Rise and Decline of the Third Reich
boardgame
Rise and Decline of the Third Reich is a complex strategic wargame about WWII in Europe. For 2 to 6 players, it features detailed campaigns, scenarios, resource management, and diplomacy. The rules are intricate and demanding.
- Players:
- 2–6
- Time:
- 240–720 min
- Min. Age:
- 14
1914: Twilight in the East
boardgame
Twilight in the East models the 1914 battles on the Eastern Front in Poland and Galicia from August to December. The strategy game features innovative combat and movement mechanics along with five historical scenarios.
- Players:
- 2–6
- Time:
- 720–4000 min
- Min. Age:
- 12
Storming the Heights, The Battle of the Alma, Crimea 1854
boardgame
- Players:
- 1–2
- Time:
- 180–300 min
- Min. Age:
- 12
Death Ride of the Panzers
boardgame
- Players:
- 1–2
- Time:
- 120 min
- Min. Age:
- 0
Rise of the Red Army
boardgame
The Rise of the Red Army is a territorial strategy game about the Russian Revolution. Based on Axis and Allies mechanics, players control historical factions. Asymmetrical starting strengths and variable victory conditions define the game on a huge map offering deep tactical opportunities.
- Players:
- 2–7
- Time:
- –
- Min. Age:
- 12
Russian Civil War 1918-1922
boardgame
This historical conflict game from SPI's Power Politics series simulates the Russian Civil War of 1918-1921. Players control various revolutionary, counter-revolutionary, nationalist, and interventionist factions.
- Players:
- 1–6
- Time:
- 180 min
- Min. Age:
- 12
Stalingrad: Advance to the Volga, 1942
boardgame
- Players:
- 1
- Time:
- 120–300 min
- Min. Age:
- 14
Harpoon (Third Edition)
boardgame
Harpoon simulates modern naval warfare, covering movement, detection, and attacks for ships and aircraft. Realistic weapon effects and proper tactics produce accurate results. It even served as a primary research source for Tom Clancy's novels.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Battle for Russia: Operation Barbarossa, June – December 1941
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
Commit the Garde: Borodino
boardgameexpansion
- Players:
- 2–6
- Time:
- 120–360 min
- Min. Age:
- 12
A Victory Lost: Crisis in Ukraine 1942-1943
boardgame
A Victory Lost simulates mobile warfare on the Eastern Front from December 1942 to Manstein's counteroffensive. Soviets pursue retreating Axis forces while Axis attempts to restore the front. A medium-complexity hex wargame.
- Players:
- 2
- Time:
- 360 min
- Min. Age:
- 12
1812: Scorched Earth
boardgame
- Players:
- 1–2
- Time:
- 90–150 min
- Min. Age:
- 12
Diplomacy
boardgame
Diplomacy is a classic negotiation game devoid of luck. Seven players control European great powers before WWI. Through secret orders and alliances, they attempt to expand their territories using armies and fleets in a conflict driven purely by strategy.
- Players:
- 2–7
- Time:
- 360 min
- Min. Age:
- 12
Crossfire: Operation Sinyavino 1942
boardgame
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Stalingrad: A Walk in Hell
boardgame
Stalingrad: A Walk in Hell is a platoon-level simulation of the 1942 battle for Stalingrad's western sector. Using an area-based map and cards, players maneuver German and Soviet forces to conduct combat and tactical actions.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
War Stories: Red Storm
boardgame
- Players:
- 1–2
- Time:
- 60 min
- Min. Age:
- 14
Great Northern War: Kliszow (1702)
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Tsar
boardgame
- Players:
- 1–4
- Time:
- 120–240 min
- Min. Age:
- 12
Minsk '41
boardgame
Operation Barbarossa is a Japanese division-level wargame covering the first months of the 1941 German invasion of the USSR. It features untried Russian units and standard combat resolution. Originally by Epoch and later reprinted by Kokusai-Tsushin with updated editions.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 0
Russian Empire 1912 (fan expansion for Ticket to Ride)
boardgameexpansion
"Russian Empire 1912" is a fan expansion for Ticket to Ride (2-5 players) featuring a large map of the Russian Empire and 54 destination tickets. Original game components are required to play. It uses Europe rules for tunnels and ferries, but introduces a revised scoring system to evaluate tunnels and routes separately, along with optional achievement bonuses.
- Players:
- 2–5
- Time:
- 40 min
- Min. Age:
- 10
40th Panzer Korps: Russia, October 1941
boardgame
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
ASL Action Pack #15: Swedish Volunteers
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 14
Battles for the East 1939-1945: World War II Scenarios – Volume II
boardgameexpansion
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 12
Operation: Thunderclap
boardgame
This historical wargame simulates the German attempt to relieve the encircled 6th Army at Stalingrad. Featuring a map scaled at 4 miles per hex, players maneuver units across three scenarios. Rules cover supply, weather, and a detailed solitaire mode.
- Players:
- 2–3
- Time:
- 240 min
- Min. Age:
- 12