Hot Sand, Cold Steel: The Battle of Abu Ageila June 5-6, 1967
boardgame
- Players:
- 1–2
- Time:
- 120–180 min
- Min. Age:
- 12
Canope 1801
boardgame
This strategy game from the Jours de Gloire series by Frédéric and Pascal (Canons en Carton) uses the regiment-brigade system. It includes a French rulebook, a map, and unmounted counters at a scale of 297 meters per hex.
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 0
Ramses Return
boardgame
- Players:
- 2–4
- Time:
- 10 min
- Min. Age:
- 7
Curse of the Pharaoh: expansion
boardgame
Egypt, 1894: Archaeologists celebrate a stunning discovery in the Valley of the Kings. Yet a murder overshadows the banquet. In this mystery party game for up to 19 players, you negotiate, guard secrets, and solve the crime.
- Players:
- 6–19
- Time:
- 240 min
- Min. Age:
- 0
Thebes: The Tomb Raiders
boardgame
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 8
Sid Meier's Civilization: The Board Game
boardgame
- Players:
- 2–4
- Time:
- 120–240 min
- Min. Age:
- 13
La Tumba de la Momia
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 7
Egyptian Treasure Hunt
boardgame
- Players:
- 2–7
- Time:
- 10–30 min
- Min. Age:
- 10
Mummy's Treasure
boardgame
- Players:
- 2–4
- Time:
- 10 min
- Min. Age:
- 5
The Egyptian Campaign
boardgame
- Players:
- 2
- Time:
- 300 min
- Min. Age:
- 14
The Legend Begins: North Africa, 1940-42
boardgame
The Legend Begins is an operational wargame simulating WWII in Libya and Egypt, featuring scenarios and a campaign. Early editions cover 1941, while the Deluxe edition expands the scope to 1940–1942.
- Players:
- 2
- Time:
- 240–480 min
- Min. Age:
- 12
Archaeology: The Card Game
boardgame
- Players:
- 2–4
- Time:
- 20 min
- Min. Age:
- 8
Arkeis: The Jewel of the Cult
boardgameexpansion
- Players:
- 1–5
- Time:
- –
- Min. Age:
- 0
To Rule the Waves: Naval Battles in the Mediterranean in the 1880s.
boardgame
- Players:
- 1–2
- Time:
- 90–210 min
- Min. Age:
- 12
Western Desert
boardgame
Western Desert is a complex two-player wargame simulating the campaigns in Egypt and Libya from 1940 to 1943. Featuring two maps, 480 counters, and the Europa rules system, it covers the ground battles, air operations, and peripheral theaters.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 0
Mykerinos
boardgame
In Mykerinos, players embody archaeologists in 1899 Egypt. Over four rounds, they deploy meeples to manage excavations, secure relics, and gain benefactors. The player who accumulates the most prestige through collected cards, benefactors, and the museum exhibition wins.
- Players:
- 2–4
- Time:
- 30–60 min
- Min. Age:
- 10
Duel in the Desert: Rommel's Campaign in North Africa
boardgame
Duel in the Desert is a strategic wargame simulating Rommel's North Africa campaign from 1941 to 1942. This double-blind simulation focuses on limited intelligence, supply, and maneuver using monthly hex-grid turns.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
Western Desert Force: Operation Compass – North Africa Campaign
boardgameexpansion
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 12
Eldritch Horror: Under the Pyramids
boardgameexpansion
- Players:
- 1–8
- Time:
- 180 min
- Min. Age:
- 14
Departure on the Nile
boardgame
- Players:
- 2–4
- Time:
- 90–120 min
- Min. Age:
- 12
Arkeis: Reset Kit
boardgameexpansion
- Players:
- 1–5
- Time:
- –
- Min. Age:
- 0
Legion: Wargame Rules for Ancient Battles on the Grand Tactical Scale
boardgame
Rules for ancient battles on a grand tactical scale. Players write down their intended moves in advance and then execute them simultaneously on the tabletop battlefield.
- Players:
- 2–5
- Time:
- 120–180 min
- Min. Age:
- 12
Intervention 1967: A Sword of Israel Expansion
boardgameexpansion
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 12
Arkeis
boardgame
- Players:
- 1–5
- Time:
- 60 min
- Min. Age:
- 10