The Five Deadly Shadows
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RPGs have variable players and duration.
Scepter Tower of Spellgard
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RPGs have variable players and duration.
Shards of Selûne
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RPGs have variable players and duration.
The Gauntlgrym Gambit
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RPGs have variable players and duration.
Halls of Undermountain 1: Zarr's Invincible Army
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RPGs have variable players and duration.
Glacial Rift of the Frost Giant Jarl (Living Forgotten Realms Adapted)
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RPGs have variable players and duration.
That Which Never Sleeps
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RPGs have variable players and duration.
Halls of Undermountain 3: Scaly Doom
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RPGs have variable players and duration.
Leader of the Pack
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RPGs have variable players and duration.
Stick in the Mud
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A Living Forgotten Realms adventure for Adventure Level 2 (character levels 1-5) and the start of the Chaos Scar path. Magical energy builds near the Chaos Scar after a massive battle, and heroes must investigate. Requires the original adventure from Dungeon Magazine #171. Designed to be completed in a single four-hour session.
RPGs have variable players and duration.
Monument of the Ancients
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RPGs have variable players and duration.
The Spiral Gate
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RPGs have variable players and duration.
Warrens of the Stone Giant Thane
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RPGs have variable players and duration.
Menace of the Icy Spire
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RPGs have variable players and duration.
Steading of the Hill Giant Chief (Living Forgotten Realms Adapted)
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RPGs have variable players and duration.
Scepter Tower of Spellgard
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RPGs have variable players and duration.
Hall of the Fire Giant King (Living Forgotten Realms Adapted)
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RPGs have variable players and duration.
Halls of Undermountain 2: Tombs of Dayan
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RPGs have variable players and duration.
Scepter Tower of Spellgard
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RPGs have variable players and duration.
Barrow of the Ogre King
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RPGs have variable players and duration.