Analog Games Analog Games

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Series: Album Games (Yaquinto)

Neck and Neck: A Game of Horse Racing

Neck and Neck: A Game of Horse Racing

boardgame

Players secretly wager on horses, take turns rolling dice, and move them accordingly. A race ends when three horses cross the finish line and payouts occur. After three races, the player with the most money wins.

Players:
2–6
Time:
60 min
Min. Age:
12
Dallas: A Game of the Ewing Family

Dallas: A Game of the Ewing Family

boardgame

In this board game based on Sid Sackson, Ewing family members amass fortunes through event cards and corporate control. Crucially, they seek election as president at family meetings, securing votes via stock holdings, proxies, bargaining, and blackmail.

Players:
2–7
Time:
120 min
Min. Age:
12
Beachhead: A Game of Island Invasions in the South Pacific 1942-1944

Beachhead: A Game of Island Invasions in the South Pacific 1942-1944

boardgame

Beachhead is a tactical wargame set in the Pacific theater. Each hex is 25 yards, each counter represents a squad or vehicle, and one turn is ten minutes. It includes basic and optional rules plus two scenarios.

Players:
2–4
Time:
90 min
Min. Age:
12
Asteroid Pirates: A Game of Ship to Ship Combat in the Asteroid Belts

Asteroid Pirates: A Game of Ship to Ship Combat in the Asteroid Belts

boardgame

Tactical space combat game in the asteroid belt. Players control pirate or escort squadrons in Star Wars style. Ships are custom-built and controlled using energy sliders. Asteroids offer cover and hazards in fast-paced skirmishes.

Players:
2–4
Time:
60 min
Min. Age:
12
Market Madness

Market Madness

boardgame

An accessible stock market game where players buy and sell shares in blocks, using fluctuation cards to alter values. The wealthiest player at the end wins. Advanced rules include short selling and margin trading options for experienced players.

Players:
3–8
Time:
60 min
Min. Age:
9
The Fall of South Vietnam: A Game of Combat in South Vietnam – 1973-1975

The Fall of South Vietnam: A Game of Combat in South Vietnam – 1973-1975

boardgame

The Fall of South Vietnam is a two-player strategic wargame covering the final years of the war from 1973 to 1975. North Vietnamese forces attempt to capture Saigon, while South Vietnamese infantry divisions try to halt attacks and hold the capital.

Players:
2
Time:
60 min
Min. Age:
12
Superiority: A Game of the Invasion of Europe in the Near Future

Superiority: A Game of the Invasion of Europe in the Near Future

boardgame

An abstract conflict game depicting modern warfare between Soviet and US forces on hidden grid maps. The goal is to advance as many units as possible to the opposite edge in eight turns, while alternately launching missiles and receiving hit reports.

Players:
2
Time:
45–90 min
Min. Age:
10
Battle: The Game of Strategy

Battle: The Game of Strategy

boardgame

A very introductory wargame blending Stratego and Tactics II. The objective is to destroy the opponent's headquarters. Different eras alter unit stats, abilities, and map layouts using customizable terrain overlays on symmetrical boards.

Players:
2
Time:
45 min
Min. Age:
12
Demon's Run

Demon's Run

boardgame

Demon's Run is a deadly sci-fi race in the Starcup Challenge. Players pilot custom ships through a hazardous sector with black holes and mines to recover buoys, attack opponents, and score victory points to win.

Players:
2–4
Time:
120–180 min
Min. Age:
12
Raider!: A Tactical Game of Commerce Raiding in WWII

Raider!: A Tactical Game of Commerce Raiding in WWII

boardgame

This operational board game simulates commerce raiding in the Indian Ocean during WWII. Axis players hunt Allied shipping while Allies try to locate and sink raiders. Rules cover submarines, air combat, mines, and weather conditions across hexes representing 150 miles.

Players:
2–6
Time:
90 min
Min. Age:
12
The Barbarians: Games of the Fall of Rome and the Mongol Invasion of Europe

The Barbarians: Games of the Fall of Rome and the Mongol Invasion of Europe

boardgame

"The Barbarians" includes two wargames. In "Sack Rome", up to three players capture Rome. In "Mongol", one player tries to occupy the civilized world within a set time limit. Both games focus on historical invasions and conflicts.

Players:
2–3
Time:
120 min
Min. Age:
12
Adventurer: A Game of Man to Man Brawling in the Far Future

Adventurer: A Game of Man to Man Brawling in the Far Future

boardgame

This is a science fiction variant of the fencing game Swashbuckler from the same publisher. Players secretly plan their actions by logging them in advance. Afterward, all commands are simultaneously revealed and executed on the board.

Players:
2–6
Time:
90 min
Min. Age:
12
United Nations: A Game of World Domination in Our Time

United Nations: A Game of World Domination in Our Time

boardgame

United Nations is a lightweight 1982 strategy board game by Yaquinto focusing on diplomacy and negotiations. Players vie for control of 40 global areas using political or military might, utilizing the UN to win disputes and secure the most prestige points to win.

Players:
2–4
Time:
60 min
Min. Age:
14
French Foreign Legion

French Foreign Legion

boardgame

Players take on tough legionnaires defending a desert fort against fanatical tribesmen. Fast-paced action involves holding walls against attackers, managing extreme heat, preventing mutinous threats, and surviving desperate melees to save the remote outpost.

Players:
2–3
Time:
60 min
Min. Age:
10
The Roaring 20's

The Roaring 20's

boardgame

In Roaring 20's, mobsters accumulate wealth through speakeasies, major heists, and sabotage. Players engage in high-speed police chases, while the police commissioner can either enforce the law or accept bribes.

Players:
3–6
Time:
60–180 min
Min. Age:
12
Apache: A Game of the Old West

Apache: A Game of the Old West

boardgame

Apache is a strategic board game for 2 to 6 players depicting the settlement of the American West. One side controls the Cavalry building infrastructure, while the other plays Native American war parties resisting encroachment. Hidden movement mechanisms and event cards add tactical depth and unpredictability.

Players:
2–6
Time:
60–120 min
Min. Age:
12
Swashbuckler: A Game of Swordplay and Derring-do

Swashbuckler: A Game of Swordplay and Derring-do

boardgame

This lighthearted game inspired RoboRally. Players simultaneously plan actions in a tavern or ship deck. They throw mugs, topple tables, swing on chandeliers, and engage in hand-to-hand combat using various weapons and damage rules.

Players:
2–6
Time:
90 min
Min. Age:
12
Fast Attack Boats: A Game of the Arab-Israeli Naval War 1973

Fast Attack Boats: A Game of the Arab-Israeli Naval War 1973

boardgame

Fast Attack Boats is a hex-and-counter wargame simulating 1973 Arab-Israeli naval combat. Players command small warships, attempting to sink opponents using missiles, torpedoes, gunfire, and strategic ramming.

Players:
2–3
Time:
15–180 min
Min. Age:
12
Hero: A Game of Adventure in the Catacombs

Hero: A Game of Adventure in the Catacombs

boardgame

Hero is a tactical maze board game for two players. Players control custom heroes in their own maze while fighting monsters in their opponent's section. The goal is to survive traps, defeat monsters, gather gold, and reach the maze's end.

Players:
2–3
Time:
60–120 min
Min. Age:
12
Attack of the Mutants!

Attack of the Mutants!

boardgame

Attack of the Mutants! is a 1950s B-movie sci-fi wargame by Yaquinto. Stereotypical heroes battle mutated campus members over ten turns following a nuclear accident. Victory depends on controlling the Tech Room to escape through an interdimensional gate. Randomized maps and movable walls enhance replayability.

Players:
2
Time:
30–60 min
Min. Age:
12
Commando Actions: A Game of Tactical Level Combat in World War II

Commando Actions: A Game of Tactical Level Combat in World War II

boardgame

Commando Actions is a turn-based hex-and-counter simulation of WWII commando raids. Hexes represent 25 meters and turns last 10 minutes, featuring small teams, vehicles, and guns. The game includes basic rules alongside extensive optional and advanced rules covering tactical maneuvers and environmental factors.

Players:
2–4
Time:
60–240 min
Min. Age:
12