Port Arthur
boardgame
- Players:
- 2
- Time:
- 50–75 min
- Min. Age:
- 12
Night Raid on Gongchangling
boardgame
- Players:
- 1–2
- Time:
- 60 min
- Min. Age:
- 0
Naval Warfare: Battleships to Dreadnoughts – Squadron & Fleet Action 1895 to 1920
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 12
Age of Valor: Thunder in the East, Russia at War 1877 and 1904
boardgameexpansion
- Players:
- 2–8
- Time:
- 180–360 min
- Min. Age:
- 12
Naval Mania: Naval Warfare 1880-1905
boardgame
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 0
Russo-Japanese War 1904-1905
boardgame
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 0
Mukden, 1905
boardgame
This simple wargame simulates the conflict between Russia and Japan from February to March 1905. It includes a paper map, 80 cardboard counters, and a short rulebook. Players must provide their own six-sided die. The asymmetrical gameplay reflects historical command structures and logistics.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
The Siege of Port Arthur
boardgame
The board game The Siege of Port Arthur simulates the historic siege during the Russo-Japanese War. One player takes a purely defensive role while the other attacks. This zip-lock game features medium complexity and is designed for two or more players.
- Players:
- 1–2
- Time:
- 180–240 min
- Min. Age:
- 12
The Russo-Japanese War
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Bloody Picnic: Wargaming the End of Empires at Brigade and Divisional Level 1904 - 1924
boardgame
This is a historical wargame that was nominated for a 2005 Origins Award in the category of Historical Miniature Game or Expansion. It focuses on historical military conflicts and tactical tabletop gameplay.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Play the Naval Battle of Tsushima 1905
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Tsushima: Naval Wargames Rules for the Pre-Dreadnought Era 1880-1906 (Second Edition)
boardgame
- Players:
- 2–6
- Time:
- 120–180 min
- Min. Age:
- 12
Sides of Steel: Scenario Book 1 – Tsushima: May 27, 1905
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Battle of Sandepu, 1905
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Mukden: Russo-Japanese War 1904-1905
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
Rifled Empires: Big Battles from 1850 to 1914
boardgame
- Players:
- 2–12
- Time:
- 90–180 min
- Min. Age:
- 12
Tsushima: Naval Wargame Rules For Pre-Dreadnought Actions 1880 - 1906
boardgame
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 0
Tsushima, 1905: Pre-Dreadnought Naval Battle Miniatures Rules 2nd Edition
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 12
Dawn of the Battleship: Tactical Naval Warfare
boardgame
- Players:
- 1–8
- Time:
- 60 min
- Min. Age:
- 14
Tsushima: Tactical Naval Combat in the Pre-Dreadnought Era, 1890-1906
boardgame
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 12
Seastrike 1905: Naval and Coastal Warfare in the Predreadnought era
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
Ikonki: A Russo-Japanese Land Wargame
boardgame
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 12
Red Sun Rising: The Russo-Japanese War 1904-05
boardgame
Red Sun Rising is a brigade and divisional level simulation of the Russo-Japanese War. Featuring land and naval forces, the game includes a strategic map, tactical naval display, hundreds of counters, rules, and unit assignment charts.
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 12
Great War at Sea: 1904-1905, The Russo-Japanese War
boardgame
Great War at Sea: 1904-1905, The Russo-Japanese War is a strategy game covering the naval conflict between Japan and Russia. It features 19 scenarios like Port Arthur and Tsushima, a campaign game, and strategic and tactical maps.
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 12