James Clavell's Noble House
boardgame
In Noble House, players take the roles of Tai-Pans in 1960s Hong Kong. Through stock trading, contracts, and corporate scheming, they compete to build the most influential and powerful business empire.
- Players:
- 2–5
- Time:
- 180 min
- Min. Age:
- 12
James Clavell's Whirlwind
boardgame
Based on the novel Whirlwind, players act as mercenary helicopter pilots during the 1979 Iranian Revolution. They fly missions for Swiss bank accounts and eventually align with a faction to share the spoils.
- Players:
- 2–6
- Time:
- 120–240 min
- Min. Age:
- 12
James Clavell's Shogun Card Game
boardgame
A card game for 3 to 8 players set in the Shogun universe. Players score points by collecting peasant and samurai cards, along with special cards. Four of five cards are kept face up, enabling bluffing. Strategy markers and favors influence gameplay, which ends once a player reaches 500 points.
- Players:
- 3–8
- Time:
- 60 min
- Min. Age:
- 10
James Clavell's Tai-Pan
boardgame
Published by FASA in 1981 based on James Clavell, this board game focuses on trading along the Chinese coast in the 1830s. Players buy and sell cargo like tea, silk, and opium between ports, utilize event cards, and aim to accumulate the most wealth to win.
- Players:
- 2–4
- Time:
- 120 min
- Min. Age:
- 12
James Clavell's Shogun
boardgame
A family game of diplomacy, duplicity, and military conquest in feudal Japan. Five regents vie for control of Honshu to become the sole Shogun. Includes game board, troops, influence markers, and Karma cards, utilizing combat resolution tables.
- Players:
- 2–5
- Time:
- 120 min
- Min. Age:
- 12