Nucleum: Energy Research Institute
boardgameexpansion
- Players:
- 1–4
- Time:
- 60–150 min
- Min. Age:
- 14
Pampero: Project Verne
boardgameexpansion
- Players:
- 2–4
- Time:
- 50–150 min
- Min. Age:
- 14
Nucleum: Gibraltar
boardgameexpansion
In "Nucleum: Gibraltar," the UK, Portugal, Spain, and Morocco collaborate to build the first nuclear-powered submarine. As a visionary entrepreneur, you seize this opportunity to generate energy, pioneer infrastructure across the Iberian Peninsula and Morocco, fulfill military contracts, and unlock exclusive technologies. The expansion introduces a new setting, urban buildings, contracts, and technologies centered around the strategic Gibraltar hub.
- Players:
- 1–4
- Time:
- 90–120 min
- Min. Age:
- 14
Power Blackout!
boardgame
As CEOs, players manage power grids within 16 rounds to supply 100 populated centers. Negotiation and cooperation are essential because the grids are interdependent. Players must balance selfish goals with the collective survival of the continental system.
- Players:
- 3–12
- Time:
- –
- Min. Age:
- 12
GigaWatt: Energy Revolution!
boardgame
- Players:
- 2–4
- Time:
- 30–45 min
- Min. Age:
- 8
Blackout
boardgame
- Players:
- 1–4
- Time:
- 10–200 min
- Min. Age:
- 5
Barrage: The Legendary Box
boardgame
- Players:
- 1–5
- Time:
- 60–120 min
- Min. Age:
- 14
Eletrika
boardgame
- Players:
- 2–4
- Time:
- 45–60 min
- Min. Age:
- 10
Funkenschlag
boardgame
Players draw electrical networks to connect cities on the board, powering them by acquiring power plants and necessary resources. This is the original first edition by 2F Spiele, later revised and republished as Power Grid.
- Players:
- 2–6
- Time:
- 180 min
- Min. Age:
- 12
CO₂
boardgame
- Players:
- 1–5
- Time:
- 120 min
- Min. Age:
- 12
CO₂: Second Chance
boardgame
- Players:
- 1–4
- Time:
- 60–120 min
- Min. Age:
- 12
Barrage
boardgame
- Players:
- 1–4
- Time:
- 90–180 min
- Min. Age:
- 14
Race to Reactor
boardgame
- Players:
- 2–4
- Time:
- 40–60 min
- Min. Age:
- 14
Pampero
boardgame
- Players:
- 1–4
- Time:
- 60–150 min
- Min. Age:
- 14
Power Grid Deluxe: Europe/North America
boardgame
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 12
Sähkönary
boardgame
- Players:
- 4–99
- Time:
- –
- Min. Age:
- 7
Age of Steam Expansion: 23 Wards of Tōkyō, Ōita Hot Spring Town & The Lost City of Dwarka
boardgameexpansion
- Players:
- 3–6
- Time:
- 120–180 min
- Min. Age:
- 12
Nucleum: Court of Progress
boardgameexpansion
- Players:
- 1–4
- Time:
- 60–150 min
- Min. Age:
- 14
Manhattan Project: Energy Empire
boardgame
- Players:
- 1–5
- Time:
- 60–120 min
- Min. Age:
- 14
Power Failure
boardgame
- Players:
- 2–4
- Time:
- 45 min
- Min. Age:
- 8
Power Grid
boardgame
In Power Grid, players build a power network and compete to supply the most cities with electricity. They auction power plants, manage resources on a fluctuating market, and expand connections. The player who successfully powers the most cities at the end wins the game.
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 12
GigaWatt
boardgame
- Players:
- 1–6
- Time:
- 60–120 min
- Min. Age:
- 12
Nucleum: Patrons Set
boardgameexpansion
- Players:
- 1–4
- Time:
- 60–150 min
- Min. Age:
- 14
Future Energy
boardgame
- Players:
- 2–4
- Time:
- 60 min
- Min. Age:
- 8