Analog Games Analog Games

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History: Russo-Japanese War

Port Arthur

Port Arthur

boardgame

Players:
2
Time:
50–75 min
Min. Age:
12
Night Raid on Gongchangling

Night Raid on Gongchangling

boardgame

Players:
1–2
Time:
60 min
Min. Age:
0
Naval Warfare: Battleships to Dreadnoughts – Squadron & Fleet Action 1895 to 1920

Naval Warfare: Battleships to Dreadnoughts – Squadron & Fleet Action 1895 to 1920

boardgame

Players:
2–4
Time:
–
Min. Age:
12
Age of Valor: Thunder in the East, Russia at War 1877 and 1904

Age of Valor: Thunder in the East, Russia at War 1877 and 1904

boardgameexpansion

Players:
2–8
Time:
180–360 min
Min. Age:
12
Naval Mania: Naval Warfare 1880-1905

Naval Mania: Naval Warfare 1880-1905

boardgame

Players:
2–6
Time:
–
Min. Age:
0
Russo-Japanese War 1904-1905

Russo-Japanese War 1904-1905

boardgame

Players:
2
Time:
60 min
Min. Age:
0
Mukden, 1905

Mukden, 1905

boardgame

This simple wargame simulates the conflict between Russia and Japan from February to March 1905. It includes a paper map, 80 cardboard counters, and a short rulebook. Players must provide their own six-sided die. The asymmetrical gameplay reflects historical command structures and logistics.

Players:
2
Time:
180 min
Min. Age:
12
The Siege of Port Arthur

The Siege of Port Arthur

boardgame

The board game The Siege of Port Arthur simulates the historic siege during the Russo-Japanese War. One player takes a purely defensive role while the other attacks. This zip-lock game features medium complexity and is designed for two or more players.

Players:
1–2
Time:
180–240 min
Min. Age:
12
The Russo-Japanese War

The Russo-Japanese War

boardgame

Players:
2
Time:
–
Min. Age:
0
Bloody Picnic: Wargaming the End of Empires at Brigade and Divisional Level 1904 - 1924

Bloody Picnic: Wargaming the End of Empires at Brigade and Divisional Level 1904 - 1924

boardgame

This is a historical wargame that was nominated for a 2005 Origins Award in the category of Historical Miniature Game or Expansion. It focuses on historical military conflicts and tactical tabletop gameplay.

Players:
2
Time:
–
Min. Age:
12
Play the Naval Battle of Tsushima 1905

Play the Naval Battle of Tsushima 1905

boardgame

Players:
2
Time:
–
Min. Age:
0
Tsushima: Naval Wargames Rules for the Pre-Dreadnought Era 1880-1906 (Second Edition)

Tsushima: Naval Wargames Rules for the Pre-Dreadnought Era 1880-1906 (Second Edition)

boardgame

Players:
2–6
Time:
120–180 min
Min. Age:
12
Sides of Steel: Scenario Book 1 – Tsushima: May 27, 1905

Sides of Steel: Scenario Book 1 – Tsushima: May 27, 1905

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
Battle of Sandepu, 1905

Battle of Sandepu, 1905

boardgame

Players:
2
Time:
–
Min. Age:
0
Mukden: Russo-Japanese War 1904-1905

Mukden: Russo-Japanese War 1904-1905

boardgame

Players:
1–2
Time:
–
Min. Age:
0
Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914

boardgame

Players:
2–12
Time:
90–180 min
Min. Age:
12
Tsushima: Naval Wargame Rules For Pre-Dreadnought Actions 1880 - 1906

Tsushima: Naval Wargame Rules For Pre-Dreadnought Actions 1880 - 1906

boardgame

Players:
2
Time:
120 min
Min. Age:
0
Tsushima, 1905: Pre-Dreadnought Naval Battle Miniatures Rules 2nd Edition

Tsushima, 1905: Pre-Dreadnought Naval Battle Miniatures Rules 2nd Edition

boardgame

Players:
2–4
Time:
–
Min. Age:
12
Dawn of the Battleship: Tactical Naval Warfare

Dawn of the Battleship: Tactical Naval Warfare

boardgame

Players:
1–8
Time:
60 min
Min. Age:
14
Tsushima: Tactical Naval Combat in the Pre-Dreadnought Era, 1890-1906

Tsushima: Tactical Naval Combat in the Pre-Dreadnought Era, 1890-1906

boardgame

Players:
2–6
Time:
60 min
Min. Age:
12
Seastrike 1905: Naval and Coastal Warfare in the Predreadnought era

Seastrike 1905: Naval and Coastal Warfare in the Predreadnought era

boardgame

Players:
2–4
Time:
–
Min. Age:
0
Ikonki: A Russo-Japanese Land Wargame

Ikonki: A Russo-Japanese Land Wargame

boardgame

Players:
2–6
Time:
60 min
Min. Age:
12
Red Sun Rising: The Russo-Japanese War 1904-05

Red Sun Rising: The Russo-Japanese War 1904-05

boardgame

Red Sun Rising is a brigade and divisional level simulation of the Russo-Japanese War. Featuring land and naval forces, the game includes a strategic map, tactical naval display, hundreds of counters, rules, and unit assignment charts.

Players:
2
Time:
240 min
Min. Age:
12
Great War at Sea: 1904-1905, The Russo-Japanese War

Great War at Sea: 1904-1905, The Russo-Japanese War

boardgame

Great War at Sea: 1904-1905, The Russo-Japanese War is a strategy game covering the naval conflict between Japan and Russia. It features 19 scenarios like Port Arthur and Tsushima, a campaign game, and strategic and tactical maps.

Players:
2–4
Time:
30 min
Min. Age:
12