Fields of Fire
boardgame
Fields of Fire is a solitaire game commanding a rifle company from WWII to the present. This diceless tactical game uses terrain and action decks to simulate historical campaigns of the 9th US Infantry. Players manage missions, experience, and replacements over one to four hours.
- Players:
- 1
- Time:
- 60–300 min
- Min. Age:
- 12
Rising Sun: The First Sino-Japanese War, 1894-1895
boardgame
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
The Fight for Seoul
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 14
Pusan Perimeter
boardgame
An operational two-player board game covering events in Southern Korea from August to mid-September 1950. One player commands the NKPA, the other the UN forces. It represents North Korea's final chance to unify the peninsula before the Inchon operation.
- Players:
- 2
- Time:
- 90 min
- Min. Age:
- 12
KPOP: Becoming an Idol
boardgame
- Players:
- 2–5
- Time:
- 40–60 min
- Min. Age:
- 14
The Three Kingdoms
boardgame
- Players:
- 2–4
- Time:
- 40 min
- Min. Age:
- 0
MiG Alley: Air War Over Korea 1951
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Ebb & Flow: The Final Communist Offensive in Korea, 22 April-10 June 1951
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
Inchon: MacArthur's Gambit
boardgame
This wargame covers the US-led Inchon invasion in September 1950. Despite few counters, density remains high due to concentrated combat around landing sites. Optional rules include weather, airdrops, and minefields.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
My Big World: Korea
boardgame
In "My Big World: Korea," players explore historical monuments and tourist sites. For each drawn card, they place tokens on a map to locate the specific place as accurately as possible. The player with the most points after 12 revealed cards wins the game.
- Players:
- 2–6
- Time:
- 30–60 min
- Min. Age:
- 7
Busan
boardgame
- Players:
- 2–4
- Time:
- 60–120 min
- Min. Age:
- 14
North Korea Is Best Korea
boardgame
- Players:
- 2–4
- Time:
- 80–120 min
- Min. Age:
- 12
파워그리드 재충전 확장: 지도 모음집 (Power Grid Recharged – Map Collection)
boardgameexpansion
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 12
Bunroku: Campaign in Korea
boardgame
- Players:
- 1–2
- Time:
- 400 min
- Min. Age:
- 12
Blue Marble
boardgame
This Korean board game is very similar to Monopoly. Instead of streets, players buy cities like Seoul and build structures. Chance and Community Chest are merged into Key cards. The player with the most money at the end wins the game.
- Players:
- 2–4
- Time:
- 90 min
- Min. Age:
- 8
Goko
boardgame
- Players:
- 2–5
- Time:
- 20–45 min
- Min. Age:
- 7
Battle of Byeokjegwan
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
Korea: The Mobile War 1950-51
boardgame
Korea is a division-level wargame depicting the 1950-1951 conflict. Featuring 255 counters, it includes three distinct scenarios: the North Korean invasion, the Chinese intervention, and the prolonged stalemate.
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 12
KOREA 2005: The ROK Goes North
boardgameexpansion
Korea 2005 The ROK Goes North is an update and expansion for the wargame Korea '95. Featuring new scenarios, counters, and deployment charts, the release was available both as a standalone game and as a dedicated expansion set.
- Players:
- 1–2
- Time:
- 300 min
- Min. Age:
- 12
The Second Korean War: 2009
boardgame
This incomplete board game simulates a fictional North Korean invasion along the 38th parallel. Players use provided maps and rules alongside components from Axis & Allies to recreate the historical and hypothetical military conflict.
- Players:
- 2–5
- Time:
- 240 min
- Min. Age:
- 12
The Gauntlet
boardgame
The Gauntlet simulates the 1950 Chongchon battle in Korea, where Chinese forces nearly overran the UN Eighth Army. The wargame features armor, infiltration tactics, an air system, and options for UN reinforcements or advancing to the Yalu. Scale is 4 km per hex and one day per turn.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Modern Battles II: Four Contemporary Conflicts
boardgame
Modern Battles II is a quadrigame featuring four independent simulations of contemporary warfare. It uses standard series rules, hex grids, and a differential combat system based on varying tactical doctrines.
- Players:
- 1–2
- Time:
- 120 min
- Min. Age:
- 12
At the Height of Battle
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Korea '95
boardgame
Korea '95 simulates the first month of war between North and South Korea in the mid- to late-1990s. The wargame includes one map, 200 counters, and a rulebook. It was originally published in 1993 within the pages of CounterAttack magazine.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12