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Cities: Vicksburg (MS, USA)

Champion Hill: May 16th, 1863 – The Road to Vicksburg

Champion Hill: May 16th, 1863 – The Road to Vicksburg

boardgame

Champion Hill - May 16th, 1863 is the tenth installment in the Civil War Brigade Series. The historical wargame focuses on the campaign leading to Vicksburg and received a nomination for a 1996 Charles S. Roberts Award.

Players:
1–2
Time:
360–1200 min
Min. Age:
0
Waters Unvexed:  Three Battles of the  Mississippi River, 1862

Waters Unvexed: Three Battles of the Mississippi River, 1862

boardgame

Players:
1–2
Time:
120–180 min
Min. Age:
12
Gibraltar of the West: The 1863 Vicksburg Campaign

Gibraltar of the West: The 1863 Vicksburg Campaign

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
Vicksburg

Vicksburg

boardgame

Players:
2
Time:
–
Min. Age:
0
Vicksburg:  the War for the West

Vicksburg: the War for the West

boardgame

Vicksburg: the War for the West is a two-player wargame covering the Civil War struggle for the Mississippi Valley. It includes four scenarios and two campaigns. Each hex equals roughly ten miles, and a turn represents two weeks.

Players:
2
Time:
120 min
Min. Age:
12
Thunder on the Mississippi: Grant's Vicksburg Campaign

Thunder on the Mississippi: Grant's Vicksburg Campaign

boardgame

Players:
2–4
Time:
60–600 min
Min. Age:
0
Mississippi Fortress

Mississippi Fortress

boardgame

Mississippi Fortress is a two-player strategic simulation of General Grant's 1863 campaign to capture Vicksburg. One player commands Union forces on the offensive, while the other controls separated Confederate armies attempting to unite.

Players:
2
Time:
180 min
Min. Age:
0
The Vicksburg Campaign, 1863: Waters Unvexed to the Sea

The Vicksburg Campaign, 1863: Waters Unvexed to the Sea

boardgame

This two-player game covers the Vicksburg campaign of the American Civil War. It uses a modified version of the "Trampling out the Vintage" rules and includes a map, counters, a rulebook, and a player aid sheet.

Players:
2
Time:
–
Min. Age:
12
The Vicksburg Campaign

The Vicksburg Campaign

boardgame

April 1863: General Grant launches a daring campaign to capture the Confederate stronghold of Vicksburg. This operational block wargame simulates limited intelligence using hidden units. Players maneuver forces, manage logistics, and handle critical supply on a point-to-point map to alter history.

Players:
2
Time:
180 min
Min. Age:
12
Vicksburg: The Assault On Stockade Redan, May 1863

Vicksburg: The Assault On Stockade Redan, May 1863

boardgame

Players:
2
Time:
–
Min. Age:
0
The Campaign for Vicksburg 1863 AD

The Campaign for Vicksburg 1863 AD

boardgame

Players:
2
Time:
–
Min. Age:
0
Pemberton & Grant: Vicksburg Campaign of 1863

Pemberton & Grant: Vicksburg Campaign of 1863

boardgame

Players:
2–3
Time:
–
Min. Age:
0
Campaigns of the Civil War: Vicksburg and Chancellorsville

Campaigns of the Civil War: Vicksburg and Chancellorsville

boardgame

Campaigns of the Civil War: Vicksburg and Chancellorsville is a wargame simulating two American Civil War events using a square-mapped system and unit counters. Primarily designed for solitaire play, it also supports a second player. Combat is resolved using a results table and a six-sided die, alongside an 8-page rulebook.

Players:
1–2
Time:
180 min
Min. Age:
12
The Road to Vicksburg: The Battle of Champion Hill

The Road to Vicksburg: The Battle of Champion Hill

boardgame

"The Battle of Champion Hill" is a hex-and-counter wargame from Strategy & Tactics magazine #103 utilizing the Blue & Gray system. It simulates the decisive 1863 Civil War battle near Vicksburg, featuring rules for stacking, zones, and artillery.

Players:
2
Time:
60 min
Min. Age:
12
The Hill of Death: Champion Hill

The Hill of Death: Champion Hill

boardgame

Players:
1–2
Time:
90–180 min
Min. Age:
10
Rising Waters

Rising Waters

boardgame

Players:
2–4
Time:
60–90 min
Min. Age:
14