The War At Sea
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 11
Flat Top
boardgame
Flat Top is a highly complex wargame covering the 1942 US and Japanese naval and air battles in the Solomon Seas. It thoroughly simulates weather, covert movement, carrier operations, and detailed naval and aerial combat systems.
- Players:
- 2
- Time:
- 360 min
- Min. Age:
- 12
Submarine
boardgame
Submarine is an Avalon Hill tactical wargame depicting WWII submarine warfare. One player commands a hidden submarine using plotted movement, while opponents manage convoys and escorts. It features historical scenarios, ASW systems, and hidden movement mechanics.
- Players:
- 1–6
- Time:
- 60–180 min
- Min. Age:
- 12
Bismarck (Second Edition)
boardgame
- Players:
- 2
- Time:
- 150–240 min
- Min. Age:
- 0
Midway
boardgame
In this hidden-movement strategy game, players use search planes to locate the enemy fleet near Midway and deploy bombers to attack. Optional rules increase realism and complexity. A neutral referee allows for a true double-blind experience.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Steel Wolves: Germany's Submarine Campaign Against British & Allied Shipping – Vol 1 1939-43
boardgame
Steel Wolves is a solitaire board game simulating the German submarine war from 1939 to 1943. As the Supreme Commander, players deploy U-boats across historical operational areas to destroy allied shipping while limiting losses.
- Players:
- 1
- Time:
- 60–9000 min
- Min. Age:
- 12
Empire of the Sun: The Pacific War 1941-1945
boardgame
Empire of the Sun by Mark Herman is a strategic card-driven wargame covering the Pacific War from Pearl Harbor to Japan's surrender. It combines card mechanics with traditional hexes. Players direct forces across a theater-wide map, utilizing a two-tiered combat system of air-naval and ground battles to secure strategic victory.
- Players:
- 1–2
- Time:
- 360 min
- Min. Age:
- 12
Surigao Strait
boardgame
This game portrays the historic naval battle in Surigao Strait during the Battle of Leyte Gulf on the night of October 24-25, 1944. It is widely considered to be the final major naval engagement in history.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 0
Anzio: The Struggle for Italy – 1943-1945
boardgame
Anzio is a classic Avalon Hill wargame simulating the Allied amphibious invasions and campaigns in Italy during World War II. Featuring a detailed map, modular rules, and diverse historical units, it offers hardcore players immense complexity and tactical depth.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Steel Wolves and German Fleet Boats: Deluxe Edition
boardgame
- Players:
- 1
- Time:
- 60–600 min
- Min. Age:
- 14
Battleship: Search and Destroy
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 8
Italia
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
D-Day (3rd Edition)
boardgame
D-DAY was revised in 1977 to include strategic movement and air support. This Avalon Hill wargame for 2 players aged 12 and up has a variable playing time of 1 to 4 hours, offering tactical depth and postal play suitability.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Wooden Ships & Iron Men
boardgame
Wooden Ships & Iron Men is a tactical nautical wargame by Avalon Hill featuring naval combat in the Age of Sail. Players maneuver historic two-hex ship counters on a hex grid map. The game includes various historical scenarios ranging from small skirmishes to massive fleet engagements.
- Players:
- 2
- Time:
- 60–300 min
- Min. Age:
- 12
"Scratch One Flat Top!"
boardgame
This tactical wargame simulates the historic Battle of the Coral Sea. Admiral Nimitz deploys aircraft carriers to halt the Allied defeat streak. The game features a double-blind system requiring no referee for play.
- Players:
- 2
- Time:
- 20–600 min
- Min. Age:
- 12
C.V.: A Game of the Battle of Midway
boardgame
The board game C.V. simulates the historically decisive Battle of Midway in June 1942. It utilizes and refines the core game mechanics of the earlier title Flat Top by the same designer.
- Players:
- 2–4
- Time:
- 300–1200 min
- Min. Age:
- 0
One Hour World War II
boardgame
- Players:
- 2–5
- Time:
- 60 min
- Min. Age:
- 12
Hitler's War
boardgame
Hitler's War is a strategic wargame simulating the European conflict of World War II. Players manage military operations, industrial production, research, and high-level national strategy across up to six years.
- Players:
- 1–3
- Time:
- 90–300 min
- Min. Age:
- 12
Victory in the Pacific
boardgame
Victory in the Pacific is a strategic wargame covering the Pacific Theater of WWII, using a system based on War at Sea. Players maneuver fleets and aircraft across sea zones to resolve strategic battles.
- Players:
- 2
- Time:
- 300 min
- Min. Age:
- 12
War at Sea
boardgame
War at Sea is a strategic wargame covering World War II naval warfare in the Atlantic and Mediterranean. Players move ships into sea areas, battle for control and victory points. The Allies also face the challenge of escorting vital convoys.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
Jutland
boardgame
Dunnigan's first game for Avalon Hill is a floor-play strategy game featuring measured movement and range finding. It lets players re-fight the great WWI naval battle using up to 72 individual ships. The complexity rating is 6.
- Players:
- 2–10
- Time:
- 60–360 min
- Min. Age:
- 12
Naval War
boardgame
Naval War is a fast World War II card game for three to six players. Participants command historical warships and attempt to sink the opposing fleet through various tactical attacks and strategic moves.
- Players:
- 3–9
- Time:
- 45 min
- Min. Age:
- 12
Battleship
boardgame
Battleship is a classic two-player strategy guessing game published by Milton Bradley in 1967 using plastic grids and pegs. Players secretly deploy ships on a grid, take turns calling out coordinates to attack enemy positions, deduce ship locations, and aim to sink the entire fleet first to win.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 8
D-Day
boardgame
D-Day simulates the Allied landings in France and the drive to the Rhine across 50 turns representing one week each. Allies must establish beachheads, break out, and sustain forces. Historically significant as the first wargame featuring a hexagonal grid.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12