Nachod et Skalitz 1866
boardgame
- Players:
- 1–2
- Time:
- 120–240 min
- Min. Age:
- 12
Solferino 1859
boardgame
Solferino simulates the final battle of the Second Italian War of Independence featuring three monarchs. The hex-based wargame uses chit-pull activation, strict command rules, and a bloody combat system where uncoordinated attacks usually fail. Victory points are earned by capturing towns and demoralizing enemy formations.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Wissembourg & Spicheren 1870
boardgame
- Players:
- 1–2
- Time:
- 90–270 min
- Min. Age:
- 12
Sadowa 1866
boardgame
- Players:
- 1–2
- Time:
- 180–300 min
- Min. Age:
- 0
Münchengrätz et Gitschin 1866
boardgame
The board game "Münchengrätz et Gitschin 1866" is part of the Napoleon III battles series, focusing on the preliminary clashes of the 1866 Bohemian campaign before Sadowa. It simulates Prussian advances against Austro-Saxon forces. Using Luc Olivier's system, it offers dynamic tactical play with regiment and battalion units, moderate complexity, and a 2 to 4 hour playtime.
- Players:
- 1–2
- Time:
- 120–180 min
- Min. Age:
- 14
Magenta 1859
boardgame
Magenta 1859 simulates the first major clash of the Second Italian War of Independence between France and Austria. Using the Solferino system, the compact hex game features minimal special rules. Gameplay focuses on initiative rolls and capturing the town of Magenta for victory points.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
A Sheer Butchery: Solferino 1859
boardgame
- Players:
- 2
- Time:
- 180–300 min
- Min. Age:
- 0
Reichshoffen 1870
boardgame
Reichshoffen 1870 simulates an early French disaster in the Franco-Prussian War. The hex-based wargame uses the Solferino 1859 system, adjusted to reflect updated weaponry and the distinct command challenges of both armies.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Trautenau et Soor 1866
boardgame
- Players:
- 2
- Time:
- 120–240 min
- Min. Age:
- 14