Analog Games Analog Games

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Continents: North America

The Great Race: Expansion 2

The Great Race: Expansion 2

boardgameexpansion

Players:
1–6
Time:
45–80 min
Min. Age:
10
The Great Race 2

The Great Race 2

boardgame

Players:
1–8
Time:
60 min
Min. Age:
14
The American Civil War

The American Civil War

boardgame

This strategic simulation covers the American Civil War from June 1861 to June 1865. Including 200 counters, it features generic ground forces, leaders, permanent garrisons, naval units, and logistical elements.

Players:
2
Time:
240–480 min
Min. Age:
12
Vandrouki: Америка

Vandrouki: Америка

boardgame

Players:
2–6
Time:
45–90 min
Min. Age:
8
Louisiana Purchase

Louisiana Purchase

boardgame

Players:
2–5
Time:
120 min
Min. Age:
8
Age of Empires III: The Age of Discovery

Age of Empires III: The Age of Discovery

boardgame

Designed by Glenn Drover, this board game revisits the age of exploration. Players take on the role of colonial powers seeking fame and riches in the New World. Across three ages, you launch expeditions, colonize regions, expand merchant fleets, build capitals, develop your economy, and potentially declare war to achieve victory for your nation.

Players:
2–5
Time:
90–120 min
Min. Age:
10
Railways of North America

Railways of North America

boardgameexpansion

Players:
2–5
Time:
120 min
Min. Age:
12
Professor Noggin's Wildlife of North America

Professor Noggin's Wildlife of North America

boardgame

This children's trivia game from the Professor Noggin series focuses on North American plants and animals. Players answer randomly selected questions to collect cards. Different difficulty levels make it suitable for joint family play.

Players:
2–8
Time:
30 min
Min. Age:
7
Caldera Park

Caldera Park

boardgame

Players:
1–4
Time:
30–40 min
Min. Age:
10
Age of Exploration

Age of Exploration

boardgame

Players represent European syndicates backing historical explorers like Columbus or Magellan. They outfit expeditions, brave storms and scurvy at sea, and overcome dangers such as rivalries on land to achieve ultimate glory and secure their legacy.

Players:
1–6
Time:
180 min
Min. Age:
14
Legion Atlantica

Legion Atlantica

boardgame

Players:
2
Time:
90–380 min
Min. Age:
12
Ticket to Ride Legacy: Legends of the West

Ticket to Ride Legacy: Legends of the West

boardgame

Players:
2–5
Time:
20–90 min
Min. Age:
10
Red Menace

Red Menace

boardgame

Players:
1
Time:
60 min
Min. Age:
0
I.C.B.M.

I.C.B.M.

boardgame

I.C.B.M. is a quick and uncompromising simulation of a thermonuclear exchange between the USA and the USSR. The game focuses heavily on this strategic Cold War conflict.

Players:
2
Time:
30–45 min
Min. Age:
12
Birds of a Feather: Western North America

Birds of a Feather: Western North America

boardgame

Players:
1–7
Time:
15–30 min
Min. Age:
8
The Old West Gunfight Rules 1816-1900

The Old West Gunfight Rules 1816-1900

boardgame

Players:
2
Time:
–
Min. Age:
0
Prosper with Dragons

Prosper with Dragons

boardgame

Players:
2–4
Time:
20–45 min
Min. Age:
10
HISPANOAMERICA: A Story of Civilization, Discovery and Christianity

HISPANOAMERICA: A Story of Civilization, Discovery and Christianity

boardgame

Players:
1–4
Time:
90–180 min
Min. Age:
12
Pandemic: Hot Zone – North America

Pandemic: Hot Zone – North America

boardgame

Players:
2–4
Time:
30 min
Min. Age:
8
The Omega War

The Omega War

boardgame

Ares Magazine #14 features the two-player strategic conflict game The Omega War. Set in post-apocalyptic North America in 2419, World Union forces battle rebels of the secret Omega Organization for control of the continent through alternate moves.

Players:
2
Time:
45 min
Min. Age:
12
China: North America

China: North America

boardgameexpansion

Players:
3–5
Time:
–
Min. Age:
0
Manifest Destiny

Manifest Destiny

boardgame

Manifest Destiny is a card-driven strategy game for 3 to 5 players by Bill Crenshaw. Players control mercantile empires expanding across North America. They use cash to acquire abilities and tokens for territorial expansion. Catch-up mechanisms ensure all participants remain competitive throughout the game.

Players:
3–5
Time:
180–240 min
Min. Age:
12
Go West!

Go West!

boardgame

In the late 18th century, millions of European immigrants head to the American Wild West. Players take on the roles of shrewd businessmen who profit from wagon trains continuously moving across the continent toward California.

Players:
2–4
Time:
45 min
Min. Age:
12
Zombicide: Undead or Alive

Zombicide: Undead or Alive

boardgame

Players:
1–6
Time:
60 min
Min. Age:
14