Hold the Line: Frederick's War
boardgame
- Players:
- 1–2
- Time:
- 60 min
- Min. Age:
- 10
Hold the Line: French and Indian War Expansion Set
boardgameexpansion
- Players:
- 1–2
- Time:
- 60 min
- Min. Age:
- 10
Hold the Line
boardgame
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 0
Napoleon's War II: The Gates of Moscow
boardgame
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 10
Napoleon's War: The 100 Days
boardgame
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 8
Hold the Line: The American Revolution
boardgame
- Players:
- 1–2
- Time:
- 60–120 min
- Min. Age:
- 10
MARS WARS
boardgame
- Players:
- 2–6
- Time:
- 45–90 min
- Min. Age:
- 10
Hold the Line: Highland Charge
boardgameexpansion
- Players:
- 1–2
- Time:
- 90 min
- Min. Age:
- 10
Clash for a Continent: Battles of the American Revolution and French & Indian War
boardgame
Clash For A Continent is a wargame focusing on the French and Indian War and the American Revolution. Featuring 15 scenarios, modular maps, historical troop types, and rated commanders, it covers key historical battles.
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 12
For Honor and Glory: War of 1812 Land and Naval Battles
boardgame
The board game covers the land and naval battles of the War of 1812. Players command forces in historical scenarios including New Orleans or naval engagements featuring the USS Constitution.
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 12
Hold the Line: French and Indian War Expansion Set
boardgameexpansion
- Players:
- 2
- Time:
- 60–120 min
- Min. Age:
- 13
Hold the Line: The American Civil War
boardgame
- Players:
- 2
- Time:
- 30–120 min
- Min. Age:
- 10
Hold The Line: The Mexican-American War Expansion Set
boardgameexpansion
This expansion for Hold the Line covers battles of the Mexican-American War. The scenarios take between 30 and 90 minutes to play and highlight significant historical commanders of the era.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Gettysburg 150
boardgame
- Players:
- 1–2
- Time:
- 120 min
- Min. Age:
- 10