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boardgame· 1983

Tele-Fun

Produced by Market Force Communications for AT&T, this training game teaches sales staff about Merlin phone systems. Players use two pawns to collect cards and orders, upgrading their office phone systems to win the game through strategy and resource management.

If you like the mechanics Roll / Spin and Move , you will enjoy this game.

This game falls under the category: Industry / Manufacturing.

Tele-Fun
Players
2–6
Duration
60 min
Age
18+

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