Supremacy: Resource Deck Two
boardgameexpansion
This deck for Supremacy: The Game of the Superpowers introduces new supply cards. They can be used independently or combined with the original deck to randomize the distribution of available resources.
- Players:
- 2–6
- Time:
- 340 min
- Min. Age:
- 12
Supremacy: Boomers – Warlords and Pirates Blister Pack
boardgameexpansion
This mini expansion for Supremacy requires the base game and the Boomers and Warlords expansions. It includes ten black plastic submarines used to identify when a pirate player has purchased submarines.
- Players:
- 2–8
- Time:
- 360 min
- Min. Age:
- 12
Supremacy 2020: ACW2 & Brazil
boardgameexpansion
This expansion adds yellow pieces for Brazil as a new superpower, shifting the strategic balance. It also features a tense 2-player scenario for the Second American Civil War, where escalating conflicts between Democrats, Republicans, and seceding regions plunge America into chaos.
- Players:
- 2–6
- Time:
- 120–240 min
- Min. Age:
- 12
Supremacy: Main Battle Tanks
boardgameexpansion
This expansion for Supremacy adds five color-coded miniature tanks for each superpower. Players place them secretly, pay maintenance, build units, and transport them via land, air, or sea. Tanks increase firepower and become spoils of war for the victor upon conquering a territory.
- Players:
- 4–8
- Time:
- 360 min
- Min. Age:
- 12
Supremacy: Fortuna
boardgameexpansion
The Fortuna expansion for Supremacy adds 164 new cards featuring 328 headlines covering news, rumours, and acts of God. Revealed at specific game stages, these events directly impact the players and influence market prices.
- Players:
- 4–6
- Time:
- 360 min
- Min. Age:
- 12
Supremacy: The Unconventional Forces
boardgameexpansion
The Unconventional Forces expansion for Supremacy adds three new decks: Assassins and Spies, Saboteurs, and Special Weapons. It introduces targeted assassinations, espionage, sabotage, and the strategic deployment of bio, chem, and environmental warfare.
- Players:
- 4–6
- Time:
- 360 min
- Min. Age:
- 12
Supremacy: Mega Supremacy – Challenge of the New World Order
boardgameexpansion
The Mega Supremacy book introduces quantum-level rules for Supremacy. The 186-page volume includes additional rules for all released expansion sets, alongside strategy and tactics information. It requires the Mega Map to be used.
- Players:
- 4–8
- Time:
- 360 min
- Min. Age:
- 0
Supremacy 2020
boardgame
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 12
Supremacy 2020: Fortuna 2020
boardgameexpansion
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 12
Supremacy: High-Tech Edge for Conventional Forces
boardgameexpansion
This expansion for Supremacy adds high-tech power to armies and navies. Players secretly research tech levels to gain combat advantages, reduce movement costs, or sell advanced technologies to allies for strategic resource management.
- Players:
- 4–6
- Time:
- 360 min
- Min. Age:
- 12
Supremacy: The Middle Powers
boardgameexpansion
This expansion for Supremacy introduces two new superpowers: the Federation of Australasia and the Dominion of Canarctica. They shift the global strategic balance, enable games for up to eight players, and include new components such as armies, navies, and markers.
- Players:
- 3–8
- Time:
- 120 min
- Min. Age:
- 12
Supremacy: Boomers – Ballistic Missile Subs
boardgameexpansion
The Boomers expansion for Supremacy adds ballistic missile submarines to navies. Building each sub costs two billion dollars plus grain, oil, and minerals. Each sub carries two missiles for conventional or strategic attacks.
- Players:
- 4–8
- Time:
- 360 min
- Min. Age:
- 12
Supremacy: Colonial Legions and Merchant Marine
boardgameexpansion
This expansion for Supremacy links military might with colonies. Troops are deployed based on occupied territories. Meanwhile, merchant ships secure vital resources like oil and grain, provided your sea lanes remain safe from enemy attacks.
- Players:
- 3–8
- Time:
- 120 min
- Min. Age:
- 12
Supremacy: Field Marshall's Handbook
boardgameexpansion
This 84-page handbook expands Supremacy with five sections: rule clarifications and errata, new variants like convoy escorts and rocket technology, strategic tips, plus dedicated rules for two-player games and tournaments.
- Players:
- 2–8
- Time:
- 180 min
- Min. Age:
- 12
Supremacy: Tanks – Warlords and Pirates Blister Pack
boardgameexpansion
This compact expansion for the strategy game Supremacy includes ten black plastic tanks. These miniatures are used to clearly indicate during gameplay that a Warlord has successfully purchased a tank.
- Players:
- 2–8
- Time:
- 360 min
- Min. Age:
- 12
Supremacy: Neutron Bombs and Killer Satellites
boardgameexpansion
This expansion for Supremacy adds tactical options like neutron bombs, killer satellites, missile silos, and spaceports to the strategy game. New colored disks and mushroom cloud markers represent these units.
- Players:
- 2–8
- Time:
- 120 min
- Min. Age:
- 12
Supremacy: Warlords and Pirates of the Neutral Zones
boardgameexpansion
This expansion for Supremacy gives unoccupied countries a fighting chance and creates an income source for superpowers by providing a market to sell their weapons globally.
- Players:
- 0
- Time:
- 10 min
- Min. Age:
- 12
Supremacy: The Game of the Superpowers
boardgame
Supremacy pits superpowers against each other for global control. Similar to Risk, it features an integrated economic system and warfare ranging from conventional to nuclear. Plastic mushroom clouds mark devastated regions, and if a nuclear winter occurs, all players lose.
- Players:
- 2–6
- Time:
- 120–300 min
- Min. Age:
- 12
Supremacy: Mega Map
boardgameexpansion
Mega Supremacy is an expansion for Supremacy: The Game of the Superpowers. It includes a large full-color map featuring new territories, seas, and locations, alongside additional rules for nuclear strikes and collecting tribute.
- Players:
- 4–8
- Time:
- 120–360 min
- Min. Age:
- 12
Supremacy: High-Tech Edge for Strategic Forces
boardgameexpansion
This expansion for Supremacy adds new attack and defense options for nukes, L-Stars, neutron bombs, and killer satellites. Players secretly research and develop specific technologies or trade them.
- Players:
- 4–6
- Time:
- 360 min
- Min. Age:
- 12