Adeptus Titanicus: The Horus Heresy – Ordnance Delivery Promo Card
boardgameexpansion
- Players:
- 2
- Time:
- 90–225 min
- Min. Age:
- 14
Adeptus Titanicus: The Horus Heresy – Rulebook
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Adeptus Titanicus: Titandeath
boardgameexpansion
- Players:
- 2
- Time:
- 90–250 min
- Min. Age:
- 14
Adeptus Titanicus: The Horus Heresy – The Miracle of Mars Promo Stratagem Card
boardgameexpansion
- Players:
- 2
- Time:
- 90–250 min
- Min. Age:
- 14
Adeptus Titanicus: The Defence of Ryza
boardgameexpansion
- Players:
- 2
- Time:
- 90–250 min
- Min. Age:
- 14
Adeptus Titanicus: Crucible of Retribution
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Adeptus Titanicus: Doom of Molech
boardgameexpansion
- Players:
- 2
- Time:
- 90–250 min
- Min. Age:
- 14
Adeptus Titanicus: The Horus Heresy – Venerable Machine Spirit Stratagem Promo Card
boardgameexpansion
- Players:
- 2
- Time:
- 90–250 min
- Min. Age:
- 14
Adeptus Titanicus
boardgame
Adeptus Titanicus introduced the Epic system, featuring modular Imperial and Chaos Titans in Horus Heresy battles. Later expansions like Space Marine added infantry, and Codex Titanicus finalized the core rules for these large-scale tabletop conflicts.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Adeptus Titanicus: Shadow and Iron
boardgameexpansion
- Players:
- 2
- Time:
- 90–250 min
- Min. Age:
- 14
Adeptus Titanicus: The Horus Heresy Rules Set
boardgame
- Players:
- 2
- Time:
- 90–250 min
- Min. Age:
- 14
Adeptus Titanicus II
boardgame
Published in 2000 in a GW magazine, these rules for Epic 40,000 allow tactical combat between giant mechs. They are playable standalone as titan duels or combined with infantry. Victory points are earned by destroying mechs and completing scenario objectives.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 0