Analog Games Analog Games

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History: Six-Day War

Clash of Lions: Battle of Jiradi Pass – June 6, 1967

Clash of Lions: Battle of Jiradi Pass – June 6, 1967

boardgame

Players:
2
Time:
60–120 min
Min. Age:
12
The Sands of War

The Sands of War

boardgame

Tactical Combat in the Middle East is a First Battle series wargame covering conventional ground conflicts in the region from 1941 to 1991. It uses platoon units on 250-meter hexes and features 31 historical scenarios and accessible rules.

Players:
2
Time:
120 min
Min. Age:
12
Modern Land Battles: Target Acquired

Modern Land Battles: Target Acquired

boardgame

Players:
2–6
Time:
60 min
Min. Age:
10
Critical Hit! - Volume 6, No. 3

Critical Hit! - Volume 6, No. 3

boardgameexpansion

Players:
2
Time:
200 min
Min. Age:
14
Mission Aloft

Mission Aloft

boardgame

This tactical wargame simulates air warfare from 1960 to 1980. One player executes ground attacks or reconnaissance, while the other uses interceptors and air defense. Ten scenarios cover historical and hypothetical conflicts in various regions.

Players:
2–4
Time:
120 min
Min. Age:
12
Missile Boat: Tactical Combat On, Over and Beneath the Sea 1964-1984

Missile Boat: Tactical Combat On, Over and Beneath the Sea 1964-1984

boardgame

Missile Boat is a tactical wargame simulating modern naval warfare from 1964 to 1984. Two players command ships and aircraft of various nations in tactical combat scenarios on, over, and beneath the sea.

Players:
1–2
Time:
120 min
Min. Age:
12
Cold War Hotshots: A Game of Aerial Combat in the Jet Age, c. 1950-1967

Cold War Hotshots: A Game of Aerial Combat in the Jet Age, c. 1950-1967

boardgame

Players:
2
Time:
120 min
Min. Age:
12
Middle East Battles: El Arish '67

Middle East Battles: El Arish '67

boardgame

"The Middle East Battles" features two operational simulations of mid-20th century conflicts in the Sinai: Suez '56 and El Arish '67. Designed for two or more players, it offers historical and alternative outcomes, medium complexity, and high solitaire suitability.

Players:
2
Time:
180 min
Min. Age:
12
6 Days of War: The Arab-Israeli Conflict, 1967

6 Days of War: The Arab-Israeli Conflict, 1967

boardgame

Players:
2
Time:
90–120 min
Min. Age:
0
Hot Sand, Cold Steel: The Battle of Abu Ageila June 5-6, 1967

Hot Sand, Cold Steel: The Battle of Abu Ageila June 5-6, 1967

boardgame

Players:
1–2
Time:
120–180 min
Min. Age:
12
Modern Armor: Five Battles Arab-Israeli Wars

Modern Armor: Five Battles Arab-Israeli Wars

boardgameexpansion

Players:
2–4
Time:
–
Min. Age:
12
Sinai: The Arab-Israeli Wars – '56, '67 and '73

Sinai: The Arab-Israeli Wars – '56, '67 and '73

boardgame

This historical conflict board game simulates real battles on a map featuring a hexagon grid. Players maneuver military units, compare relative strengths, and use combat tables for resolution. The objective is to achieve historical goals or alter the actual course of history.

Players:
2
Time:
210 min
Min. Age:
12
Millennium Wars Advanced: The Lebanon Scenarios

Millennium Wars Advanced: The Lebanon Scenarios

boardgame

Players:
2
Time:
60 min
Min. Age:
12
Modern Battles II: Four Contemporary Conflicts

Modern Battles II: Four Contemporary Conflicts

boardgame

Modern Battles II is a quadrigame featuring four independent simulations of contemporary warfare. It uses standard series rules, hex grids, and a differential combat system based on varying tactical doctrines.

Players:
1–2
Time:
120 min
Min. Age:
12
Above the Clouds!: Resolution 181

Above the Clouds!: Resolution 181

boardgameexpansion

Players:
2–8
Time:
–
Min. Age:
12
Succeed or Die! The Battles of Rafah and El Arish

Succeed or Die! The Battles of Rafah and El Arish

boardgame

Players:
2
Time:
150–240 min
Min. Age:
12
The Battle for Jerusalem 1967

The Battle for Jerusalem 1967

boardgame

This operational hex-based game simulates the 1967 Six Day War between Israeli and Jordanian forces in the West Bank. It features a main historical scenario alongside two alternative, speculative conflict scenarios.

Players:
1–2
Time:
180 min
Min. Age:
12
Six Days of War

Six Days of War

boardgame

Players:
2
Time:
180–240 min
Min. Age:
0
Obscure Battles: The Cold War – A Modular Board Game for Tactical Scale Engagements in 1947-1995 Period

Obscure Battles: The Cold War – A Modular Board Game for Tactical Scale Engagements in 1947-1995 Period

boardgame

Players:
2–4
Time:
45–360 min
Min. Age:
12
Tank Battles in Miniature 5: A wargamers' guide to the Arab-Israeli Wars since 1948

Tank Battles in Miniature 5: A wargamers' guide to the Arab-Israeli Wars since 1948

boardgame

This tabletop rulebook and manual covers Middle Eastern conflicts from 1948 to the present, focusing on the major tank battles of the 1967 and 1973 wars. It includes historical backgrounds, unit descriptions, and dedicated gaming rules.

Players:
2
Time:
–
Min. Age:
12
Flight Leader

Flight Leader

boardgame

Flight Leader is a tactical hex-and-counter board game for 2 to 8 players simulating modern air combat from the Korean War to the 1980s. Players command jet fighters, manage energy, fuel, and weapons systems, and fight for aerial superiority.

Players:
2–8
Time:
30–180 min
Min. Age:
12
ASL Comp: Genesis III – Arab-Israeli War 1948-67

ASL Comp: Genesis III – Arab-Israeli War 1948-67

boardgameexpansion

Players:
2
Time:
–
Min. Age:
14
IDF (Israeli Defense Force)

IDF (Israeli Defense Force)

boardgame

IDF is a tactical combat game covering the 1967 and 1973 wars. It utilizes the same rule system featured in The Avalon Hill Game Co's MBT and includes a total of 524 die-cut counters representing the historical military units.

Players:
2–4
Time:
60–90 min
Min. Age:
12
Check Six!

Check Six!

boardgame

Check Six! Air Combat in the Missile Era is a military air combat game. Players command modern supersonic jets to secure air superiority in historical and hypothetical scenarios ranging from Korea to the Middle East.

Players:
2
Time:
120 min
Min. Age:
12