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boardgame· 1986

Flux

In this board game, wizards compete for the master title. They cast spells, summon creatures, and alter terrain to enclose energy globes. After ten rounds, the player controlling the most energy in their domain wins the game.

If you like the mechanics Hexagon Grid , you will enjoy this game.

This game belongs to the family Components: Polyhedral (not D6) dice.

This game falls under the category: Fantasy, Territory Building, Fighting.

Flux
Players
2–6
Duration
90 min
Age
12+

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