Analog Games Analog Games

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Country: Korea

Fields of Fire

Fields of Fire

boardgame

Fields of Fire is a solitaire game commanding a rifle company from WWII to the present. This diceless tactical game uses terrain and action decks to simulate historical campaigns of the 9th US Infantry. Players manage missions, experience, and replacements over one to four hours.

Players:
1
Time:
60–300 min
Min. Age:
12
Rising Sun: The First Sino-Japanese War, 1894-1895

Rising Sun: The First Sino-Japanese War, 1894-1895

boardgame

Players:
2
Time:
90 min
Min. Age:
12
The Fight for Seoul

The Fight for Seoul

boardgameexpansion

Players:
2
Time:
–
Min. Age:
14
Pusan Perimeter

Pusan Perimeter

boardgame

An operational two-player board game covering events in Southern Korea from August to mid-September 1950. One player commands the NKPA, the other the UN forces. It represents North Korea's final chance to unify the peninsula before the Inchon operation.

Players:
2
Time:
90 min
Min. Age:
12
KPOP: Becoming an Idol

KPOP: Becoming an Idol

boardgame

Players:
2–5
Time:
40–60 min
Min. Age:
14
The Three Kingdoms

The Three Kingdoms

boardgame

Players:
2–4
Time:
40 min
Min. Age:
0
MiG Alley: Air War Over Korea 1951

MiG Alley: Air War Over Korea 1951

boardgame

Players:
2
Time:
–
Min. Age:
0
Ebb & Flow: The Final Communist Offensive in Korea, 22 April-10 June 1951

Ebb & Flow: The Final Communist Offensive in Korea, 22 April-10 June 1951

boardgame

Players:
1–2
Time:
–
Min. Age:
0
Inchon: MacArthur's Gambit

Inchon: MacArthur's Gambit

boardgame

This wargame covers the US-led Inchon invasion in September 1950. Despite few counters, density remains high due to concentrated combat around landing sites. Optional rules include weather, airdrops, and minefields.

Players:
2
Time:
120 min
Min. Age:
12
My Big World: Korea

My Big World: Korea

boardgame

In "My Big World: Korea," players explore historical monuments and tourist sites. For each drawn card, they place tokens on a map to locate the specific place as accurately as possible. The player with the most points after 12 revealed cards wins the game.

Players:
2–6
Time:
30–60 min
Min. Age:
7
Busan

Busan

boardgame

Players:
2–4
Time:
60–120 min
Min. Age:
14
North Korea Is Best Korea

North Korea Is Best Korea

boardgame

Players:
2–4
Time:
80–120 min
Min. Age:
12
파워그리드 재충전 확장: 지도 모음집 (Power Grid Recharged – Map Collection)

파워그리드 재충전 확장: 지도 모음집 (Power Grid Recharged – Map Collection)

boardgameexpansion

Players:
2–6
Time:
120 min
Min. Age:
12
Bunroku: Campaign in Korea

Bunroku: Campaign in Korea

boardgame

Players:
1–2
Time:
400 min
Min. Age:
12
Blue Marble

Blue Marble

boardgame

This Korean board game is very similar to Monopoly. Instead of streets, players buy cities like Seoul and build structures. Chance and Community Chest are merged into Key cards. The player with the most money at the end wins the game.

Players:
2–4
Time:
90 min
Min. Age:
8
Goko

Goko

boardgame

Players:
2–5
Time:
20–45 min
Min. Age:
7
Battle of Byeokjegwan

Battle of Byeokjegwan

boardgame

Players:
1–2
Time:
–
Min. Age:
0
Korea: The Mobile War 1950-51

Korea: The Mobile War 1950-51

boardgame

Korea is a division-level wargame depicting the 1950-1951 conflict. Featuring 255 counters, it includes three distinct scenarios: the North Korean invasion, the Chinese intervention, and the prolonged stalemate.

Players:
2
Time:
120 min
Min. Age:
12
KOREA 2005: The ROK Goes North

KOREA 2005: The ROK Goes North

boardgameexpansion

Korea 2005 The ROK Goes North is an update and expansion for the wargame Korea '95. Featuring new scenarios, counters, and deployment charts, the release was available both as a standalone game and as a dedicated expansion set.

Players:
1–2
Time:
300 min
Min. Age:
12
The Second Korean War: 2009

The Second Korean War: 2009

boardgame

This incomplete board game simulates a fictional North Korean invasion along the 38th parallel. Players use provided maps and rules alongside components from Axis & Allies to recreate the historical and hypothetical military conflict.

Players:
2–5
Time:
240 min
Min. Age:
12
The Gauntlet

The Gauntlet

boardgame

The Gauntlet simulates the 1950 Chongchon battle in Korea, where Chinese forces nearly overran the UN Eighth Army. The wargame features armor, infiltration tactics, an air system, and options for UN reinforcements or advancing to the Yalu. Scale is 4 km per hex and one day per turn.

Players:
2
Time:
–
Min. Age:
12
Modern Battles II: Four Contemporary Conflicts

Modern Battles II: Four Contemporary Conflicts

boardgame

Modern Battles II is a quadrigame featuring four independent simulations of contemporary warfare. It uses standard series rules, hex grids, and a differential combat system based on varying tactical doctrines.

Players:
1–2
Time:
120 min
Min. Age:
12
At the Height of Battle

At the Height of Battle

boardgame

Players:
2
Time:
–
Min. Age:
0
Korea '95

Korea '95

boardgame

Korea '95 simulates the first month of war between North and South Korea in the mid- to late-1990s. The wargame includes one map, 200 counters, and a rulebook. It was originally published in 1993 within the pages of CounterAttack magazine.

Players:
2
Time:
–
Min. Age:
12