Analog Games Analog Games

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Country: Russia

Rise and Decline of the Third Reich

Rise and Decline of the Third Reich

boardgame

Rise and Decline of the Third Reich is a complex strategic wargame about WWII in Europe. For 2 to 6 players, it features detailed campaigns, scenarios, resource management, and diplomacy. The rules are intricate and demanding.

Players:
2–6
Time:
240–720 min
Min. Age:
14
1914: Twilight in the East

1914: Twilight in the East

boardgame

Twilight in the East models the 1914 battles on the Eastern Front in Poland and Galicia from August to December. The strategy game features innovative combat and movement mechanics along with five historical scenarios.

Players:
2–6
Time:
720–4000 min
Min. Age:
12
Storming the Heights, The Battle of the Alma, Crimea 1854

Storming the Heights, The Battle of the Alma, Crimea 1854

boardgame

Players:
1–2
Time:
180–300 min
Min. Age:
12
Death Ride of the Panzers

Death Ride of the Panzers

boardgame

Players:
1–2
Time:
120 min
Min. Age:
0
Rise of the Red Army

Rise of the Red Army

boardgame

The Rise of the Red Army is a territorial strategy game about the Russian Revolution. Based on Axis and Allies mechanics, players control historical factions. Asymmetrical starting strengths and variable victory conditions define the game on a huge map offering deep tactical opportunities.

Players:
2–7
Time:
–
Min. Age:
12
Russian Civil War 1918-1922

Russian Civil War 1918-1922

boardgame

This historical conflict game from SPI's Power Politics series simulates the Russian Civil War of 1918-1921. Players control various revolutionary, counter-revolutionary, nationalist, and interventionist factions.

Players:
1–6
Time:
180 min
Min. Age:
12
Stalingrad: Advance to the Volga, 1942

Stalingrad: Advance to the Volga, 1942

boardgame

Players:
1
Time:
120–300 min
Min. Age:
14
Harpoon (Third Edition)

Harpoon (Third Edition)

boardgame

Harpoon simulates modern naval warfare, covering movement, detection, and attacks for ships and aircraft. Realistic weapon effects and proper tactics produce accurate results. It even served as a primary research source for Tom Clancy's novels.

Players:
2
Time:
180 min
Min. Age:
12
Battle for Russia: Operation Barbarossa, June – December 1941

Battle for Russia: Operation Barbarossa, June – December 1941

boardgame

Players:
1–2
Time:
–
Min. Age:
0
Commit the Garde: Borodino

Commit the Garde: Borodino

boardgameexpansion

Players:
2–6
Time:
120–360 min
Min. Age:
12
A Victory Lost: Crisis in Ukraine 1942-1943

A Victory Lost: Crisis in Ukraine 1942-1943

boardgame

A Victory Lost simulates mobile warfare on the Eastern Front from December 1942 to Manstein's counteroffensive. Soviets pursue retreating Axis forces while Axis attempts to restore the front. A medium-complexity hex wargame.

Players:
2
Time:
360 min
Min. Age:
12
1812: Scorched Earth

1812: Scorched Earth

boardgame

Players:
1–2
Time:
90–150 min
Min. Age:
12
Diplomacy

Diplomacy

boardgame

Diplomacy is a classic negotiation game devoid of luck. Seven players control European great powers before WWI. Through secret orders and alliances, they attempt to expand their territories using armies and fleets in a conflict driven purely by strategy.

Players:
2–7
Time:
360 min
Min. Age:
12
Crossfire: Operation Sinyavino 1942

Crossfire: Operation Sinyavino 1942

boardgame

Players:
0
Time:
–
Min. Age:
0
Stalingrad: A Walk in Hell

Stalingrad: A Walk in Hell

boardgame

Stalingrad: A Walk in Hell is a platoon-level simulation of the 1942 battle for Stalingrad's western sector. Using an area-based map and cards, players maneuver German and Soviet forces to conduct combat and tactical actions.

Players:
2
Time:
90 min
Min. Age:
12
War Stories: Red Storm

War Stories: Red Storm

boardgame

Players:
1–2
Time:
60 min
Min. Age:
14
Great Northern War: Kliszow (1702)

Great Northern War: Kliszow (1702)

boardgame

Players:
2
Time:
–
Min. Age:
0
Tsar

Tsar

boardgame

Players:
1–4
Time:
120–240 min
Min. Age:
12
Minsk '41

Minsk '41

boardgame

Operation Barbarossa is a Japanese division-level wargame covering the first months of the 1941 German invasion of the USSR. It features untried Russian units and standard combat resolution. Originally by Epoch and later reprinted by Kokusai-Tsushin with updated editions.

Players:
2
Time:
180 min
Min. Age:
0
Russian Empire 1912 (fan expansion for Ticket to Ride)

Russian Empire 1912 (fan expansion for Ticket to Ride)

boardgameexpansion

"Russian Empire 1912" is a fan expansion for Ticket to Ride (2-5 players) featuring a large map of the Russian Empire and 54 destination tickets. Original game components are required to play. It uses Europe rules for tunnels and ferries, but introduces a revised scoring system to evaluate tunnels and routes separately, along with optional achievement bonuses.

Players:
2–5
Time:
40 min
Min. Age:
10
40th Panzer Korps: Russia, October 1941

40th Panzer Korps: Russia, October 1941

boardgame

Players:
2
Time:
180 min
Min. Age:
12
ASL Action Pack #15: Swedish Volunteers

ASL Action Pack #15: Swedish Volunteers

boardgameexpansion

Players:
2
Time:
–
Min. Age:
14
Battles for the East 1939-1945: World War II Scenarios – Volume II

Battles for the East 1939-1945: World War II Scenarios – Volume II

boardgameexpansion

Players:
2–6
Time:
–
Min. Age:
12
Operation: Thunderclap

Operation: Thunderclap

boardgame

This historical wargame simulates the German attempt to relieve the encircled 6th Army at Stalingrad. Featuring a map scaled at 4 miles per hex, players maneuver units across three scenarios. Rules cover supply, weather, and a detailed solitaire mode.

Players:
2–3
Time:
240 min
Min. Age:
12