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Magazine: The Wargamer

Marston Moor

Marston Moor

boardgame

Marston Moor is a wargame simulation of the English Civil War's largest battle in Yorkshire. Released in 1978 with 260 counters via The Wargamer Magazine, this historical conflict decided the fate of the country's north.

Players:
2
Time:
180 min
Min. Age:
12
Birth of a Nation

Birth of a Nation

boardgame

"Birth of a Nation" is a two-player, company-level wargame published in The Wargamer in 1982. It simulates the Battle of Freeman's Farm on September 19, 1777. The British player earns points for captured hexes and un-demoralized units to determine victory.

Players:
2
Time:
120–240 min
Min. Age:
12
Lesnaja: 'The Mother of Poltava' September 29, 1708

Lesnaja: 'The Mother of Poltava' September 29, 1708

boardgameexpansion

Lesnaja, the Mother of Poltava, is a standalone wargame from The Wargamer Magazine that requires the rules from its predecessor, Peter the Great. It includes a small map sheet, sixty counters, and specific historical rules.

Players:
2
Time:
120–180 min
Min. Age:
12
Campaigns of Marlborough

Campaigns of Marlborough

boardgame

This strategic game simulates the War of the Spanish Succession from 1702 to 1714 at the army level. One player commands the French, the other the Allies. Nine scenarios and a campaign cover battles like Blenheim. Victory conditions rely on points from enemy losses, supply captures, and occupied cities.

Players:
2
Time:
120 min
Min. Age:
12
Rise of the House of Sa'ud

Rise of the House of Sa'ud

boardgame

The Rise of the House of SA'UD was an inserted game in issue #46 of The Wargamer Magazine. It is a two-player conflict game covering the struggle between the Sa'ud and Hussein factions for control of the Arabian Peninsula during the 1920s.

Players:
2
Time:
120 min
Min. Age:
12
Knights of Justice: The Siege of Malta, 1565

Knights of Justice: The Siege of Malta, 1565

boardgame

Knights of Justice, featured in The Wargamer #50, simulates the 1565 siege of Malta. Players command forces in the historic conflict where a small band of Knights Hospitaller defends against the Ottoman Empire's massive invasion.

Players:
2
Time:
120 min
Min. Age:
12
Duel in the Desert: Rommel's Campaign in North Africa

Duel in the Desert: Rommel's Campaign in North Africa

boardgame

Duel in the Desert is a strategic wargame simulating Rommel's North Africa campaign from 1941 to 1942. This double-blind simulation focuses on limited intelligence, supply, and maneuver using monthly hex-grid turns.

Players:
2
Time:
90 min
Min. Age:
12
Race to the Meuse

Race to the Meuse

boardgame

Race to the Meuse is a two-player operational wargame covering the 5th Panzer Army's advance in December 1944. It uses an integrated system combining movement and combat within the same phase and includes three scenarios.

Players:
2
Time:
90 min
Min. Age:
12
Forward to Richmond!

Forward to Richmond!

boardgame

Forward To Richmond re-creates the First Bull Run of the American Civil War. The wargame includes rules for raw troops, morale, firefights, bayonet charges, cavalry, artillery, and hidden movement.

Players:
1–4
Time:
180 min
Min. Age:
12
Fight on the Beaches

Fight on the Beaches

boardgame

Fight on the Beaches from issue #40 of The Wargamer Magazine is a two-player strategy game. It simulates the first eleven days of a German invasion of the United Kingdom in autumn 1940 at corps level with divisional units.

Players:
2
Time:
120 min
Min. Age:
12
O'Connor's Offensive

O'Connor's Offensive

boardgame

This operational-scale tactical strategy game simulates combat between the Allies and Italians in the World War II North African desert. It utilizes battalion-level units, half-day turns, and a two-mile hex map published in The Wargamer Magazine.

Players:
2
Time:
180 min
Min. Age:
12
Lods 1914: Blitzkrieg in the East

Lods 1914: Blitzkrieg in the East

boardgame

This wargame depicts the encirclement of the German XXV Reserve Corps in Poland. It is a classic maneuver game where German forces initially overwhelm Russian troops, become surrounded themselves, and ultimately must attempt a desperate breakout.

Players:
2
Time:
120 min
Min. Age:
12
Chinese Civil War: 1946-1949

Chinese Civil War: 1946-1949

boardgame

Chinese Civil War is a hex-based wargame covering the conflict between the KMT and Communists from 1946 to 1949. The objective after 16 turns is city control. It features conventional warfare, guerrilla tactics, and supply rules.

Players:
1–2
Time:
240–360 min
Min. Age:
12
Khyber Rifles

Khyber Rifles

boardgame

A tactical magazine game from The Wargamer simulating conflicts between British Raj forces and Afghan tribesmen on the Northwest Frontier during the late 19th century through hypothetical historical scenarios.

Players:
2
Time:
120 min
Min. Age:
12
Bloody Buna

Bloody Buna

boardgame

Bloody Buna is a wargame simulation of the New Guinea Campaign from July 1942 to January 1943. It features four distinct scenarios including Milne Bay, High Water Mark, Bloody Buna, and a campaign game. The box includes 180 unit counters representing US, Australian, and Japanese forces.

Players:
2
Time:
120 min
Min. Age:
12
Port Stanley: Battle for the Falklands

Port Stanley: Battle for the Falklands

boardgame

Published in magazine #28, this wargame simulates the 1982 British campaign to retake the Falklands. It is a moderate complexity operational game featuring one map, 200 counters and 11 pages of rules.

Players:
2
Time:
360 min
Min. Age:
12
Dynamo: Dunkirk, 1940

Dynamo: Dunkirk, 1940

boardgame

Dynamo: Dunkirk, 1940 is a strategic simulation of the decisive middle phase of the Battle of France. It features a 12-turn campaign and an alternative scenario examining Hitler's halt order. The map-to-unit ratio creates high-density combat and fluid gameplay suitable for solitaire play.

Players:
2
Time:
360 min
Min. Age:
12
Clash of Steel

Clash of Steel

boardgame

A double-blind corps-level wargame on the WWII Russian Front from The Wargamer Magazine. It uses the same map as Sturm Nach Osten. A double-blind system uses two maps so players cannot see each other's units.

Players:
2
Time:
180 min
Min. Age:
12
Clash of Empires: The Battle for France 1914

Clash of Empires: The Battle for France 1914

boardgame

Clash of the Empires: August 1914 is a wargame simulation of the Great War's beginning. Two to three players control French, German, and British forces. Objectives include capturing Paris or enemy supply centers to achieve victory.

Players:
2–3
Time:
120 min
Min. Age:
12
Africa

Africa

boardgame

Published in 1977, this game combines simple wargame mechanics with political influence. Players act as superpowers trying to establish dominance in southern Africa by disrupting economies, shifting alliances, and expanding political control.

Players:
2–5
Time:
120 min
Min. Age:
12
Kesselring

Kesselring

boardgame

Kesselring is a two-player wargame simulating the 1943 Allied invasion of Southern Italy. One player commands Axis forces, the other the Allies. Components include a paper map, cardboard counters, and a rules booklet.

Players:
2
Time:
180 min
Min. Age:
12
Albuera & Vittoria

Albuera & Vittoria

boardgame

The board game Albuera, originally in a magazine and later boxed, simulates a Peninsular War battle. Two players command French or Allied forces, utilizing distinct rules for infantry, cavalry, and artillery combat.

Players:
2
Time:
150 min
Min. Age:
12
Napoleon at Lutzen

Napoleon at Lutzen

boardgame

This wargame simulates the 1813 Battle of Lützen using a unique sequence with command chits and flexible combat phases. It models historical command limits, morale, and terrain effects at the regiment and brigade scale.

Players:
2
Time:
120 min
Min. Age:
12
Fallen Eagle: The Battle of Khe Sanh, Vietnam, 1968

Fallen Eagle: The Battle of Khe Sanh, Vietnam, 1968

boardgame

This wargame, published in magazine #62, simulates the 1968 defense of the U.S. Marine base at Khe Sanh against North Vietnamese forces. It features both a historical and a hypothetical all-out attack scenario.

Players:
2
Time:
120 min
Min. Age:
12