Analog Games Analog Games

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History: Anglo-Dutch Wars

Form Line of Battle: Naval Wargames Rules for the Age of Sail 1650 to 1820

Form Line of Battle: Naval Wargames Rules for the Age of Sail 1650 to 1820

boardgame

Players:
2
Time:
–
Min. Age:
12
Admirals:  A Game of Fleet Actions in the Golden Age of Fighting Sail

Admirals: A Game of Fleet Actions in the Golden Age of Fighting Sail

boardgame

Players:
2–4
Time:
–
Min. Age:
14
General-at-Sea: Wargames Rules and Scenarios for Fleet Actions, 1640-1721

General-at-Sea: Wargames Rules and Scenarios for Fleet Actions, 1640-1721

boardgame

General-at-Sea is a set of rules for fleet actions from 1630 to 1721. It uses a multi-ship system for large battles in good time, optimized for small scales. It includes scenarios for the Anglo-Dutch Wars and later conflicts of the era.

Players:
0
Time:
–
Min. Age:
0
Wooden Ships & Iron Men

Wooden Ships & Iron Men

boardgame

Wooden Ships & Iron Men is a tactical nautical wargame by Avalon Hill featuring naval combat in the Age of Sail. Players maneuver historic two-hex ship counters on a hex grid map. The game includes various historical scenarios ranging from small skirmishes to massive fleet engagements.

Players:
2
Time:
60–300 min
Min. Age:
12
Tiller & Whipstaff: Anglo Dutch Fast Play

Tiller & Whipstaff: Anglo Dutch Fast Play

boardgame

Players:
2
Time:
30 min
Min. Age:
15
Renatio et Gloriam: The Sun King's Wars

Renatio et Gloriam: The Sun King's Wars

boardgameexpansion

Players:
2
Time:
–
Min. Age:
12
A Distant Thunder

A Distant Thunder

boardgame

Players:
2–8
Time:
240 min
Min. Age:
12
Fast Play Naval Rules for the 17th Century Anglo-Dutch Wars

Fast Play Naval Rules for the 17th Century Anglo-Dutch Wars

boardgame

Players:
2–8
Time:
120 min
Min. Age:
10
SeaWar: 1805

SeaWar: 1805

boardgame

Players:
2
Time:
60 min
Min. Age:
12
Mad for War: Essentials

Mad for War: Essentials

boardgame

Players:
1–4
Time:
–
Min. Age:
0
War by Sail

War by Sail

boardgame

Players:
2–8
Time:
90–180 min
Min. Age:
8