Second Edition

Urban Operations: Second Edition

boardgame

Players:
1–6
Time:
90–300 min
Min. Age:
14
AK47 Republic

AK47 Republic

boardgame

Rules for 15mm Cold War conflicts. Players create custom third-world nations, recruit irregular troops, and resolve skirmishes. The straightforward game system emphasizes roleplaying as faction leaders and warlords.

Players:
2–6
Time:
120 min
Min. Age:
12
Bush Wars: Africa 1967-2010

Bush Wars: Africa 1967-2010

boardgameexpansion

Players:
2
Time:
60 min
Min. Age:
14
Sauter sur Kolwezi

Sauter sur Kolwezi

boardgame

Players:
1
Time:
60 min
Min. Age:
0
World War Africa: The Congo 1998-2001

World War Africa: The Congo 1998-2001

boardgame

World War Africa: The Congo 1998-2001 is a wargame simulating the Second Congo War. Two African coalitions clash over the mineral-rich nation in a conflict that cost millions of lives. The hex-based game covers the period from August 1998 to June 2001, featuring ground units and air combat formations.

Players:
1–2
Time:
–
Min. Age:
0
En Pointe Toujours V: Afrique contemporaine

En Pointe Toujours V: Afrique contemporaine

boardgame

Players:
2
Time:
45 min
Min. Age:
0
Congo Merc: The Congo, 1964

Congo Merc: The Congo, 1964

boardgame

Congo Merc is a solitaire game about the 1960s Congo conflict. As an elite task force leader, you conduct risky missions like hostage rescue, recruit specialized units, and fight rebels and Cuban forces. This event-driven mini-game uses cards to simulate tactical operations, unpredictable hazards, and critical withdrawals to your home base.

Players:
1
Time:
30 min
Min. Age:
12
Urban Operations

Urban Operations

boardgame

Players:
1–6
Time:
90–300 min
Min. Age:
14
A Guerra do Congo 1998-1999

A Guerra do Congo 1998-1999

boardgame

This wargame simulates military events in Central Africa between August and November 1998. The game features 15 turns, each representing one real week. Components include an A2 map, 202 counters and markers, a rulebook, and seven tables for resolution.

Players:
2
Time:
–
Min. Age:
12
B'Maso!: The Winds of Change – Wars in Africa

B'Maso!: The Winds of Change – Wars in Africa

boardgameexpansion

Players:
2–8
Time:
120 min
Min. Age:
12
Modern Africa: Rules for modern skirmish battles on the dark continent

Modern Africa: Rules for modern skirmish battles on the dark continent

boardgame

Players:
2
Time:
–
Min. Age:
12
Wars of Insurgency: Skirmish Warfare in the Modern World

Wars of Insurgency: Skirmish Warfare in the Modern World

boardgame

Players:
2–8
Time:
120 min
Min. Age:
12