Analog Games Analog Games

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Series: Canadian Wargamers Group Miniatures Rules

Rocket's Red Glare

Rocket's Red Glare

boardgame

This booklet on the War of 1812 between Britain and the USA includes history, uniforms, three miniatures rule sets, 10 land and 12 naval scenarios. Leaders are rated and use playing cards to determine action points.

Players:
2–6
Time:
120 min
Min. Age:
12
For God, King and Country:  A Guidebook to the English Civil Wars

For God, King and Country: A Guidebook to the English Civil Wars

boardgame

"For God, King and Country" is an introductory miniatures ruleset for the English Civil Wars. It offers historical background, uniform guides, tactics, and simple rules for battles and earlier tercios. The book includes a campaign system, various historical scenarios, and rules to integrate with the board game "The King's War".

Players:
1–6
Time:
180 min
Min. Age:
12
The Whites of their Eyes:  A Guide to the American Revolution

The Whites of their Eyes: A Guide to the American Revolution

boardgame

The book provides historical overviews, tactics, and scenarios for the American Revolution using existing rules. It also includes two standalone games and campaign integration systems for popular wargames.

Players:
1–6
Time:
180 min
Min. Age:
0
Flower of Chivalry: A Guide to the Late Middle Ages

Flower of Chivalry: A Guide to the Late Middle Ages

boardgame

Flower of Chivalry is a sourcebook for miniatures gaming on English medieval warfare. It includes historical overviews, custom rules, army lists, and battle scenarios from the Scottish Wars, Hundred Years' War, and Wars of the Roses with maps and conversion rules.

Players:
2–6
Time:
180 min
Min. Age:
12
Great Battles of World War Two: Volume II – Drop Zone

Great Battles of World War Two: Volume II – Drop Zone

boardgame

Drop Zone expands the Great Battles of World War II series to include airborne operations like Market Garden and Crete. It introduces new landing rules and activation cards, placing players in the general's chair to plan multi-day operations.

Players:
2–6
Time:
180 min
Min. Age:
12
Great Battles of World War Two: Volume I – The Canadians in Europe

Great Battles of World War Two: Volume I – The Canadians in Europe

boardgame

Bruce McFarlane's miniatures rulebook covers large World War II battles, simulating multi-divisional actions over weeks. Each stand represents a company and battalions are maneuver elements. Includes eight historical scenarios focusing on Canada.

Players:
2–6
Time:
180 min
Min. Age:
12
Habitants & Highlanders

Habitants & Highlanders

boardgame

This board game covers the Seven Years War in North America. It includes deep historical context, eleven detailed scenarios, two miniatures rulesets, and a campaign game. Playing cards uniquely regulate the actions of historical commanders.

Players:
2–8
Time:
120 min
Min. Age:
12
Advanced Legendary Battles

Advanced Legendary Battles

boardgameexpansion

This expansion for Legendary Battles increases army selection to ten, featuring Undead, Vermin, Samurai, and Army of Darkness. New rules for leaders, mages, and monsters, alongside units like war engines and mercenaries, enhance the fantasy tabletop game.

Players:
0
Time:
–
Min. Age:
14
Legendary Battles

Legendary Battles

boardgame

This rulebook for fantasy battles with miniatures features a precise point system, exception-free rules without dice modifiers, and an innovative movement tray system combining simplicity and detail.

Players:
2
Time:
120 min
Min. Age:
12