Analog Games Analog Games

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Theme: Electricity Generation

Nucleum: Energy Research Institute

Nucleum: Energy Research Institute

boardgameexpansion

Players:
1–4
Time:
60–150 min
Min. Age:
14
Pampero: Project Verne

Pampero: Project Verne

boardgameexpansion

Players:
2–4
Time:
50–150 min
Min. Age:
14
Nucleum: Gibraltar

Nucleum: Gibraltar

boardgameexpansion

In "Nucleum: Gibraltar," the UK, Portugal, Spain, and Morocco collaborate to build the first nuclear-powered submarine. As a visionary entrepreneur, you seize this opportunity to generate energy, pioneer infrastructure across the Iberian Peninsula and Morocco, fulfill military contracts, and unlock exclusive technologies. The expansion introduces a new setting, urban buildings, contracts, and technologies centered around the strategic Gibraltar hub.

Players:
1–4
Time:
90–120 min
Min. Age:
14
Power Blackout!

Power Blackout!

boardgame

As CEOs, players manage power grids within 16 rounds to supply 100 populated centers. Negotiation and cooperation are essential because the grids are interdependent. Players must balance selfish goals with the collective survival of the continental system.

Players:
3–12
Time:
–
Min. Age:
12
GigaWatt: Energy Revolution!

GigaWatt: Energy Revolution!

boardgame

Players:
2–4
Time:
30–45 min
Min. Age:
8
Blackout

Blackout

boardgame

Players:
1–4
Time:
10–200 min
Min. Age:
5
Barrage: The Legendary Box

Barrage: The Legendary Box

boardgame

Players:
1–5
Time:
60–120 min
Min. Age:
14
Eletrika

Eletrika

boardgame

Players:
2–4
Time:
45–60 min
Min. Age:
10
Funkenschlag

Funkenschlag

boardgame

Players draw electrical networks to connect cities on the board, powering them by acquiring power plants and necessary resources. This is the original first edition by 2F Spiele, later revised and republished as Power Grid.

Players:
2–6
Time:
180 min
Min. Age:
12
CO₂

CO₂

boardgame

Players:
1–5
Time:
120 min
Min. Age:
12
CO₂: Second Chance

CO₂: Second Chance

boardgame

Players:
1–4
Time:
60–120 min
Min. Age:
12
Barrage

Barrage

boardgame

Players:
1–4
Time:
90–180 min
Min. Age:
14
Race to Reactor

Race to Reactor

boardgame

Players:
2–4
Time:
40–60 min
Min. Age:
14
Pampero

Pampero

boardgame

Players:
1–4
Time:
60–150 min
Min. Age:
14
Power Grid Deluxe: Europe/North America

Power Grid Deluxe: Europe/North America

boardgame

Players:
2–6
Time:
120 min
Min. Age:
12
Sähkönary

Sähkönary

boardgame

Players:
4–99
Time:
–
Min. Age:
7
Age of Steam Expansion: 23 Wards of Tōkyō, Ōita Hot Spring Town & The Lost City of Dwarka

Age of Steam Expansion: 23 Wards of Tōkyō, Ōita Hot Spring Town & The Lost City of Dwarka

boardgameexpansion

Players:
3–6
Time:
120–180 min
Min. Age:
12
Nucleum: Court of Progress

Nucleum: Court of Progress

boardgameexpansion

Players:
1–4
Time:
60–150 min
Min. Age:
14
Manhattan Project: Energy Empire

Manhattan Project: Energy Empire

boardgame

Players:
1–5
Time:
60–120 min
Min. Age:
14
Power Failure

Power Failure

boardgame

Players:
2–4
Time:
45 min
Min. Age:
8
Power Grid

Power Grid

boardgame

In Power Grid, players build a power network and compete to supply the most cities with electricity. They auction power plants, manage resources on a fluctuating market, and expand connections. The player who successfully powers the most cities at the end wins the game.

Players:
2–6
Time:
120 min
Min. Age:
12
GigaWatt

GigaWatt

boardgame

Players:
1–6
Time:
60–120 min
Min. Age:
12
Nucleum: Patrons Set

Nucleum: Patrons Set

boardgameexpansion

Players:
1–4
Time:
60–150 min
Min. Age:
14
Future Energy

Future Energy

boardgame

Players:
2–4
Time:
60 min
Min. Age:
8